Necrosmith
Charts
4

Players in Game

4 375 😀     719 😒
83,14%

Rating

Compare Necrosmith with other games
$2.99

Necrosmith Reviews

A necromancer simulator. Assemble the dead using different body parts while upgrading your tower, combine the abilities of the different fantastic races to fight your way through the hordes of enemies and overrun the ’chosen ones’. To tell the truth, the dead are pretty, uhm, dumb.
App ID1949190
App TypeGAME
Developers
Publishers Alawar
Categories Single-player, Steam Achievements, Steam Cloud, Steam Trading Cards
Genres Indie, Strategy, Simulation, Adventure
Release Date13 Jul, 2022
Platforms Windows
Supported Languages English, Portuguese - Brazil, French, German, Spanish - Spain, Simplified Chinese, Japanese, Russian, Korean, Polish

Necrosmith
5 094 Total Reviews
4 375 Positive Reviews
719 Negative Reviews
Very Positive Score

Necrosmith has garnered a total of 5 094 reviews, with 4 375 positive reviews and 719 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Necrosmith over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 893 minutes
👍 : 0 | 😃 : 0
Positive
Playtime: 358 minutes
Just a bad game
👍 : 1 | 😃 : 0
Negative
Playtime: 380 minutes
Fun Tower Defense, but NecroSmith 2 is much better
👍 : 0 | 😃 : 0
Positive
Playtime: 839 minutes
Nice game with good art-style. Progression pace can be a bit uneven depending on your choices.
👍 : 0 | 😃 : 0
Positive
Playtime: 15 minutes
The game doesn't start, it just locks reloading. On different devices too. Could anyone help me?
👍 : 0 | 😃 : 0
Negative
Playtime: 1230 minutes
I am enjoying the game, however, I started with the sequel, and at first I felt like it was a lot better. Given time, enough to defeat the game actually, I have changed that opinion, the games are quite different, and each stands on their own. I am glad I bought the first one. You are a necromancer, defending a tower and sending out minions to find resources (included dead body parts) to defend yourself. The clear the area, and build a spaceship to escape. Over time you find the various parts you need to make this happen, but you do die a lot. You keep any spaceship parts you've built, and you keep the location of the portals you have previously found, but you really do start from scratch other than that. Lots of decisions to make, strategic upgrade, tactical abilities, relics to find, a well developed gaming experience. ADDENDUM: 20.5 hour, start to finish, quite satisfying at the end. 100% on the achievements, too! Not something I go out of my way to do, but I like it when I do. Once you get the sense of how to play, it is a real two thumbs up game, loads of fun.
👍 : 0 | 😃 : 0
Positive
Playtime: 1126 minutes
Engaging and super addictive rogue-like with some elements of strategy. Fun and simple! Recommend to try and you'll definitely love it! :)
👍 : 0 | 😃 : 0
Positive
Playtime: 209 minutes
They are not wrong when they say that the dead are dumb in the description of this game. But I don't fully put the blame for how bad this is squarely on the shoulders of terrible AI, there are other things that also contribute to this being almost unplayable. As first mentioned, the unit AI. Your units will move on their own throughout the world, completely skipping taking very important resource producing buildings like gold and iron mines, as well as crypts for body parts and temples for mana, in preference for small mana bubbles and gold coin piles. I witnessed in one game a group of three units completely move past the building, and wander elsewhere into the world. I found myself constantly having to micromanage and control units, moving them backwards and taking these structures and things they have left behind and missed. The reason why this is so annoying and difficult to do is because the UI is terrible. You have to pause the game, stopping all progress, then not only click on the unit, but then click on the button down below that says 'take control'. Be careful you don't accidentally click on kill right below it if you are in a hurry! In the meantime the minion will just, stop moving. This is extremely detrimental when large swarms of enemies are attacking them, and if they stop moving, they will die. Doing this also freezes your screen in place, and makes it so you cannot zoom in and out, so you better have your screen zoomed out far enough to see where you want to steer your minion. If you try to move the screen, it will deselect your minion and they will go on their way again. Your minions will spread out far and wide into the world to try and explore and kill enemy bases (and mainly fail at the latter), completely leaving your tower exposed and easily killed. You can select some minions and have them 'stand still' at your tower, but when massive enemy hordes and waves attack you, having them stand still is a death sentence. So you need to have them all moving again, which then makes them go off and explore once the enemies are dead, meaning you need to bring them all back in again. All with the terrible UI. This is so annoying and wastes so much time. Why is there no guard