Black & White
Charts
5

Players in Game

530 😀     163 😒
72,78%

Rating

Compare Black & White with other games
$14.99

Black & White Reviews

"Black & White" is a dystopian visual novel + war chess game: black and white, sensibility and reason, freedom and order: follow your beliefs and join your camp.
App ID1998450
App TypeGAME
Developers
Publishers 方块游戏(CubeGame)
Categories Single-player, Steam Achievements, Steam Cloud
Genres Indie, Strategy, RPG, Adventure
Release Date16 Mar, 2023
Platforms Windows

Black & White
693 Total Reviews
530 Positive Reviews
163 Negative Reviews
Mostly Positive Score

Black & White has garnered a total of 693 reviews, with 530 positive reviews and 163 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Black & White over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 2522 minutes
I'm tuned af rn
👍 : 3 | 😃 : 0
Positive
Playtime: 1090 minutes
need R18 DLC
👍 : 16 | 😃 : 0
Positive
Playtime: 1784 minutes
Absolutely amazing! Looking forward to the sequel
👍 : 0 | 😃 : 0
Positive
Playtime: 3331 minutes
yes this is a real nice game with a deep meaning
👍 : 0 | 😃 : 0
Positive
Playtime: 1390 minutes
目前已通关浅层记忆,游戏定位个人感觉是自走棋玩法的视觉小说,剧情战斗穿插位置和难度还是合理的,但是整体上推荐会按照视觉小说受众推荐,不过文本量这么大,世界观又这么大也是理所当然的吧(*^_^*)。 作为一个剧情玩家,目前的内容确实只像个序章,不过整体也算比较完整,世界形成的原因、各方的立场和目标在剧情后段也表达的比较清晰,冲突合理。人物塑造的话白方因为类似于宗教,所以行为的目的性、性格的塑造相对较简单(并非指人物扁平,各人物还是很饱满的);相对来说黑方角色的塑造稍微平庸了一些,黑方的个体思想和行为自由度很高,而且归来的原因是“人类文明造诣高”“造诣辐射面广”这两点,但从个人故事的描述中又具有“执念”“强烈的负面情绪”这两点,前者会让黑方和白方的对立自然成立,而后者却淡化了前者的宏观感,更加个人化,而在人物处理上,个人化的情绪和社会宏观目标的实现之间的关联做的就相对白方的行为更牵强了,缺少了信仰的聚合,个人化目标和社会化目标的联系建立难度比较高,其中仓央和安妮的过渡比较不错,但戏和织可能是笔墨较少,突兀感明显。 以及目前对于世界的设定存在一定的疑问:如果故事的名字叫1/2 Black &White,两个阵营(并非指阵营的角色)在剧情里也是二元对立的关系,那么白方拒绝”黑粒“如果是拒绝人类的情感,白方对成员的包容性显然超出了教义,个人理解是“拒绝过于强烈的情感”,这样才和白方统治的初衷相符合;黑方着重描写个人情感里的复仇,复生条件是“惨死”,这样一来就算黑方有“复兴文明”的“正义”名头,也相对白方来说在宏观上并非具有立场对立的平衡,这对后期剧情的收束不太有利,可以将黑方从“惨死‘的”怨念“扩展为”执念“,这样对个人行为的差异和在剧情末尾描述的”灰“的戏剧性和冲突更加有利。 这些是在剧情体验中一些不成气候的想法和建议,玩法上由于个人涉猎问题,只能说还挺好玩,每个角色的技能和人设相符,提不出什么有效建议。 另外:作者们加油!
👍 : 0 | 😃 : 0
Positive
Playtime: 1483 minutes
非常优秀的故事和美术,并没有辜负自身的期待,不过确实能够做得更好。这么庞大的世界观与群像剧感觉以目前的篇幅而言还是有点乏力,不过至少就我而言非常得期待后续的故事。能感受到这个世界观有很大的潜力,不过肯定到时候需要很多文字与剧情的补充。从黑白两方的叙事也非常新奇,可以从不同视角来看到一件事的不同方面。的确是做到了二分之一,让我对白方和黑方一样喜欢。以序章来说绝对看得出用心良苦。不过在此可以提下建议,在翻译方面可以下点功夫,如果只有简体中文,很多外国友人都没法理解和看懂,就算期待也不会入手。在下次宣发之前是否可以考虑一下至少将英文的版本一同放出?这样也能看到来自不同文化的声音。
👍 : 2 | 😃 : 0
Positive
Playtime: 75 minutes
While there is an> [url=https://ijedi1234.itch.io/12-white-or-black-english-patch]unofficial patch from Greatjedi[/url] be warned that you HAVE to set your > [url=https://steamcommunity.com/app/1998450/discussions/0/3802777108682922774/]system language to Chinese[/url] < or you won't get past the tutorial, you'll get a black screen and will only be able to repeat the tutorial over and over again. I tried to set my system in English as explained in the patch tutorial, but if you do so, be aware that you also have to delete the folder in user/AppData/LocalLow/ZeroCreation and turn off the cloud before doing so or you'll be stuck all the same. I am still wondering why this is the only game not having an official translation, just be aware of those issues before you buy the game. After spending over an hour trying to get past this black screen (and you also get blocked if you pick the second option when you launch the game) I'm giving up. I appreciate good games, but not as much when it becomes a burden needing you to set your system in Chinese and so on to not crash.
👍 : 4 | 😃 : 0
Positive
Playtime: 1147 minutes
Great aesthetic and storyline, heavily reminiscent of Drakengard 3/DoD3 (why did drakengard 3 resonate so much more strongly with China...? lol). The SRPG parts feel a lot more like what I expect from "War Chess", your units don't have MP, don't level or have complex stats, and have 3 skills they can choose from each turn. Most HP counts are around 4-6 and a strong skill will do 2 damage, so it feels a lot more like a puzzle than a Final Fantasy Tactics kinda thing. Already some really interesting unit ideas, one unit moves a pet unit around and makes a debuff field between them, another can stick their pet unit onto friendlies to deal more damage. Playing with Unity AutoTranslate, it's not too bad. The battle mechanics are absolutely simple enough to understand easily with machine translation. Official English seems to be upcoming, but I got tired of holding my breath.
👍 : 16 | 😃 : 0
Positive
Playtime: 2661 minutes
