Batho[tel]
15 😀     5 😒
65,00%

Rating

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$1.99

Batho[tel] Reviews

Step into the everchanging, claustrophobic world of Batho[tel]. After losing everything, including your own body, you find yourself walking through a hotel which seems familiar but eerily unwelcoming. Solve puzzles, avoid death, and learn about other guests as you explore the repeating world.
App ID1981590
App TypeGAME
Developers
Publishers Bronze Box Interactive
Categories Single-player, Steam Achievements
Genres Casual, Indie
Release Date16 Jun, 2022
Platforms Windows
Supported Languages English

Batho[tel]
20 Total Reviews
15 Positive Reviews
5 Negative Reviews
Mixed Score

Batho[tel] has garnered a total of 20 reviews, with 15 positive reviews and 5 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Batho[tel] over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 80 minutes
I was a bit disappointed, personally. The game length is VERY short (about half an hour to 45 minutes). The game hints at some explanation (as there are certain reoccuring things mentioned by the various radios you find), but it never really expounds on things. The "looping" hallways have you trekking back and forth through the same halls. Occasionally you'll be joined by "something". You'll have to blow out the candles to hide in the darkness. Sometimes, you'll be clicking at a candle and it just refuses to want to go out. Sometimes, you'll feel like you are in darkness but it isn't registered as hidden. During my first playthrough, I thought that every time you "died", your vision got a bit worse. This mean that at a certain point I could no longer read the notes scattered through the hall...and I couldn't reading ANY of the end-game dialogue. It was a frustrating experience. Turns out, this was a glitch of some sort and the game was bumping down my "grunge" setting when I died. If you find the graphics going too grungy and the subtitles unreadable, hit Escape, then options, and look for the "grunge" setting. You can change it here so you can read notes and dialogue again. It did the same to me upon completing the game as well...instantly the "Grunge" setting was dropping to it's grungiest setting. Frustrating glitch aside, this isn't a BAD experience. But it is definitely a partial experience. The penalty for failure is low (once you know how to be able to fix the graphics issue), but I didn't feel rewarded either. No amazing "lore drops" or anything like that. I'd definitely look at getting another game from these devs again, but other than that I'd say skip this one for now (unless you just want to financially support the devs) and wait for a more fleshed out game in the future.
👍 : 0 | 😃 : 0
Negative
Playtime: 67 minutes
Neat as a concept, quickly wears out it's welcome with fairly asinine puzzles and boils down to little more than the kind of free project you would expect from Itch.io or gamejolt. Don't know that it's worth two dollars, don't know that I would recommend it even for free. Far too willing to waste your time and no real payoff to make up for it.
👍 : 0 | 😃 : 0
Negative
Playtime: 43 minutes
It's not bad. And for all the price of it, it's at least competently made. No bugs or issues, but it was just lacking a little bit in sense of threat. Accidentally stumbled into the monster early on and after restarting following that, nothing really held a sense of danger. You basically walk back and forth through a looping, neverending corridor which changes and morphs behind your back, solving fairly basic puzzles. All told it took about 40 minutes to complete. If you're a horror game completionist who must play everything horror that's out there, then you could do a lot worse.
👍 : 0 | 😃 : 0
Positive
Playtime: 89 minutes
[h2]Hotel for Baddies[/h2] When playing games like this, I often wish there was a neutral recommendation option because, in my opinion, it doesn't quite deserve a definitive good or bad rating. First of all its a short game, you are in a hotel and you have to open doors listen to radio's for a bit of lore. But overall there isn't a lot going on. You walk in one direction untill you can't anymore then you walk sort of back. The reason why I said sort of is because the rooms keep changing but it doesnt really matter too much. You dont get lost. There aren't really hints which way to go. You just make it somehow. The one upside is that there are mice you can pickup and throw (I have no idea why it has this mechanic but I'll take it) You can glitch the mice so they stay with you forever in stead of them running away like they're supposed to At some point a monster appears and you have to hide in the dark once in a while, while pickping up objects. I personally dont really get the story behind this game or the appeal of the gameplay. I do want to say its not a buggy or glitchy game. it works fine all the mechanics work fine. its just that there isn't a lot going on. [b]Game Aspects:[/b] Its really cheap, like the review before I bought this with a bunch of other cheap games in the 