Pawsecuted Reviews
A brutal, slightly absurd tactical survival RPG. Play a rabbit escaping a koala-run convict camp in a procedurally generated, post-human apocalyptic world. Battle emus and hire kangaroo mercenaries. Scavenge supplies, gather and trade materials, recruit followers and rebuild society.
App ID | 1961060 |
App Type | GAME |
Developers | Poking Water Games |
Publishers | Poking Water Games |
Categories | Single-player, Steam Achievements, Steam Cloud |
Genres | Strategy, RPG |
Release Date | 24 Mar, 2023 |
Platforms | Windows |
Supported Languages | English |

28 Total Reviews
27 Positive Reviews
1 Negative Reviews
Score
Pawsecuted has garnered a total of 28 reviews, with 27 positive reviews and 1 negative reviews, resulting in a ‘’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Pawsecuted over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
2005 minutes
Good game that deserves a lot more attention.
You start with struggling and after you established some minor form of survival, you can lean into settling and crafting, more skilled scavenging or raiding nests and bandit hideouts. These things can level you up too and not just killing like in many other games. Get buff and a bike with some fuel (very limited for most of the game) or become a leader of a small gang of mercenaries or create your own village and try to thrive, become rich and start filling the village with traders.
You also have quit a lot of choice on the economy you lean into if you do create a settlement, but you are not forced to follow that down entirely just because of a location you choose first. You can create as many as you like basically anywhere, if you do have the resources. Make a lumber town or become a booze lord or why not both? You can also lean into ammunition making or farming - which has basically the same resource interests.
The combat part has enough tactical factors (in and outside of the combat itself) to consider to be engaging enough, but not dominate your playthrough. You even have the option to flee most of the time and enemies from the fight do stay dead. You can do combat with planing, skill input or resource input or just time invested (e.g. with hit and run). You can evade most combat entirely if you sleep through the nights in makeshift 100% safety burrows too and wait until you can see better to continue your trip.
General survival is also a very important part of the entire game on all levels, since you don't simply die when stuff reaches 0 (except for health), but get increasing penalties that makes recovering a bit harder, but also makes "coming home" after a long trip a rather neat experience. You can't just instantly eat away your starvation either, since all need bars have a smaller one that bottlenecks your actions (e.g. hunger/thirst share a "stomach" bar that makes it so you can't eat more when it is full, potentially needing 1-2 days of recovery to get back to full strength). Surviving/fleeing from a usually trivial battle, because you are super tired or drunk, also means most parts of the game stay relevant instead of just one, yet with enough planing stuff still becomes easy after very early game scavenging. You just can't start ignoring game mechanics, because you cant carry infinite food(especially because fuel is often limited), instant kill ammunition or potions of spontaneous healing or similar overpowering options many games offer. You do not grow into a deity, but the game can still become very easy.
The game also has difficulty sliders to increase or reduce the impact of most game parts you could like or dislike.
There is really quite a bit to this game and it is really weird that is so little known. Don't expect hundreds of hours, but there is still quite a bit too do and enjoy here. The quality is really solid too, with the UI needing some time to get used to, but that is because it is different, not bad. The dev is also still quickly responding, despite the game having been released over a year ago.
👍 : 3 |
😃 : 0
Positive