Infindustry
16 😀     9 😒
58,75%

Rating

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$16.99

Infindustry Reviews

A relaxing industry/factory builder where you build, manage, automate, optimize, and expand an industrial village by exploiting various resources to create items.
App ID1944210
App TypeGAME
Developers
Publishers plyoung
Categories Single-player, Steam Achievements, Steam Cloud
Genres Indie, Strategy, Simulation
Release Date4 May, 2022
Platforms Windows, Linux
Supported Languages English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Russian, Korean, Afrikaans

Infindustry
25 Total Reviews
16 Positive Reviews
9 Negative Reviews
Mixed Score

Infindustry has garnered a total of 25 reviews, with 16 positive reviews and 9 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Infindustry over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 793 minutes
Factory Town 2.0. Appropriate grind, realistic recipes, clear processes, bug-free so far and a recent update already adding new features. The only thing I'd like to see is an endgame. This is what made Factorio complete for me was reaching the rocket launch.
👍 : 1 | 😃 : 1
Positive
Playtime: 419 minutes
Very nice easy going game, slow to start with but gets better but be very careful, just a few more minutes turns into hours.
👍 : 6 | 😃 : 0
Positive
Playtime: 490 minutes
Great idea and fantastic game. Love the automation part. Looking at other comments, minutes do turn into hours. There's always something you want to quickly do and then get distracted by something else. A few ideas: 1. Have a smart splitter for conveyor belts. Yes i know we have a warehouse and you could technically do that, but the warehouse is so big and won't really be efficient regarding space used. 2. Have some sort of way to automate water perhaps? 3. Be able to filter your Headquarters resources? Something easy like only show resources that's above count of 0 etc. 4. Able to move the camera using the mouse ( like hold left and right click to move or middlemouse button etc ) 5. Viewing something like the Food Market, the inventory is cut off with the amount of items it can take even when expanding the mini window to the max. *EDIT* Just saw that you can scroll that list ( even though it's inverted scroll but still could be better ) Anyways it's a good game, has great potential, hoping the developers read these and possibly respond.
👍 : 3 | 😃 : 0
Positive
Playtime: 35 minutes
This game seems like a very early early access version of Factory Town. If you like the concept, go get the original stuff. Game refunded.
👍 : 7 | 😃 : 0
Negative
Playtime: 4123 minutes
Great game, been playing lots. If you like micro-managing resources and workers, it's the right game for you. It gets automated and faster as you research more stuff, too. I have a lot of similar games and this is one of my favourites. Dev is very responsive in implementing bug-smashing fixes and QOL features, too! P.S. There's now a trainer available for speeding up the game till that feature gets coded in. I'd have probably double or more the hours without it. LOL
👍 : 3 | 😃 : 0
Positive
Playtime: 733 minutes
At first the game Is very slow, i would suggest upgrading the main building as soon as possible. followed by the houses. once you start crafting books from Cloth and paper, the game then picks up. A little hint build a warehouse beside each of the mines like gold vein, and a coal vein etc. have 2 filling up the warehouse then when you have 20 plus in each warehouse use 1 of the peons to start delivering the items to the main building. (Headquarters) The reason soon after you unlock mines you will have a leg up on the ores that craft higher tier items, and you'll find moving forward a little better. If you enjoy Sim games this is one of the best games to get involved with. really nice landscapes, the game edges into combat later on and gives it a lot more content as you go. so your not going to be board of this game anytime soon.
👍 : 4 | 😃 : 0
Positive
Playtime: 1085 minutes
I in general enjoy automation games, so I also enjoyed playing this, too. However, compared to the other games I just can't recommend this one. Researches, are done fast, and I don't care about achievements. Hence the "campaign" went quickly. I love the peons with their brownish waterbender style. But the list of things I wish that would be in game is just too damn long. It starts at not being able to name these peons, goes over not moveable building and ends with missing speedcontrols. After all, I was kind of confused that this game is released and not in early access. Those points I mentioned would have been detected there. Like many other suggest, go ahead, play simelar games. Factory Town is a great example, so is Kubifaktorium. Final words: After writing this I will research the last, which will trgger the hordes. I am not looking forward to it, but I guess I will appreciate the end.
👍 : 5 | 😃 : 0
Negative
Playtime: 2424 minutes
This game is in dire need of balancing, some buildings like the mine are almost useless, as with a mine you can get 2.5x mining speed by using 5 workers, whereas using 5 workers without a mine will give you 5x mining speed. At least the building base values should be higher than a worker base value, since one can get more work done having the right tools.
👍 : 11 | 😃 : 1
Negative
Playtime: 639 minutes
Infindustry is a Factory Town clone. If you're ok with that - go ahead. But buy Factory Town first. I'm sorry to say that, but there's no way around it; it's practically identical, just with fewer things in it. I don't like bashing indie games, but you must have known when building it that it's mostly copying. It's a game about building a little village through automation, conveyor belts and assigning workers to buildings. You provide items to houses to keep them happy, and unlock more technology by producing books. You'll need some patience to play it. Building things and giving instructions to workers is fiddly. That being said, I think I have to recommend it just because I've played 10 hours in 2 days. But I guess you can thank Factory Town for that. [b]Pros[/b] - Has an info window so you can find out what buildings produce the item you want - The peons are nicely detailed, random appearances and much better animated than the little meeples from Factory Town - Buildings can create multiple things at once (like Factory Town). However, because of the limited number of inputs and outputs to buildings, this is impractical - Villagers and conveyor belts carry pretty little 3D models of the items - The developer has been patching it quickly. 5 of my "cons" have been fixed in the 2 days since launch - Dev replied on Twitter very quickly about an issue I was having with the Forester [b]Cons[/b] - You can't change the mouse buttons that control the camera - The interface has no sound effects - Peons keep walking into each other and getting stuck - When you drag the mouse to move the camera, there's a deadzone so it doesn't start moving immediately - It's a complete clone of Factory Town - No button to reset keybindings. No ability to remove keybindings. Setting a new key does not remove the duplicate key on another control - Rather slow paced. I had to sit for 10 minutes at a time waiting for enough resources to research the next thing - Once the tutorial window has disappeared, there's no way to find out how something functions again without resetting all the tutorials. Like I forgot how to add resources to the top bar, or what the point of upgrading the HQ is - and had no way to find out - Farms and fields are completely unexplained - If you want to delete a road, you have to delete every road tile individually, you can't drag over them - Unlike Factory Town, there is no indication of how many of something you're producing per second, so the only way to optimise your productions is to sit and watch them - When building conveyor belts, you have to place each straight line, left corner, right corner, slope up and slope down separately instead of being able to drag them - You can chain peon commands, but if there's a step they can't do they just wait there instead of skipping it - which makes it impossible to use them for more than one job - You can combine conveyor belts, but if one item isn't needed, the belt will jam. Combined with the fact that buildings have limited inputs, it makes it pretty clunky to use. For example, a workshop making books requires cloth and paper, and outputs wood. The building only has 2 input/output slots which means you can't automate it without having a peon carry the items away - Unlike Factory Town, houses can only consume one item at a time, which means supplying them with any more than 1 item is pointless. No need to give them food, wood, tools, medicine and luxury goods - they'll only use one of them.
👍 : 55 | 😃 : 0
Positive
Playtime: 768 minutes
It is literally 1:1 "Factory Town" clone. Didn't reach monster hordes yet (there is no speed control) but I don't have high hopes for it. Edit: After you research "Military"(and only if you do that), monsters will start coming from random directions to city center, so you have 3 minutes to build defences around it, with just unlocked buildings: walls and whole 2 types of towers.
👍 : 92 | 😃 : 0
Negative
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