MECHWARRIOR 5: CLANS follows a Star of Clan Smoke Jaguar warriors during Operation REVIVAL, a full-scale invasion of the Inner Sphere. Armed with an arsenal of cutting-edge BattleMechs, meticulously designed maps and missions deliver immersive and intricate tactical gameplay and combat experiences.
189 Players in Game
5 600 All-Time Peak
72,96 Rating
Steam Charts
189 Players in Game
5 600 All-Time Peak
72,96 Rating
At the moment, MechWarrior 5: Clans has 189 players actively in-game. This is 0% lower than its all-time peak of 0.
4 567 Total Reviews
3 422 Positive Reviews
1 145 Negative Reviews
Mostly Positive Score
MechWarrior 5: Clans has garnered a total of 4 567 reviews, with 3 422 positive reviews and 1 145 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for MechWarrior 5: Clans over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
2314 minutes
Great story, chance to play Clans and more polished than Mechwarrior 5 Mercerneries. However Mercerneries has a better replayability due to its open world availablilty.
👍 : 1 |
😃 : 0
Positive
Playtime:
4074 minutes
Finally a proper Mechwarrior SP game.
+ Long campaign
+ Great character voice acting, especially in cut scenes
+ Clan mechs
+ Story
+ Mech customization
- Missing weather effects :-)
👍 : 6 |
😃 : 0
Positive
Playtime:
6209 minutes
we needed a MW5 mercs But with clans and the story element.. we need to be able to make our custom character and a open world gameplay. For some reason they just can't seem to combine all the elements that could make this game good. The idea was good but the delivery was so so. Look it's not a horrible game, i quite enjoyed the bad ass clan smoke jaguar. BUT this came out AFTER mercs..... i feel like this game regressed in gameplay mechanics in order to give us more cut scenes? it was fun at first but then once you finish the campaign there is not much re-playability... Mods to fix this? they don't allow mods for this game...
👍 : 4 |
😃 : 1
Negative
Playtime:
2134 minutes
Recent update added DLC and changed the way the game works. For the worse. Lots of crashes almost unplayable. I would get 90% through a mission and get a random fatal error.
👍 : 1 |
😃 : 0
Negative
Playtime:
1380 minutes
I quite like this game with very good cut scenes and a straightforward story mode. I don't actually want to talk to every single one for the side quests nor walk around pointlessly. just straight to the point mech fighting and good cut scenes.
👍 : 2 |
😃 : 0
Positive
Playtime:
2579 minutes
Very good.
But why is the Ebon Jaguar/Cauldron Borne the iconic mech of Smoke Jaguar locked behind the Ghost Bear DLC?
Well hopefully the next DLC is Clan Wolf and has the Timber Wolf Mk.II
Suffers from the same thing every MechWarrior game suffers from. That is, as you near the end game your lance pretty much HAS to be all assault class to do them. Which sucks because I like heavy class the most, and no assault mechs do scouting, flanking, or tech support (ECM, Narc, Beagle). It's slow as balls assaults or you will lose. [spoiler] Which is probably why they kill off your tech support character and replace him with a combat focused character. [/spoiler]
👍 : 2 |
😃 : 0
Positive
Playtime:
197 minutes
This is unlike any mechwarrior or battletech game i have played.
But it's also the best display of the clans i have seen out of a game.
I compare the mission by mission settup this game gives more like an Armored Core game than MW5 Mercs.
You go through, beat a mission. then use resources awarded to upgrade your star (Lance/teamates) to be more ready for the next mission.
There is no salvage other than some random boxes, Repairing your mechs is not a haphazard mess of hoping you have the right parts. This is very much a narrative campaign of you playing a soldier. Not a mercenary.
Mechanical goods and bads.
-The good
The game looks fantastic. The weapons sound and look impact and more direct than even MW5 Mercs.
The mission system is very clear cut and simple to understand.
You have some build variety with how you handle each mission, which every good mechwarrior game needs.
The omnipod/omnimech system is well fleshed out
They fully implemented a battlemap RTS control system for your "Star" This gives you so many more options to make the AI more useful.
