Wormhole Adventurer Reviews
Explore the wormhole network, defeat the hostiles, mine and craft to rebuild your space station. customize your ship to your playstyle
App ID | 1959940 |
App Type | GAME |
Developers | Lakea Games |
Publishers | Lakea Games |
Categories | Single-player |
Genres | Indie, Strategy |
Release Date | 14 Oct, 2022 |
Platforms | Windows, Mac, Linux |
Supported Languages | English |

17 Total Reviews
17 Positive Reviews
0 Negative Reviews
Negative Score
Wormhole Adventurer has garnered a total of 17 reviews, with 17 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
696 minutes
I can't explain why this game is so entrancing. It really defies all logic. But it's great. Get it now.
👍 : 0 |
😃 : 0
Positive
Playtime:
1302 minutes
I like this game.
It is an engaging roguelike in space.
Like many roguelikes, you start yer career severely under-equipped, and with a disaster that you have to solve.
I'm only so far in the early game, where even the relatively weak ships will do me in if I get an unlucky break.
Typically I can hold off one ship, and sometimes two.
At this point, I'm looking to upgrade something increase quality of life. Everything starts out weak, but that's how a roguelike should go.
👍 : 5 |
😃 : 0
Positive
Playtime:
112 minutes
Not my kind of game exactly, would have wanted way more focus on combat, but the discord and community behind it is great so give it a look and definitely give the discord/twitch streams a visit!
👍 : 0 |
😃 : 0
Positive
Playtime:
403 minutes
This is a really well put-together game. If you don't need splashy graphics, and like exploration, cargo hauling, mining, and tactical games, this is a fun game with a lot to sink your teeth into. There are plenty of surprises in this space puzzle box. I think people who like games like Etrian Odyssey will like this game, even though it's not a blobber. You'll want to be making your own maps and notes as you play.
👍 : 0 |
😃 : 0
Positive
Playtime:
1007 minutes
It's alright. Would like if the wormhole numbering had some sense to it. A bit better searching for items, maybe some note system for where items you want are. The color scheme for the map could use more options, or the ability to write something in. I enjoyed it so far.
👍 : 0 |
😃 : 0
Positive
Playtime:
1229 minutes
Wormhole Adventurer is a delightful time. Simple, satisfying gameplay loop.
You jump from wormhole to wormhole in your ship uncovering raw materials, space stations, and enemies. Gather the resources you can. Convert those resources into better modules and better ships. With better modules and a better ship, you can safely explore more of the map, take on more challenges, and obtain resources more efficiently overall. Your provided goal is to fully upgrade your home station
In the early game you have to play safe. Don't take on more you can handle until you understand the combat (it's not hard to learn). Mark the kinds of stations you find. Some may sell a ship, high-level modules, or blueprints for high-level modules. Some allow for crafting. (These are 'critical' until the mid-late game, when you've unlocked crafting at your home station).
Once you have a better ship, and most all of your modules are better than stock, you're in the mid game. I particularly enjoyed this part, probably for the scaling aspect. You're able to take on harder combats, traverse the map faster, and carry more loot. All the while on the lookout for the top tier equipment and rarer resources. (Legendary equipment and anything that's built with Lithium Ore).
When you're fully decked out and wealthy (probably from selling scanners that dropped from strong enemies), the late game consists of finishing the upgrades to your home station, fully exploring the map, and clearing out combat instances. You'll come across combat instance nodes in your journeys, and they are essentially varying waves of challenging enemies that drop extraordinary loop. A ship with bonuses to its weapons (e.g., Fighters) is a must.
As of now, I've only played a 500 node map. I'm in the ultra-late game of that run; its now about completionism. I had a great time making it to this point, in around 15~18 hours.
Also, the developer is very responsive!
👍 : 0 |
😃 : 0
Positive
Playtime:
2961 minutes
I love me a little space grinder, and this was fun enough to carry me through for quite some time.
Fun enough for me to put in 20+ hours, with the caveat that I don't need splashy graphics
**Pros:**
- Ultra-simple play loop (warp, maybe fight, grab resources, visit station, take and turn in missions, repeat)
- Decent Grinder: Especially in the early game, this is a fun little light-weight battler
- Tactics: Pretty simple position / range based tactics
- Decent balance in inventory management. I like that I had to care, but I wasn't *forever* shifting stuff around
**Cons:**
- There are a number of annoying little bugs (see below) and some game breaking bugs (once you are playing multiple ships)
- Once you climb up into decent gear / ships, everything else is trade-trash.
Critical Bugs
- Components were destroyed during refitting. After I got a third ship, stripping components off of second ship, loading them onto a third ship, then trying to put them back on my second ship destroyed all the gear. Bye-bye 10+ hours of grinding
- The galaxy map frequently comes up completely blank, requiring a save / quit / restart to reset (might be due to ships warping in to fight)
- Several times, enemies glitched such that that an icon appeared on screen but it was impossible to interact with it, requiring a save / quit / restart.