2023 summer sale for 0,37 euros The 3D Pixelated graphics are pretty cool, Im a huge fan of games like this especially when its a bit more the Janitor Bleeds style. And last but not least, There are animals to keep you companny and who doesnt love that. You can't pet them sadly but you can throw them around. [b]Improvements:[/b] There was only one Glitch I could find as read above. The mice can glitch so they cant run away from you. They sort of walk with you. It happens when you pick-up a mouse and immediately throw it. [b]Summary:[/b] Its an intriguing short game with a 3D pixelated art style that I personally Love! However, the majority of the gameplay involves repetitive back-and-forth walking, which I found less enjoyable. While this review is kind of negative I believe the developer has a promising future ahead in game development and I'm genuinely curious to see what else they create. [b] 6/10[b] [code]For more indie and other lesser-known games, Check out my Curator page [url=https://store.steampowered.com/curator/44310671/] [/code]
👍 : 0 | 😃 : 0
Negative
Playtime: 50 minutes
I can’t say I really understand what’s going on in Bathotel. You’re walking through endless hallways, haunted by static. Also, there are rats and candles everywhere. It’s obviously a limbo of sorts, where you only get to explore in two directions. I think part of what makes it work is that no two hallways are alike. Not even on repeat visits. Which gives the experience a maze-like quality where everything is fleeting, and you never know what’s ahead.. It’s… [i]okay[/i]. But definitely not for everyone.
👍 : 0 | 😃 : 0
Positive
Playtime: 5 minutes
I was given a copy of this game to play pre-release, and I can say with certainty that this game is not one psychological fans should miss. If you enjoy eerie horror games that include puzzles and a mysterious story with secrets to uncover, you should not miss the opportunity of playing this game. For the amount of gameplay and story you get with this game, for the price, I think this is a no-brainer. The sound design and game mechanics are also stellar, especially for an indie game of this size. Go play Bathotel.
👍 : 3 | 😃 : 0
Positive
Playtime: 166 minutes
First off, I was pleasantly surprised by this game, especially given it's cheap price ($4.99 USD but bought at $0.49 USD). The story was really good though it does require reading everything and listening to all the radios to fully understand it. The graphics were great and felt almost retro. I loved the static effect and thought it added to the spooky atmosphere nicely. The dev mentioned multiple endings and while there are technically 2 (that's all I found anyway), neither changed the game's actual ending ([spoiler]one just closed the game, the other showed the credits[/spoiler]). So, I don't think I'd go as far as to say that there are multiple endings. I loved the Backrooms type feeling I got playing the game (though it definitely wasn't as confusing as an actual Backrooms game). I did experience a couple bugs. One was a visual bug that caused the text's resolution to lower each time I got caught, though that really only made one document actually impossible to read without changing the resolution manually. That same document was actually still a bit hard to read with the proper resolution since the text is still a tad bit blurry and small. It would be nice to have an alternate text or something so that it's not so hard to read. There are some slight typos but the context could still be understood. It would be nice to have some instruction on hiding as I didn't realize that you could hide (though to be fair, it did seem obvious afterwards). Some of the patterns and text moved (or seemed as if they were moving?) and so it was a bit hard on the eyes and wasn't very pleasant to look at. Overall, despite some rough edges, this game turned out to be a gem (though I probably wouldn't buy it at full price due to its length, which is 1-2 hours tops). If you're a fan of strange and horror games, then you will definitely enjoy this game!
👍 : 3 | 😃 : 0
Positive
Playtime: 94 minutes
Overall an amazingly atmospheric game with excellent design elements and certainly leaving me spooked! I enjoyed the puzzles and working out the patterns of the enemy and always hoping that this time he wont see me. The game has a lot of story telling that was well condensed and lets you play either with or without context letting you add your own imagination and thought to the world if you miss or dont get a chance to listen to certain radio messages etc. the enemy was well designed and had good patrols and A.I forcing me to actually make breaks for it as you cant just wait for it to go away, the game play even up to its introduction had me on the edge of my seat as someone familiar with the genre wondering when it would come out and i would need to start running or being tactical. I had no issues or bugs and the option to scale up or down the grunge design element is well thought out and a very helpful accessibility feature. i would recommend this game to anyone and hope a lot more people play it deffo a 10/10!!