-The bad
Customization feels awkward in comparison to past titles. There are lots of menus for doing what feels like only slightly more than base game MW5 mercs. The omnipod system is great but it can be confusing as to how it fits together.
The AI is not particularly amazing. It can get stuck occasionaly and is tough to rely on. This includes the enemy AI. Which is mostly limited to run forward and shoot. At least you can mitigate the issues for your Star with the command system.
---Bottom line, It's definitely a completely different animal to any MW title i have played before. But i don't think this one is a bad shot at it.
It won't ever be the massive time sink that MW5 mercs or Battletech can be. But it is a much better narrative experience than either could dream of.
👍 : 7 |
😃 : 1
Positive
Playtime:
3037 minutes
I played through this. I played through the DLC. I've played the newer Mechwarrior games, and the older ones. This is by far the worst mechwarrior game I've played. Graphically its pretty nice? Everything else? Lame. Simplified for newer audiences or consoles or something it sucks. The gameplay loop is bad and it becomes super obvious whenever enemies are supposed to spawn because PGI mass pasted the same 'mech spawner' buildings across the entire level, failing that theres also obvious 'enemies jump into the map from here' points. This game isnt great narratively, the characters are all rude ass hard to care about people, though at least in the base game the characters interact and do things so I kinda liked or disliked some. The DLC they dont and it SUCKS. I wish I liked it more but theres no agency to not die or lose people, many controls are worse, the UI is worse in the mechbay and the HUD is cluttered messy lights in game. I just dont like it, and dont see the appeal especially from people who say they loved the old games. Mech 5 Mercs isnt a great game by a long shot but its more playable, moddable and can offer a lot more content with this game from a protagonist I can actually like.
👍 : 12 |
😃 : 0
Negative
Playtime:
3962 minutes
I love this game. It is an ode to things that made some of the original games (MW2, MW2 Mercs, MW2 GBL) so excellent. It is not without its flaws, but the storytelling, characters, cut scenes, and missions scratch an itch that no other MechWarrior game has been able to since '95.
👍 : 12 |
😃 : 0
Positive
Playtime:
2715 minutes
I really wanted to like this. A hand-crafted, no proc gen, linear story game in the BattleTech universe. It's even set from the Clan perspective!
But it does a lot wrong.
The game feels more like a puzzle shooter than a mech game. Especially in higher difficulties, you really feel punished for not doing what the game expects you to do. By the end, it's 5x dire wolves, all pulse lasers, or you screwed up. There's little by way of actual progression, the game gives you slowly heavier chassis as the campaign goes on, and just expects you to use them or get smoked. The opposition forces are sometimes super silly in number - there are missions where your 5 man star is expected to deal with 30-40 mechs in sequence, plus vehicles. A lot of the lategame missions really overstay their welcome.
The game also has this sense of just being a bit half-baked. The difficulty setting simply adjusts the number on the enemy health bars. Your star mates will randomly miss shots based on the enemy evasion rating. It's honestly kinda odd watching them target their "miss" with pinpoint accuracy with their lasers. The game has this cycles per mission system, but it's all 5 cycles per mission as far as I can tell. Sometimes, the briefing will say that you have deploy again ASAP, but there's plenty of time to go back to the ship, repair and rearm, and go back in again.
By the end, I felt like the whole thing was a chore, and I was glad to be finished. Little desire to play again.
The earlier missions are 100% more enjoyable than the last 2 planets, so maybe pick it up when on sale, keep the difficulty at normal (which as far as I can tell doesn't adjust the armor values) and enjoy in a weekend. Armored Core 6, MechWarrior 5 Mercs, and MechWarrior 4 (which is abandonware and totally free!) just do this game better.
👍 : 105 |
😃 : 5
Negative
MechWarrior 5: Clans Steam Achievements
MechWarrior 5: Clans offers players a rich tapestry of challenges, with a total of 40 achievements to unlock. These achievements span a variety of in-game activities, encouraging exploration, skill development, and strategic mastery. Unlocking these achievements provides not only a rewarding experience but also a deeper engagement with the game's content.
On the Prowl
Complete the Huntress Arc.
Melting Point
Deal 10,000 damage with energy weapons.
