Project Angels - Visual Novel
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Project Angels - Visual Novel Reviews

In the 2050s, the Steel Waters security company and ANGELS are the only answer to the growing threat of maritime piracy in Red Tide Waters. Follow the story through the eyes of Steel Waters Commander-in-Chief and uncover the truth behind the strongest pirate congregation; Apollyon.
App ID1920800
App TypeGAME
Developers ,
Publishers Niji Games
Categories Single-player
Genres Casual, Indie, Simulation
Release Date13 Jul, 2022
Platforms Windows
Supported Languages English

Project Angels - Visual Novel
15 Total Reviews
15 Positive Reviews
0 Negative Reviews
Negative Score

Project Angels - Visual Novel has garnered a total of 15 reviews, with 15 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 690 minutes
[h1][url=https://store.steampowered.com/curator/34294631/] Follow Far2close - Visual Novel Playthroughs Curator Page [/url][/h1] [b]Project Angels[/b] Developer: Project Angels Dev, AlienzProject Publisher: Niji Games [h1]Intro:[/h1] Maritime piracy has seen a surge in the waters surrounding the United Islands of Antarcticussia, which makes trade and fulfilling the world economy a struggle. Steel Waters is a Private Security Company contracted to handle piracy threats, and its members are the Angels, a bio-enhanced super soldier. As their Commander, although you've gone through a coma and partial amnesia, you'll be facing the top of piracy foodchain, Apollyon. The threats out at sea are numerous, but issues on land may escalate things that may prove an issue for the survival of Steel Waters. [h1]Pros:[/h1] [b]1.[/b] The story is flawed BUT it does scratch that itch for a political militaristic desire. I did like the use of flashbacks, because the Commander A.K.A. Savior is still recovering from a coma that resulted in partial amnesia. Most of the times he slept, he'd have flashbacks to what the ANGELS are, a particular mission gone awry, the SAPIENS project, and a mysterious individual who confronts us. I also enjoyed the political aspect in the third act, as laws will be laws and orders may be put in place that threaten the use of private security companies. [spoiler]The segment of the presidential debate regarding PSCs was great.[/spoiler] [b]2.[/b] I enjoyed the characters, I found them to all be charming. Anna Konstantinovna is your trustworthy First Lieutenant, she works by the book, and will not accept failure. If you need to depend your life on someone, Anna is that person. With that hard exterior, she is a softie on the inside, and I thought that was adorable. It's easy to fluster her and the Commander knows that. Captain Vuur Rattlesnake is mature and gives off a caring, maternal exterior. She doesn't get heated like Anna nor reckless as Vendetta. Vuur has gone through harsh missions and understands the costs of the job, but she retains her caring demeanor if it means that those she cares for all come back home alive. Staff Sergeant Vendetta can be lax, especially during combat. She doesn't possess the maturity like Vuur, nor the strictness of Anna. However, Vendetta does have one of the best secret theaters. [spoiler]Her secret theater talks about her upbringing, she didn't have a cozy past. She doesn't understand the point of love due to how she sees it as always temporary. Always something that happens and dies off, and is why it's pointless to engage in it. She values trust better and has a good reasoning for that.[/spoiler] The final one I will direct as Abyss Keeper. I don't want to say her name as she is key to the story and will play a part in both past and present. She is interesting and purposely perplexing. She's three steps ahead of you in her game of chess, but doesn't try to mean any harm. All she is trying to do is [spoiler] give Steel Waters a reason to exist in order for you to see through her eyes on what will happen.[/spoiler] The game does have multiple choices for who to go with, but the choice to go alone flows better with the narrative. [b]3.[/b] The art by [url=https://x.com/7N39AP]Iskhaki Andre[/url] is good and I appreciate all the details considering how how each sprite is decked out in tactical gear. There is a CG art at the end by [url=https://x.com/kaburagon]Kaburagon[/url] which was cool too. There are also 3D animated scenes of a birds eye view of the area of operation, which is neat as it's like we are directly overlooking the status of the mission, unit positions, and updates. I also loved the new sprites for whoever you choose in the end. Vendetta and Vuur surprised me in a good way. [b]4.