button? Or a button to recall units back to the tower? This game would be so much more improved if I could control them like an RTS, because the AI and commands are terrible. Swarms of enemies will spawn from nests and settlements constantly. In massive waves, whether you have explored and found the nest or not. So you will be constantly attacked from all directions. This grows worse and worse as your minions spread out, as stronger and stronger nests are activated, and the world grows wider and wider. So wide that your minions do not seem to be in range to 'detect' these waves and move to fight and kite them and lead them away from your tower. This can cause you to have a completely unprotected tower. Or, it can lead to you having almost all of your units at your tower CONSTANTLY fighting incoming waves, never getting a chance to move out and leave. Then you die a slow death of resource starvation, as time keeps ticking by, and stronger and stronger enemies start to spawn and attack you. I played about a dozen times, upgraded several components inside my tower, and was completely underwhelmed by them. The spells take so long to recharge they are essentially useless. If you want your lightning AoE or your gas cloud spells to recharge faster, you better be prepared to play this game quite a lot to GRIND out the gold required to upgrade them. The cat spell you get, where he runs around and collects resources for you is extremely useful at the start of the game, and almost required, but eventually all the resources are so far away he just dies out before he can get far enough away from your tower to collect them. Every upgrade has a major flaw like this. I will give them credit for some things though. The pixel art looks cool and the animations are done well. The sheer number of different races and their body parts and weapons is really cool, and you can make some freaky looking minions. I was just hoping for more though. Like, a more polished game. Or even more units. You can only have a maximum of fifteen, and eventually the world grows so large this is just not enough to keep exploring, destroying enemy spawns, and protecting your base. If you could truly make an undead horde, I think that would have solved a lot of problems. If you could just keep spawning strong units from your tower for defence, while teleporting faster/weaker units out to the outer portals you find, this game would be a lot more enjoyable. With only fifteen, you are hamstrung, unable to really attack or defend. I didn't think I would hate the screen as much as I did. The resurrection window is always open on the side, blocking a fourth of your vision, and another fourth of your vision is taken up by the 'orb' you are looking through on the edges. You often can see very little, having to zoom out, but then that just makes it so you can barely see whats going on down below you. This seemed kind of charming at first and reminded me of older games I used to play. But after about half an hour I remembered and realised why games don't do this anymore. It is good they have this game priced at $3.90 CAD, because I would honestly say it is not worth any more than this. Thankfully I got the game on sale and even cheaper in a bundle, so I don't feel too put out. But still, I really can't see why this game has such a high rating. It is a brutally annoying grind where nothing works right, with so many problems and issues playing it, that it never really ever feels fun. Despite how cheap it is, I would not recommend this game at all.
👍 : 1 | 😃 : 0
Negative
Playtime: 1558 minutes
Necrosmith is a great game, it's lots of fun and has a really neat art style. The game play is interesting and in the early to mid-game there's so many different combinations of parts that work it's really interesting. Towards the end of the game you get a bit more limited as enemies get stronger and clearly superior combinations start to emerge. The biggest flaw with this game, and the thing holding back from an easy 10/10 for me is the lack of almost any AI for your troops. You can either manually control a single unit - which is super cool - or you can give them the command to Stand Still - and they'll stay in the exact same spot regardless of anything, or Explore and they'll automatically roam around exploring. Standing still means they'll die when they have no need to. Exploring seems to pick a random target in the nearby area to explore, but because of that your troops end up almost always picking the same target to explore to leading to them all getting bunched up - even when the target they're exploring to is loot on the ground they just have to walk over to pick up so it doesn't require 8 people. I think it'd be really cool if you could upgrade their AI through the Brain in your lair to give them some more controls - like a Guard option - and to upgrade Explore to pathfind better. There's also no way to group units together which I think would be great too. Regardless of that, though, it's still a really fun game that's absolutely worth a look.
👍 : 1 | 😃 : 0
Positive
File uploading