Advanced Chess/Traditional Reviews
If “chess is the gymnasium of the mind,” as French scientist and philosopher Blaise Pascal once said, then I say "American Catur is the Full-Distance Ironman Triathlon of the mind" CEO Eric J Curtis. We have two fundamental tactic offensive and defensive bombs controlled with a roll 6 & 8 sided die
App ID | 1922770 |
App Type | GAME |
Developers | Eric Curtis |
Publishers | American Catur LLC |
Categories | Single-player |
Genres | Strategy, Action, Simulation, RPG, Sports |
Release Date | 20 Jun, 2022 |
Platforms | Windows, Mac |
Supported Languages | English |

1 Total Reviews
1 Positive Reviews
0 Negative Reviews
Negative Score
Advanced Chess/Traditional has garnered a total of 1 reviews, with 1 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
137 minutes
This is a very good, cool game, a bit better than Chess.
Chess could have been a game just for smart people, but it brought in a whole slew of toxic people that cheat, sell too much, harass for game challenge requests, are uncooperative, personally attack others or introduce cheaply made, poorly grounded, also coincidentally unamerican political views.
It's nice that there's something new out there, where one can see new, exciting things happen on the board.
Advanced Chess/American Catur is intellectually stimulating, classy, fresh, robustly made and I give it the full 10/10. This should be one of America's core games, not just Baseball or videogames.
Edit:
I won lol. All it takes to beat this patzer computer is you watch your spatial control, rate of improvement, king safety, and consequences of exchanging or sacrificing material, then maximize aggression without screwing up statics.
If you need to know the dynamics of a move, you just look at how much you can muster once you go so far into a territory. If you can't recombine to continue the battle, then your plan should be to stop that plan once it starts to go too bad, and then continue your attack on the center or the other wing of the board.
👍 : 1 |
😃 : 0
Positive