👍 : 5 | 😃 : 0
Positive
Playtime: 104 minutes
Great game by a two man team who have obviously put a lot into getting the game to where it is today. Features a story that doesn't overload you with information, but creates a mystery that you slowly piece together as the game progresses. The story, told alongside a charming, low res graphical aesthetic, allows it to become a great addition to the analogue horror genre and can even feel nostalgic for some. The sound design for this title has been heavily considered and is a core component in creating the eerie and mysterious feel of the game. (Shoutout to the padlock sound). If you're wanting to try one of the latest indie horror titles, then this is definitely the right place to look.
👍 : 5 | 😃 : 0
Positive
Playtime: 300 minutes
My first impression was very positive, I think the game instantly hits you with an infectious atmosphere and a compelling environment to explore that reminds me of PT and Cube, but in the end, I think the story failed to keep up with the psychological elements and to contextualize its characters, in addition to having some technical issues and glitches. It's very short, like 30-40 minutes, it took me longer because I could not read the numbers properly due to the font. I replayed the game 2 times to get different endings, and to be honest they kinda sucked, like no context or closure at all. To be fair, I think you can end the game on a vague note, and very often it's the way to go because it leaves you wondering about what happened, and I still got that feeling, but I think we needed to spend more time with the character and to know him better. It just kinda feels like that scene from the South Park where they bring you lobster dinner, but you can only eat it for 5 seconds - I like the game, I am invested in it, and then you don't take advantage of it, it feels like you pulled the rug under me. Do you ever play short games where you like them, but because they are so short they don't feel satisfying, but then you go back and realize there are some optional secrets, or maybe the game does something different if you replay it - I think this is what this game is lacking the most, going that extra mile to make the experience more memorable. I would say go back and just add a few secrets, maybe a different event on a second playthrough, or even just a few hidden rooms with more context for the character, maybe you can break the mirror with a rat and there is another hallway, things like that. When I started the game I was enjoying those little cerebral elements like that hallway distance bending, I assumed there would be a lot more of that, but you kind of reuse the same idea of "more than one direction" and never really expand on what is possible in a troubled mind. While I like the idea of the entire game essentially taking place in a hallway, I was hoping you would do more unique decorations for the rooms that would reflect the mind of the character, there is just not enough variety to stimulate my interest. Again, the game has an interesting concept, and you have so much opportunity to create some unique psychological effects, but ultimately you did the whole room cycling which is one of the most cliche thing you can do in the genre, I thought the game would expand on that with something original. And for a small bonus nitpick, I just thought the TV dude looked a bit too cartoony, kinda killed the vibe for me a little. [h1] Pros: [/h1] (+) I thought the game handled the atmosphere very well, you can pretty much feel it from start to finish. Decent narrative, I like that you are not just explaining everything, but I wish there was more meat on the bone, more exploration. [h1] Feedback: [/h1] [u] Content [/u] - I think you should add some optional secrets, in a game like this it goes a long way, maybe some hidden rooms, or some new changes if you replay it. I didn't like the lack of closure with both endings, and I am not saying you need to explain the story, I just wanted a little cutscene or something. I wish there was more variety in the room design, maybe something that would reflect the mind of the character. [u] Technical [/u] - as I already said in the hub, fix the number font (hard to tell the numbers apart), add V-sync if you can, patch the holes in the rooms and the settings reset. [b] Overall Thoughts: 5/10 [/b] It's not so much that I dislike the game, I think in general the story had a good direction, but I need a little more meat on the bone to feel happy about the experience, sandwich the game with some optional secrets, maybe more hidden rooms, more optional context, more cerebral interactions. What I am trying to say is that the game is actually interesting, just not enough of a game here, good ideas, but you need to go that extra mile to make it more memorable. [code]For more niche, obscure and underrated games: http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/ [/code]
👍 : 11 | 😃 : 1
Negative
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