
100
Players in Game
4 668 😀
2 376 😒
65,14%
Rating
$7.64
No One Survived Reviews
This is a multiplayer cooperative open world construction survival sandbox game, where you and your friends must find supplies and build shelters in this world. You have to keep an eye on your character's needs state at all times, a bad state is likely to lead to death.
App ID | 1963370 |
App Type | GAME |
Developers | Cat Play Studio |
Publishers | Cat Play Studio |
Categories | Single-player, Multi-player, Co-op, Online Co-op |
Genres | Indie, RPG, Adventure, Early Access |
Release Date | 14 Jan, 2023 |
Platforms | Windows |
Supported Languages | English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Russian, Korean, Turkish, Czech, Dutch, Hungarian, Polish, Portuguese - Portugal, Romanian, Swedish, Vietnamese |

7 044 Total Reviews
4 668 Positive Reviews
2 376 Negative Reviews
Mixed Score
No One Survived has garnered a total of 7 044 reviews, with 4 668 positive reviews and 2 376 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for No One Survived over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
507 minutes
The game totally sucks!!!
👍 : 1 |
😃 : 1
Negative
Playtime:
4252 minutes
good game. but you need play with someone )
👍 : 1 |
😃 : 0
Positive
Playtime:
175 minutes
constant fatal errors whenever i try to start a game
👍 : 2 |
😃 : 0
Negative
Playtime:
201 minutes
this game needs a lot of work it has potential but it's not their yet the interface needs to be streamlined and improved the requirements for item's need to be reworked i don't understand why i need a circuit board to make a simple wooden box the hunger , thirst , sleep requirements etc need to have sliders so i can adjust them to my play style everything should be adjustable to individual play style give the customer more options to control the settings of the game open it up for mods so people can make changes it will give the game more life, allow people to build any place they want why cant i build on a bridge? in some ways is better than scum in others not...... BTW i tried to log into a public server and found NONE not a 1
PS ill never trust fooster or fisk on a game video again
👍 : 3 |
😃 : 0
Negative
Playtime:
88 minutes
Don't Bother!
Spent over an hour trying to build a crafting table only to have the game tell me I could not.
Do not waste your money here.
👍 : 2 |
😃 : 2
Negative
Playtime:
7879 minutes
Miren, escuchen, ¡No One Survived es un juego en desarrollo, sí, pero tiene todos los fundamentos para convertirse en un juegazo! Tiene potencial, es entretenido, y si los zurdos no lo arruinan, puede ser una joya. ¡Viva la libertad, carajo!
👍 : 0 |
😃 : 0
Positive
Playtime:
979 minutes
I like it. Very similar to SCUM but not as hard and loot is more plentiful. I would like to see it get better.
👍 : 0 |
😃 : 0
Positive
Playtime:
4428 minutes
The game to me is very enjoyable, I could do without all the crashing but I understand it's still in beta so I'm dealing with it. There are a few things I would like to see changed but it's very few. One would be larger stacks of logs, rocks and stuff like that but those are just minor Inconveniences!
👍 : 0 |
😃 : 0
Positive
Playtime:
1192 minutes
No One Survived is a challenging and grim survival game that immerses players in a post-apocalyptic world ravaged by chaos and destruction. From the outset, the game sets a tense and foreboding tone, emphasizing the importance of resource management, strategic decision-making, and constant vigilance. The game's visuals adopt a gritty, realistic style, which effectively underscores the bleak atmosphere and the desperation faced by survivors trying to carve out a life amidst ruin. The environment is carefully crafted, featuring desolate cityscapes, abandoned buildings, and treacherous wilderness areas that are both atmospheric and fraught with danger. The sound design complements this tone perfectly, with haunting ambient noises, unsettling music, and the distant sounds of danger lurking around every corner, all of which heighten the sense of urgency and dread.
The core gameplay of No One Survived revolves around scavenging, crafting, and defending against both environmental hazards and hostile entities. Players are tasked with gathering supplies such as food, water, medical supplies, and weapons, all while managing their health, stamina, and mental state. The resource scarcity is a core mechanic that forces players into difficult moral and strategic choices—whether to share supplies with other survivors or hoard them for oneself, and how best to fortify safe zones against relentless threats. The game also features a day-night cycle, with nights being particularly perilous due to increased enemy activity and decreased visibility. This cycle encourages players to plan their activities carefully, balancing exploration with rest and defense.
