Rise of Fox Hero Reviews
Rise of Fox Hero is a colorful 3D platformer with fun combat and puzzle elements. Armed with a sword and a shield, jump and fight your way through beautiful and colorful levels.
App ID | 1962520 |
App Type | GAME |
Developers | Josep Monzonis Hernandez |
Publishers | 2Awesome Studio |
Categories | Single-player, Steam Achievements, Full controller support |
Genres | Indie, Action, Adventure |
Release Date | 17 Feb, 2023 |
Platforms | Windows |
Supported Languages | English, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese |

28 Total Reviews
26 Positive Reviews
2 Negative Reviews
Mostly Positive Score
Rise of Fox Hero has garnered a total of 28 reviews, with 26 positive reviews and 2 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Rise of Fox Hero over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
174 minutes
This is a casual game that presents and plays like a school project. Not much substance here. Lack of polish is evident. For example:
• There are only three basic enemies, not counting the four "bosses." They are the same in "Chapter 1" as they are in "Chapter 4."
• All basic enemies make the same one or two grunt sound effects. It's not even a quality sound—I could make a better one in 30 minutes using Audacity and a webcam mic.
• Why do some pitcher plants shoot fireballs slowly, while others shoot rapidly? There are no visual or contextual indicators of what to expect or why.
• "Bosses" are so braindead basic, and there is very little to set them apart from the rest of the gameplay. They don't have much going on in terms of animation, phases, music, etc.
• Swinging the sword has no sense of weight or impact. Sword hitbox is unpredictable at times.
• When enemies are defeated, they go *poof* with no variation. Even a little knockback bounce would have been worlds better than everything going *poof*. Think about the difference between goombas and koopa troopas when they are defeated...it's intuitive and memorable. There is no such distinction here.
• It's clear no one thought about a player pressing both jump and attack simultaneously, because this results in a conflict between actions. Play-testing anyone?
• Certain moving platforms did not move the player character with them as expected (i.e., character stays stationary relative to world while platform is moving under their feet). This should have been fixed while play-testing.
• Story???
There is no world-building. No motivation for the player character is ever revealed. Are we working toward anything? Even just a level select map would have done wonders for sense of place. How about an introduction animation, and an ending animation? Why would a fox collect apples and destroy barrels? Why are these creatures attacking? Where is this all taking place and why?
I must reiterate: school project or tech demo. There is no there, there. Not recommended.
👍 : 0 |
😃 : 0
Negative
Playtime:
162 minutes
The game was a lot of fun. Colorful and pretty. Great movement and camera control. As some other reviewer mentioned, it does get a bit repeditive with the same enviroments and enemies, but collecting all the coins and apples and barrels was enjoyable. The level design was great. I've completed the game but not collected everything yet. I don't think there's an achive for it though.
👍 : 0 |
😃 : 0
Positive