LogiNode
Charts
19 😀     5 😒
68,10%

Rating

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$2.99

LogiNode Reviews

LogiNode is set in a web of nodes that are either blank or colorful, but most of them are hidden. Your job is to deduce whether the hidden nodes are blank or colorful, using the information they give you. If you like challenging Minesweeper-like games that do not require guessing, this is for you!
App ID1932350
App TypeGAME
Developers
Publishers Fredrik Hernqvist
Categories Single-player
Genres Indie
Release Date19 Apr, 2022
Platforms Windows
Supported Languages English

LogiNode
24 Total Reviews
19 Positive Reviews
5 Negative Reviews
Mixed Score

LogiNode has garnered a total of 24 reviews, with 19 positive reviews and 5 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for LogiNode over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 1652 minutes
Solid minimalist puzzler. Clean design, no guessing, reasonable QoL. Runs great on Steamplay.
👍 : 2 | 😃 : 0
Positive
Playtime: 240 minutes
This is a very engaging logical puzzle game that makes you feel very smart when you get a solution. Excellent level design, and a wonderfully calming experience.
👍 : 1 | 😃 : 0
Positive
Playtime: 28 minutes
Game is kinda pointless, there is no real punishments for doing it wrong. Someone can easily just click willy nilly and beat any level.
👍 : 0 | 😃 : 0
Negative
Playtime: 131 minutes
[h1] 5 / 10 [/h1] So much potential on this one... but game mechanics aren't clear enough. It seems like you can get into situations where you have to guess, if you solve puzzle in a different order than author probably tested for. For example level 22, it is possible to land at 50/50 guess for where last colored tile is if you solve puzzle in "wrong correct" way. (1s already have colored tiles next to them, there is 2 3s which point to two tiles with one missing colored tile). It might be possible that I was missing something, which brings me to the main negative point.. game rules aren't explained well enough and game could most likely show information better (like what tiles are affected by colored tile's number). Overall idea is solid and there can be a good game (it runs well, looks clean and though has gone to it), but it clearly isn't for everyone. My review is mostly a neutral one, but for me game didn't meet the expectations so I give thumbs down.. but for others the game has clearly clicked better, so their reviews can be the positive side.
👍 : 4 | 😃 : 0
Negative
Playtime: 281 minutes
About 40 levels in, felt compelled to write this review as there seems to be some chatter about levels being incompletable without guessing which so far has been 100% untrue. Rules are very well articulated, more-so than most games in this genre. I can guarantee that I haven't had to guess a single time so far and everything can be solved with logic. May change in the future but that's how it has been up until this point. Level 22 for example is definitely not 50/50 and can be solved using logic. I promise. Decent concept and design, an appreciated fresh take on the minesweeper formula. I think a draw mode would probably be more helpful then the minesweeper 'flag' system that's in place but that would be my only gripe so far.
👍 : 0 | 😃 : 0
Positive
Playtime: 1920 minutes
Best minesweeper-like game I've played since Hexcells. Thoughtful UI and presentation. This deserves to be much better known.
👍 : 3 | 😃 : 0
Positive
Playtime: 957 minutes
No guessing is indeed requiered, and I spent some time working on a guide to prove it. The rules may be confusing at first, but when you properly understand them, the game becomes quite easy. The only criticism I have is that the levels do not really increase in difficulty. The final level is usually the hardest one, and here it's just big, but really easy. (The hardest level for me was level 97.) I really enjoyed playing this game, and highly recommend it to any puzzle lover!
👍 : 0 | 😃 : 0
Positive
Playtime: 252 minutes
Pretty good, has great level design and graphic design Would want an endless random generation version too though..
👍 : 2 | 😃 : 0
Positive
Playtime: 349 minutes
Very good puzzle, similar to Hexcells and Tametsi. Don't listen to the negative comments with people who do not understand the rules, there is zero guessing in this game, everything can be logically deduced. The only negative is that while the puzzles start strong, the challenge drops significantly half way through and it feels like they are not in ascending order of difficulty, and some are just too easy.
👍 : 5 | 😃 : 0
Positive
Playtime: 166 minutes
[b]may 2022 edit:[/b] price increase from ridiculously low to still very much reasonable, no argument from me. [b]loginode[/b] is yet another guessing-free minesweeper-like, though this one has nodes with numbers connected to each other instead of a grid, plus no indication of the total number of marked nodes, so might as well lose the minesweeper comparison early on (the store page started it!) and simply call it a deductive puzzler. it was a bit iffy on release, but the developer fixed and added pretty much everything reported and requested in a couple of days, including the all-important [b]mid-level saving[/b]. unfortunately, it only saves the progress of the last level you quit, can't have multiple on the go, but better than nothing. [b]107 levels[/b], 5 of which are unnumbered tutorials as new mechanics (including lovely hexagons) get introduced. more than one level is available at any time, always nice. in fact, each tutorial unlocks all the levels until and including the next one, so there are basically 5 level packs with a varying number of levels, and they can be unlocked pretty fast. solving them is another matter, of course, though [b]there's not much of a difficulty curve[/b] within the 'packs'. controls are simple: left click to mark a node as 'colorful', right click to mark as blank, and [b]middle mouse to mark as maybe[/b] also got patched in (it alternates between not marked, maybe colorful and maybe blank), and you can switch mouse button functionality too. [i]green nodes[/i] show the nearest colorful node, so if you see 1 and a question mark next to it, that will also be colorful, if there are three nodes, the first has a 2 and the other two are question marks, the second will be blank, the third colorful, and upon selection it will show a 2 as well. simple concept, but of course difficulty ramps up with [i]blue nodes[/i] highlighting the second closest node (which can be the same as the closest), [i]red nodes[/i] indicating the third closest (again, can the same as the first and second), [i]purple nodes[/i], yep, the fourth closest. [b]hexagons[/b] with a number inside (not on a node) hint at the number of colorful nodes among the ones making up the hexagon. or not, because the game interprets hexagons very loosely. the 3-star rating is based on the number of mistakes (or misclicks) you make. couldn't care less about it, it's not like I'm gonna guess my way through a game like this, nor am I gonna restart just because I clicked the wrong thing accidentally, so [b]a toggle was added to hide the mistake counter[/b]. since each node can only be one of two things, a misclick essentially decides the matter and it's harder to un-see things than avoid seeing them at all, so [b]it'd be even better if error highlighting was optional[/b], like in a good nonogram. let me figure it all out and if I'm correct, *ding*, level complete. there's also a [b]hint button[/b] and it's actually pretty neat. instead of revealing a node, it just shows which one can be deduced based on the current situation, so you can concentrate on figuring out if it's blank or not. no repercussions for using it either. the presentation is pleasantly minimalistic, clean and done well. settings include separate volume settings, resolutions, windowed mode, dark mode, large ui (also embiggens the nodes) and high quality graphics toggles, and after a patch they are available while playing a level as well. there's an exit button and on-screen level numbers, but [b]alt+tabbing doesn't work properly when in full screen[/b]. the taskbar is visible but the game remains on top, no matter which window you switch to. I was told it's the engine's fault, so it may or may not get fixed at some point. it's a [b]really good puzzler done really well and with plenty of content[/b]. the developer is responsive and the price was actually too low on release in my opinion (so much lazy trash that costs so much more), so the increase from $1 to $3 a month later was very much understandable and it's still [b]absolutely recommended[/b]. saving should still be improved though.
👍 : 30 | 😃 : 1
Positive
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