Auto Cast Reviews
Auto Cast combines elements from action rogue-likes, RPGs, and Shoot 'Em Ups into a 2D top-down world. Unlock new spells, level up existing ones, equip unique items, and find special events to maximize your chances of survival while cutting through hordes of enemies and bosses.
App ID | 1934520 |
App Type | GAME |
Developers | Unassailable Games |
Publishers | Unassailable Games |
Categories | Single-player, Full controller support, Remote Play Together |
Genres | Indie, Action, Adventure |
Release Date | 14 Apr, 2023 |
Platforms | Windows |
Supported Languages | English |

13 Total Reviews
4 Positive Reviews
9 Negative Reviews
Score
Auto Cast has garnered a total of 13 reviews, with 4 positive reviews and 9 negative reviews, resulting in a ‘’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Auto Cast over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
125 minutes
EASY GAME
👍 : 0 |
😃 : 0
Positive
Playtime:
683 minutes
i recommend it
👍 : 0 |
😃 : 0
Positive
Playtime:
14 minutes
Released, but bug with inability to select upgrade from first soul fragment is not fixed. And it's required to complete game!
👍 : 1 |
😃 : 0
Negative
Playtime:
21 minutes
NO! - Imagine you are playing Vampire Survivors. You are doing great and taking no damage and then you suddenly DIE just because somehow your slow auto attacks aren't killing the mobs quickly enough!
https://www.youtube.com/watch?v=nM1QulwrMKc
So you fail because of a design flaw in the game mechanics that you have zero control over no matter how well are you maneuvering and doing. And YES, I did and read the "tutorial".
The mobs and auto attacks, the art and all are just fine. But this insta-dying because your auto attacks are somehow not killing enough mobs is the DUMBEST AND MOST FRUSTRATING CRUD EVER!
I can picture how the developer of this game came up with this absolutely ridiculous game design...
Dev... "Yeah I got a good idea to make my game stand out from all the other VS type games... I'm going to insta kill the player based on something he has ZERO control over! Bwah ha! ha! ..That will be sure to keep them playing!"
Player (Me)... "No! I refuse after two games of getting killed at 90% health and 100% health and getting insta killed for something I have ZERO control over! ARGH"
Player (Me)... *Refunds the game and writes a negative review for the dumbest mechanic I think I've EVER seen in a game!*
Well done dev. If you wanted to shoot your own foot off with a shot gun, you've done a great job!
NOT RECOMMENDED. Unless you want to be doing just great and then insta die too!
👍 : 5 |
😃 : 1
Negative
Playtime:
86 minutes
Feels like a alpha game, due to low amount of content and weird features for example enemies can still damage you while their in the death animation
👍 : 1 |
😃 : 0
Negative
Playtime:
46 minutes
Just NO, there are mobile game with better gameplay, more abilities and smother running. Its not worth it.
👍 : 0 |
😃 : 0
Negative
Playtime:
9 minutes
I got bored pretty quickly. In fact right from the start with the unnecessary story monologue. There are not enough ability types, at least early on. The sound design is lackluster. The fact that (to my knowledge) you can't manually target enemies makes boss enemies really tough to deal with.
Keep in mind I only played probably 30 minutes, maybe it gets better.
👍 : 0 |
😃 : 0
Negative
Playtime:
11 minutes
This game has one of the most bizarrely poor design decisions I've even encountered in a bullet Heaven game. If there are too many enemies on the screen, you die.
Let me state that again: if there are too many enemies on the screen in this game that's all about killing tons and tons of enemies, you immediately lose the game.
Like, what?
The worst part is that before release, someone in the discussions for this game called this out as unfun and the dev just didn't fix it. I hate to be hard on this game but it's not a fun mechanic. Coupled with the lack of proper controller support (key binding is not the same as controller support), the weird audio issues (game somehow launched on first start at 500% master, plus whenever you go into the pause or level up menu the sound distorts), and that the controls somehow deteriorated as gameplay progressed and this is a pretty solid not recommend. At points my character was moving the opposite direction of my input, like there was some kind of momentum lag. This genre lives on tight controls and this game doesn't have that.
Plays okay on Steam Deck.
👍 : 6 |
😃 : 0
Negative
Playtime:
16 minutes
I randomly came across this game, and as a massive fan of roguelikes and, more recently, survivor-likes, I found this one to look interesting. It was on sale, but the negative reviews warned of a horrific sounding mechanic where if too many enemies were on the map, your run just ends. Sounds counter-intuitive to this type of game. There was an update just recently where this mechanic was changed from outright killing you to immensely debuffing you instead. I decided to take the plunge with a 20% discount and try my luck.
I did not enjoy it. I couldn't get past the first boss, the first level, nothing. I'm not saying it's all the game's fault, but I found many frustrating, anti-gaming mechanics thrown in here that made little sense beyond packing the game in with frustration. You start off with a very slow firing, low damage bow that fires automatically. You'll get swarmed pretty quickly in this game. The balance of ramping up the amount of enemies versus your own power is very tipped towards the enemy. I found myself hitting the limits of this baffling horde mechanic in no time. Had I played the patch previous, I wouldn't have made it past the first minute in any run. Even with the change, this horde mechanic still helps stack the deck very much against you. I didn't see a reliable way of powering yourself up. The chests are random and may not give you what you need, the "Sister Statues" will only buff you if you take a debuff first or will add to the enemy count/decrease your max HP/other penelty if you don't take the blessing, and the first "boss" I encountered was a slime enemy that messes with your movement big time by causing the ground to be slippy and force you into obstacles and enemies against your will. It is abnormally easy to be surrounded and trapped against an obstacle, causing a quick and frustrating death. This all coalesces into a gaming experience that is not fun, at least in my eyes.
Part of the charm of the survivor-like, at least for me, is the power ramp of your character. A bit of a peak of difficulty is expected, but only in line with your own power increase. Every mechanic in this game seems designed to build the difficulty wall and force you to scale it with almost no increase to your own power. It is supremely unfun.
My last run, which was my best attempt at it, is what decided I was going to refund this. I was slipping around because of the slime boss, not having any real way to even get to it because there were so many enemies on the screen blocking it. These are enemies that will push you around, drain your health quickly, and all of that is multiplied due to the horde mechanic which will almost always be maxed out. I definitely tried seeking out chests, forges, sister statues for blessings (even if they hampered me further). I activated a statue which would give me a random blessing, but the trade off is that I had the slime debuff, on me (which I already had permanently because the slime boss was still alive) until I found a corresponding statue which was marked. I just decided to run there because any help I can get against this ridiculous tide of enemies that I had no real chance against I would take. But, for whatever reason, the framerate started plummeting. I somehow ended up at literally single digit frames where it would skip to a future frame maybe once every few seconds. I was able to pause and navigate the menu okay, but any graphical changes I would make did not help whatsoever (potentially not helped by the simple graphical options I had). My guess was that the mixture of amount of enemies densely pooled together caused the game to deteriorate. For reference, my computer has Intel i9-9900K processor, NVIDIA RTX 2070 Super, and 32 GB of RAM. I should not be experiencing such a thing.
So, the above has caused me to initiate a refund and share my negative experience. It is a shame, because I really like these types of games.
👍 : 4 |
😃 : 0
Negative
Playtime:
13 minutes
Uninstalled and refunded when I saw the mechanic that made you lose when there were too many enemies on the screen. Enemies messing with your controls were fine but the same boss repeatedly with the same gimmick got annoying. The 500% volume on game launch made it feel like a troll game as I got blasted and shot my headphones against the wall. I hope this game didn't permanently damage my $2000 headphones.
👍 : 8 |
😃 : 3
Negative