[/b] The music by [url=https://www.youtube.com/@jpsoundworks/featured]JP Soundworks[/url] is great. It captures the military theme and urgency just right along with some tracks with solemnity or upbeat to fit with smaller moments. I'd like take note of [url=https://www.youtube.com/watch?v=C8U6cOub0CI]Combat Preparation[/url], [url=https://www.youtube.com/watch?v=f5UaPY44aLA]Main Theme[/url], and [url=https://www.youtube.com/watch?v=v0VfsVIo6tY]Feelings[/url] as examples. [h1]Neutrals:[/h1] [b]1.[/b] Consider the flaws I will list as something that may not happen in the upcoming sequel, as the developer will most likely have learned more and applied better in Season 2. [h1]Cons:[/h1] [b]1.[/b] Just like my favorite game, [i]Girls' Frontline[/i], it suffers from a slow beginning and things haven't got to cook yet. Actually, this game is things just heating up, the actual meal will be in [url=https://x.com/angels_dev/status/1734745814046822426]Project Angels 2[/url]. This game is getting you to know the [i]Project Angels[/i] world. What do I mean by this? I am saying that the plot progression of the story is loose. The conflict is there and there is the rising action, but the end is just a car crashing into a brick wall. [spoiler]Zero surrenders herself to Steel Waters and supplies us with the SSBN-666 as a gift for nuclear deterrence.[/spoiler] Was there a huge conflict at the end? Yes? The quick pacing did make it feel that this ending a little lackluster. Which is why there's a sequel and we'll find out more. [b]2.[/b] The characters were fine, the Commander (Savior) is a strange character. He has his past and everything, he's supposed to be the Commander in Chief of Steel Waters, but he does seem extremely silly. I understand you can't be in work phase 24/7 but this man seems more incompetent than a regular guy. He does have serious moments, and it really shows when he's confronted, but he can be overly silly a lot of the time. Maybe that will change in the sequel, but this my thought for this particular title. [b]3.[/b] The biggest issue is the lack of extremely important utilities such as an actual save system, ability to hide the user interface, ability to skip text. The only way to save is the auto save system. You have one save file which saves at the end of every chapter and resets when you finish the game. You are given multiple choices on which girl to pick at the end which leads to finishing the game and resetting the save. You then have to replay the whole story again until you reach that particular point. That's where the need for a skip function comes in, as there is none and you must fatigue yourself with numerous clickthroughs of the story. This is why a save function is absolutely necessary. You can remedy this by backing up your single save file in the Local folder of your PC and just replacing it every time you finish and resets. If you want to 100% the game, you'd have to this about five times. For the hide U.I., it's useful if you'd like to take a good look at the art, a gallery of it wouldn't be a bad addition either. [b]4.[/b] The sprite art is very minimal with only differences in facial expressions, no different poses. There are the normal sprites and there are the secret theater sprites, so the variety is lacking. There is also a lack of CG art, I'd like to see a hybrid of the 3D overwatch of the mission mixed in with combat art of both named individuals and their teammates. CG art would also benefit with the somber moments too, especially the secret theaters. Understandably, it is just a small handful of artists along with time and funding being heavy factors. [h1]Conclusion:[/h1] A good concept, but the execution shows a number of flaws like pacing issues, missing key functions, and lack of art. This was their first release and the developer is learning and has shown heavy improvements on social media regarding the development of [i]Project Angels 2[/i] so please take this entry with large heap of salt. I do [b]HEAVILY[/b] look forward to the next release. [b]Score:[/b] 6/10 DECENT
👍 : 0 | 😃 : 0
Positive
Playtime: 259 minutes
Not bad. Heavily Underrated. However it's not that good either. Props to making a bunch of bad bitches though
👍 : 0 | 😃 : 0
Positive
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