Suggestions for annoyances in gamaeplay
- FUEL CLUTTER: After several hours, systems become quite cluttered with the fuel from destroyed ships. Having fuel enough to play is fun. At the same time allowing some technique for players to gather and store fuel for later would be good. Note that this could be as simple as allowing players to sell fuel to stations for later consumption. This was annoying enough for me that I spent time in easy fights trying to position enemies so that they would die on the same spot, so that the map would be somewhat clean.
- WEIRD DIFFICULTY RAMP: THis would be a better game if there was some mechanism to reset the difficulty of an area, especially areas close to home. Currently, every enemy defeated in a given system makes that system (but not other systems) generate harder fights. This is a grinder, so one natural thing is to hang out and grind close to the home base. BUT the simplistic difficulty ramp has a really obvious effect; gradually the systems close to home get very very combat heavy. Subsequently it becomes tactically necessary (but super annoying / unfun) to sail past EVERY enemy in a low numbers systems just because one doesn't want to make the fights in these systems scale up to impossible. Several easy fixes come to mind - (perhaps time decay, perhaps paying a bribe, perhaps a station effect that spreads to nearby systems) could reset or lower the difficulty of an area.
- SORT GOODS BY VALUE: Alphabetical sorting of trade goods on sale is silly, it makes desired items tiresome to find in a long list. (Especially since *everything* has a prefix of either common, uncommon, rare, epic, or legendary)
👍 : 1 |
😃 : 0
Positive
Playtime:
3054 minutes
Okay, I have so much cool stuff to say about this game.
Once, you have got used to the controls, and used to the mechanics, This game is incredibly enjoyable to play.
Their is so much satisfaction when you build up enough resources to upgrade your ship. Even if its just upgrading your Cargo bay.
The combat is simple, but really fun. And it surprised me how much actual tactics were involved in the more complex fights.
The graphics, might not be ground breaking, but they don't need to be.
The Combat instances can sometimes be brutal, but I love it.
This is one of those games where you can easily lose track of time, and realise you've suddenly spent 10 hours on it.
I really hope, there are going to be more Weapons, more ships and more stuff in future. Maybe even a tougher difficulty setting. But I certainly can't complain, this has a very good "Cost" to "hours of enjoyment" ratio. Its very hard to put down when you're in the middle of a campaign.
Quick summary:
I would thoroughly recommend this game if you are up for a decent fun challenge. It will keep you occupied for hours.
👍 : 6 |
😃 : 0
Positive
Playtime:
54 minutes
A very fun and challenging roguelike, with a wonderful sci-fi twist to it. Exploring a new area is always a surprise, and always rewarding. A true sense of progression when you achieve your immediate goal, and satisfying when you go beyond your expectations, and just the right amount of frustration when you fail and need to start over.
👍 : 5 |
😃 : 0
Positive
Playtime:
1057 minutes
If it looks like it's quaint and low effort... well, it might be quaint, but I definitely wouldn't call it low effort. The design is a bit wonky here and there, especially towards the end and in the very beginning; but in the end, it's simply fun to explore the wormhole network just for the hell of it.
In particular, I liked the way the game deals with fast travel. The world is [i]huge[/i]. Going from an edge to the center, where your home base is, takes a while. And there are no portals, all journeys must be done step-by-step. However, there is a fast travel option... but you can't spam it. It takes a while to recharge, depending on your engine and your ship. So planning when are you going to use it and for what - to return or to venture forth - adds a nice logistical step to the whole thing.
The combat system is also rather pleasant - turn based, with different weapons having different ranges, areas of effect and of course damage. Some lasers shoot straight, some slash in front of you like a sword. Do you prefer more range or more damage? Oh, but that also depends on what enemies are you going to fight. Higher threat areas require more damage, while in the low threat ones you'll probably want to have a fly swatter kind of weapon to quickly get rid of weaker ships.
But the way threat works is rather... bizarre. The more you fight in an area, the higher the threat. Makes sense, I guess; but the end result is that your early game areas will quickly develop into death zones where you'll want to avoid fighting at all costs, while the further zones will be filled with small fry. Then again, this has the nice side effect of forcing you to explore new places, which ultimately worked rather well.
And my final complaint is that towards the end you're going to need an ungodly amount of lithium. I don't know if it's the game's fault, or my particular world was like that - but lithium was by far the most rare of elements, far more rare than uranium (which I ended up not really needing). Even after having explored the entire network, there simply wasn't a place where lithium was abundant. I had to circle around to asteroids I've already been to. Good thing they respawn after a while, otherwise I'd be stuck.
Still, it's one of these games that just pulls you in and keeps you going. It's fun, even if there isn't that much to it. If you're looking for a little adventure with a logistic element to it, well, here you go.
[url=https://store.steampowered.com/curator/42922988/]Curator page[/url]
👍 : 11 |
😃 : 0
Positive