Combat is a significant aspect of No One Survived, with encounters requiring quick reflexes and tactical thinking. The enemies range from mutated creatures to hostile human factions, each presenting different threats and attack patterns. The game emphasizes stealth and avoidance but also allows for brutal direct confrontations when necessary. Weapons and defenses can be crafted and upgraded, providing players with options to customize their approach based on their preferred playstyle. The game’s AI is reactive, making encounters unpredictable and tense, which keeps players on edge at all times. Additionally, the game introduces a psychological element, where stress and trauma impact character performance, adding a layer of realism and depth to the survival experience.
The narrative, while not heavily linear, provides a compelling backdrop to the gameplay. It explores themes of loss, hope, and the moral dilemmas faced by survivors in a world gone mad. The story unfolds through environmental storytelling, interactions with other survivors, and collectible logs, creating a layered and immersive experience. Players must decide how to interact with other characters—whether to collaborate, betray, or go it alone—each choice shaping their journey and survival prospects. The game’s voice acting and dialogue are gritty and believable, reinforcing the somber tone and emotional weight of the narrative. Side missions and random events further enhance replayability, ensuring that no two playthroughs are exactly alike.
Progression in No One Survived is tied to acquiring new skills, weapons, and gear, which are vital for tackling increasingly difficult challenges. The crafting system is robust, allowing for creative solutions to problems and enemy encounters. The game also features a permadeath mechanic, meaning that death carries significant consequences, heightening the stakes and adding tension to every decision. The user interface is intuitive, making resource management and combat straightforward without sacrificing depth. Visually, the game’s detailed environments and character models are complemented by a muted color palette that reinforces the oppressive atmosphere. The soundtrack, often sparse but impactful, plays a critical role in maintaining immersion and emotional engagement.
Overall, No One Survived stands out as a visceral and intense survival experience that demands resilience, cunning, and emotional fortitude from players. Its meticulous world-building, layered mechanics, and moral complexity create a compelling and often harrowing journey through a devastated landscape. The game’s emphasis on atmosphere, resourcefulness, and strategic thinking makes every decision meaningful, and the constant threat of death keeps players engaged and alert. While it may appeal most to fans of hardcore survival games and post-apocalyptic narratives, its well-crafted gameplay and immersive storytelling make it a worthwhile challenge for anyone seeking a deeply atmospheric and psychologically taxing adventure. It’s a stark reminder of the fragility of civilization and the resilience required to endure when everything is lost.
Rating: 6/10
👍 : 5 |
😃 : 0
Positive
Playtime:
3367 minutes
Played this game for the first time in a couple years after a massive update was released, and am thoroughly disappointed.
1. the bandits are terrible. The spawn in groups of 3-5, are armoured to the max taking several mags of bullets to kill while killing players with just a few bullets, they're super fast and can apparently headshot you from 100m away?? And if that wasn't enough, apparently the group size doubles by spawning out of nowhere with them chasing you and camping your grave for the next 30min irl.
2. The zombies. They bug out and launch themselves like kangaroos on cr**k not just downhill, but even on flat land, and its 50/50 whether a headshot that killed one will take 6-7 to kill the next one, even with a gun.
3. The game is empty and just a boring walking simulator with the same environment texture pack copy/pasted everywhere. By adding more in they've made the game even emptier. Previously, I could walk through a forest or cityscape almost anywhere on a smaller map and walk past several herbs and mushrooms to collect for food and medicine, now I can't even walk through a dense forest and not see a single one of either for two entire grid squares! Not to mention, you'd think after ~2yrs of updating the game, you'd be able to forage more than just one plant and one herb to do more than a couple bare basic "stews". Having seeds that you either have to die in a large city for or select a profession at the start to get 2 of then wait forever until you unlock the ability to build the farm is NOT an adequate compromise or addition.
4. On the point of the buildings: they're empty and unable to be explored! in a block of 10 buildings you're lucky to get into 4, and all the buildings are clean and empty and completely unlike an apocalyptic scene. What's the point? Also resources found in these places take up huge amounts of space in the very limited inventory space you have, and some like metal nuggets (iron, aluminium etc) went from taking up one square to four, reducing your capacity further!
Seriously unimpressed with these new updates and I highly recommend the devs team roll the game back to its previous version which had far more, and actually take the time to read and understand what players are saying and improve upon the base game, not add stupid unnecessary cash-grab gimmicks like xmas skins etc.
👍 : 28 |
😃 : 2
Negative