The game has a peculiar narrative style, its story is rather intriguing, and it has some good written characters (although not all of them are written equally good, to be honest). I also have to give credit to the setting, the idea of "everyone has their own truth", gray morality, etc. is executed rather well there. A pity that the gameplay (SRPG) part is mostly there just for the sake of it, it doesn't affect the story in any way, and on top of that doesn't present any significant challenge even during the so-called "challenging" battles. Still, it's not that bad either and may serve as some kind of a break from reading the VN parts. I hope that the future sequel will take into account all the controversial aspects of the original game and make it all better and more enjoyable.
👍 : 5 | 😃 : 0
Positive
Playtime: 16129 minutes
I've made an unofficial English translation, so I figure I might as well say a few things about the game. I'll be releasing the complete TL in a day or two (search "1/2 White or Black English Patch" on itchio), and I wouldn't have completed it if I didn't think the game was good. So, what are you in for? This game is mostly set in a dystopia in the late 27th century. A religious organization, the White Lords' Church, seized control of the world 600 years previously. The rebellions were crushed, and human art and culture were nearly wiped out, as dictated by the church's Doctrine. But not all hope is lost - a new rebellion is rising, one that can finally topple the rule of the church. In 1984, Oceania will beat you into compliance, ruling by fear. In Brave New World, the World State drugs you into being happy all the time, ruling through a need for joy. What does the White Lords' Church do? Well, they want you to be content. They would view Oceania as crazy people seeking death and destruction. They would view the World State as fundamentally unstable. The Church feels that, as long as your emotions aren't too strong, and you've assimilated into the church's culture, you're okay in their books. The main point of contention surrounding the church is their hate for art and culture. Any culture originating outside of the church will be destroyed if possible, and replaced with something made by the church. This is one of the main reasons the rebels fight - they want to keep humanity's identity alive, in spite of the dangers the White Lords' Church claims culture possesses. The game offers a lot of good commentary on the pros and cons of supporting Black or White, which I definitely liked. There's a fairly substantial section at the very end focusing on the rise of the White Lords' Church in the late 21st century. Interestingly, that bit isn't set in China, but Chicago. Expect some Americans in that section. As for the SRPG portion: It has the pieces necessary to make a good SRPG gamemode, but it has no impact. By the time you finish the SRPG tutorial missions, the main story is already over. The remaining SRPG portions are pretty straightforward, too - pick the 3 strongest DPSers and you're golden. I know some people want the SRPG bits gone, but I honestly feel they can stay if the battles had some meaningful story content in them. The big stuff happens in the VN sections, and what you get in the battles is narratively worthless. Many people are saying that it ends on a big cliffhanger. This is true. The story does set up a self-contained story that it resolves in this game, but the larger story is unfinished. For example, it eventually becomes clear that you, the player, have some unspecified relevance to the game's world, but they discuss this right before they say "See you in the sequel!". The cliffhangers can be really off-putting, but I assure you that there's enough stuff in here to fill a story's Act I. There are also 12 main characters in here. You're probably thinking that the focus on each character is very diluted. You'd be right. The Black Side gets a small origin story for each player character, but the White Side is not so lucky. In fact, Black Side feels like some miniature spinoffs of Hungry Lamb, whereas White Side focuses more on the main story. The 21st century content is much more focused - it has a decent amount of content for two specific characters instead of 12. I feel that structure was a lot better. It sounds like the developers temporarily shelved the sequel due to bad sales, but it just so happens that they launched their big hit, Hungry Lamb, after this game. Who knows, maybe they'll come back and make the sequel they teased by name in one of the multiple sequel hooks. I sure hope they do - this IP is legitimately pretty good, and it's a shame it wasn't officially brought over to the West.
👍 : 16 | 😃 : 0
Positive
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