Draft Day Sports: College Basketball 2022
2

Players in Game

17 😀     7 😒
62,93%

Rating

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$19.99

Draft Day Sports: College Basketball 2022 Reviews

Draft Day Sports: College Basketball 2022 puts you in the role of head coach of your favorite college basketball team. Every decision can be made by you from staff hiring, recruiting, scouting and all the way to making each substitution to lead your team to tournament glory and becoming a dynasty.
App ID1914630
App TypeGAME
Developers
Publishers Wolverine Studios
Categories Single-player
Genres Indie, Strategy, Simulation, Sports
Release Date10 Mar, 2022
Platforms Windows
Supported Languages English

Draft Day Sports: College Basketball 2022
24 Total Reviews
17 Positive Reviews
7 Negative Reviews
Mixed Score

Draft Day Sports: College Basketball 2022 has garnered a total of 24 reviews, with 17 positive reviews and 7 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Draft Day Sports: College Basketball 2022 over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 7173 minutes
Solid college basketball management game. My only real concern is that it can sometimes take a while to simulate large amounts of games. After all, there are hundreds of games being played, plus the recruiting calculations, injuries, and so on being calculated. It's not horrible as you can just have the game handle it while you do something else for a minute like shuffling songs or something. But it can be a bit annoying if you want to go through a season fast...all the simulations over the months are going to take a while.
👍 : 0 | 😃 : 0
Positive
Playtime: 51840 minutes
This game is a sim of the entire NCAA Division 1, so it's data heavy and sparse on graphics. A fan-made mod allows you to play with the real colleges and provides gorgeous icons and floor designs. The game is addictive and stable. I've been playing every day for a month. I have a few quibbles but the game itself provides a believable experience. Well worth the money.
👍 : 0 | 😃 : 0
Positive
Playtime: 9580 minutes
Honestly, I LOVE this game. I was a massive fan on the old NCAA basketball games before the stopped making them, and the itch to play a dynasty type college game has never gone away. This game fully scratches that itch, and then some! The interface can definitely be confusing at first, but I watched a guy on YouTube for a few hours before playing for the first time which helped out a lot. Also, the real life mod is 100% a must as the generic teams / conferences sucks. Can't wait to sink hundreds of hours into this game!!
👍 : 0 | 😃 : 0
Positive
Playtime: 8094 minutes
I have played both the 2020 and 2022 versions and with that said, this game seems like a carbon copy. The game's interface looks similar, and there have been no changes whatsoever. There is no efficient way to create rosters with ease, and nothing new. Also, the graphic looks a bit wonky and looks outdated for a game like this. Instead of saying this game is a mess, I think it's best to say that this game needs a lot of improvement. Flesh out the editor more and add some more new features to keep the game fresh over the years. At least the real-life mod is at least a bit realistic, as the generic colleges just degrade the game substantially.
👍 : 0 | 😃 : 0
Negative
Playtime: 165396 minutes
If you want to prove the coach of your favorite team is an idiot, this is your game. If you personally want to drive, shoot and rebound, look elsewhere.
👍 : 2 | 😃 : 1
Positive
Playtime: 26297 minutes
There are some issues with this game, but still worth buying if you're a veteran of sports manager modes. Important to note that this is a true indie game, not produced from a large company, so some of the menus/UI are a little basic. This isn't OOTP for basketball, but that shouldn't stop you if you have been itching for a college dynasty game. Pros: - Easy mods! Go to Wolverine Studio's website and on the forums you can find a full mod with all teams, logos, coaches, etc. ready to go. Very easy to download and it comes with a full guide. - Recruiting. It's actually a bit difficult if you're not at a good school and do not have maxed out attributes. Sadly the strategies for finding good players is a little basic (who did well at the camps?). Although, you can find diamonds in the rough and stars actually play like stars which makes it all more satisfying. - Modern transfer portal. It's a little basic but very fun to use to fill in gaps or overhaul your roster at a new school. I've skipped recruiting freshman and instead went full transfer portal with success. - Prestige system. You can't turn Georgia State into a powerhouse overnight. If you consistently perform over a 5 year span, you can develop solid program prestige. Very cool system so when you leave your small school, they can continue having some success. Cons: - Nobody will hire you! I have a fully maxed coach, start every season at #1, won multiple championships, but middle P5 schools refuse to hire me. Very frustrating. - Simplistic UI - Strategies get repetitive Suggestions: - Make the transfer portal players easier to evaluate. Need to be able to see what systems a player has played in without having to select a player. More details on players in general would be nice. - PLEASE make applying for a new job more realistic. Louisville should not be denying a multiple championship level coach after a 10-25 season. - When moving to a new school, have the option to ask a player to transfer. This is very common in college basketball today when a new coach comes in. Also have the ability to sway your recruits from your former school to your new school. - Walk ons need to stop causing incidents with the team lol. What walk on is starting fights?