Full Metal Jacket
Deal 10,000 damage with ballistic weapons.
Unrelenting Salvo
Deal 10,000 damage with missile weapons.
Giantsbane
Get 50 kills while in a Light 'Mech.
Herculean
Get 50 kills while in a Medium 'Mech.
Greatest of All Time
Get 50 kills while in a Heavy 'Mech.
Apex Predator
Get 50 kills while in a Assault 'Mech.
The Mauler and the Viper
Destroy 25 Assault 'Mechs while in a Light 'Mech.
Goliath Incarnate
Kill 25 Light 'Mechs while in an Assault 'Mech.
Optimized, Primed
Max out a Skill.
Spearhead
Hire 10 Support Personnel.
Avicide
Shoot down a Aerospace Unit.
Bare Your Fangs
Issue 100 commands in the Battle Grid.
A Mere Warrior
Reach Level 2 Honor.
An Adept Jaguar
Reach Level 5 Honor.
The Paragon of Honor
Reach Level 10 Honor.
The Khan of Khans
Reach Level 15 Honor.
No Small Feat
Complete Chassis Milestones for 5 Chassis.
OmniPotent
Unlock an OmniPod set for a Chassis.
Power Surge
Permanently increase a stat of a 'Mech.
Debonair
Unlock 5 Camo Patterns.
Doomsday Machine
Permanently increase all stats of a 'Mech.
The Strength of 10 Jaguars
Unlock 10 'Mech Chassis.
Demolition Man
Destroy 50 vehicle units.
In High Standing
Spend 500 Merits.
Generational Wealth
Own 20,000,000 Kerenskies.
Maverick
Gain 80,000 Pilot XP.
My Defense is Impregnable
Survive a Mission with Jayden’s 'Mech at 80% or more health.
Quick Fix
Repair a 'Mech from 20% to 100% all at once.
Iron Sharpens Iron
Perform 5 Technician Upgrades.
No Room for Imprudence
Complete 20 advanced parameter milestones.
MechWarrior 5: Clans Minimum PC System Requirements
Minimum:- Requires a 64-bit processor and operating system
- OS: Windows 10 (64-bit versions)
- Processor: Intel Core i3-7100/AMD Ryzen 3 1200
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 770/AMD Radeon R9 280X
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 55 GB available space
- Additional Notes: Broadband internet connection is needed to play and host Co-op games. Internet Connection is NOT Required for Single player once the game is downloaded.
MechWarrior 5: Clans Recommended PC System Requirements
Recommended:- Requires a 64-bit processor and operating system
- OS: Windows 10 (64-bit version)
- Processor: Intel Core i7-6700K/AMD Ryzen 7 1700
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce GTX 1070/AMD RX Vega 56
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 55 GB available space
- Additional Notes: Broadband internet connection is needed to play and host Co-op games. Internet Connection is NOT Required for Single player once the game is downloaded.
MechWarrior 5: Clans has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.
MechWarrior 5: Clans Videos
Explore videos from MechWarrior 5: Clans, featuring gameplay, trailers, and more.
MechWarrior 5: Clans Latest News & Patches
This game has received a total of 6 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.
Hot Fix #1 and Patch Notes
Date: 2024-10-17 19:23:38
Check the patch notes for Hotfix #1. Lots of improvements and bug fixes for COOP and performance issues.
Hotfix #2 is on the way - keep the feedback coming!
👍 : 294 |
👎 : 9
MW5: CLANS Hot fix #1
Date: 2024-10-18 16:20:34
We're already hard at work on Hotfix #2
👍 : 311 |
👎 : 8
MechWarrior 5: Clans Hot Fix #2
Date: 2024-10-23 23:22:15
Hot Fix #2 is Live Full Patch Notes
👍 : 449 |
👎 : 13
MW5 CLANS Hot Fix #4
Date: 2024-11-06 00:30:01
A small but important patch
👍 : 311 |
👎 : 23
MW5 CLANS - DIGITAL COLLECTORS SOUNDTRACK
Date: 2025-01-15 22:04:31
MP3 FILES
👍 : 110 |
👎 : 2