👍 : 2 | 😃 : 0
Positive
Playtime: 5711 minutes
Its a very good game i think it still has a long way to go so i don't believe it justifies its price tag but has so much potential i am still enjoying it
👍 : 5 | 😃 : 0
Positive
Playtime: 1241 minutes
This game really proved what I already knew-- That I am the greatest College Basketball Coach of all time, and when I complain about how the Kentucky Wildcats are playing in the KSR forums, I should be taken seriously. PUT ME ON YOUR STAFF COACH CAL, OR MOVE OUT OF THE WAY. I clearly know what I'm talking about. /s Seriously though, I dig it. The $40 price tag is easier to swallow knowing that I will easily play this game for more than 40 hours. The UI is a bit overwhelming at first, but really starts to make sense pretty quickly. I feel like the game does a good job of giving you some direction in the beginning via the emails and alerts. All in all, I highly recommend this game to anyone who loves basketball, loves college basketball, or loves proving to all the haters that you're the greatest basketball mind that has ever lived.
👍 : 7 | 😃 : 5
Positive
Playtime: 4892 minutes
I've been critical, but patient, with this game in the past. There were lots of little bugs and too many that let to catastrophic crashes and lost data/time. There are still bugs and minor issues that lead to consistent minor frustrations. For instance, buying reports while in multiplayer mode still seems not to work. If it does work, I can't figure out how it is supposed to. That said, I haven't run into any crashes whatsoever in about 6-7 seasons. The game does have a learning curve. Not just for learning the game mechanics, but also for learning how the program itself wants you to do certain things. That part is frustrating, but if you play a single player mode or can get more comfortable switching back and forth between the commissioner and the coaches, it's all workable/learnable. I've suggested in the past that this studio makes too many games and half finishes each. There's some reason to thing there's truth in that. But, still... each year they are improving their products. I'm really really happy with this version of this game. It feels to me like the game I always wanted it to be. I've been playing it (often with considerable dismay) for years and I think that dedication has finally paid off. Two thumbs up.
👍 : 12 | 😃 : 0
Positive
Playtime: 901 minutes
Draft Day Sports: College Basketball 2022 has the basic fundamentals of a sports management sim and can be fun for a while, but it quickly loses its shine. Compare to other games like Out of the Park Baseball, it's really is lacking in a lot of areas. The user interface is not great - I had a hard time telling what I could click. There are some weird elements like dropdowns that explain different strategic schemes, and there's not a lot of options in customizing the tables and columns to suit your needs. You can't even really search. Finding and recruiting players for your team is fairly enjoyable. You basically have to scout out players and can gradually build up interest. It's interesting looking at their ratings and trying to figure out how to assemble a team. However, I really didn't feel I had much involvement in the space of player development. You basically decide which offensive and defensive schemes you want to practice and that's it. The transfer portal is a little tacked on but it's serviceable. It's a lot faster than recruiting is. You don't really have a lot of room to define your game strategy if you want to sim through the games.You can decide which offensive and defensive schemes to run and assign depth charts. Admittedly, I don't know a ton about basketball strategy, and even I could tell it was lacking. It'd be nice to have more options here: * Let me decide how aggressively to rotate players when they foul (maybe an option to bench a player when they get 2 fouls before the first half as well) * Give me more offensive and defensive schemes - there's no pack-line or no-middle defenses, mostly just man-to-man and zones. There's no way to control how aggressively to close out, whether to hedge or go under ball screens, how much help defense, etc. * There's no way to pick usage % - yeah there's the depth chart, but maybe I want my star player to take more shots than my 1 star dud that I have to field. Overall I just didn't feel like I had a lot of control over the style I wanted to run. It's serviceable but it could be so much better with some improvements.
👍 : 24 | 😃 : 2
Negative
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