ISOLATE
42 😀     2 😒
81,00%

Rating

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$1.99

ISOLATE Reviews

You, who needed money, will participate in a secret biological experiment. You will play a 'Game' in a huge cellar for two weeks and have to survive the attack of numerous 'Entities'. What are those 'Entities', and who is waiting at the top of the cellar?
App ID1912500
App TypeGAME
Developers
Publishers subkan
Categories Single-player, Steam Achievements
Genres Casual, Indie
Release Date8 Mar, 2022
Platforms Windows
Supported Languages English, Korean

ISOLATE
44 Total Reviews
42 Positive Reviews
2 Negative Reviews
Positive Score

ISOLATE has garnered a total of 44 reviews, with 42 positive reviews and 2 negative reviews, resulting in a ‘Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for ISOLATE over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 226 minutes
This game is a level based horror game reminiscent/inspired by FNAF, although, this game places its focus on the entity's instead of game play entirely. Each level slowly increases the difficulty of the creatures you have to manage, whilst quickly introducing new ones and combining old with new for interesting new variety. The game has vague horror elements in the same vein as a static horror game, mostly jumpscares. Although they aren't too bad and can be predicted after a short practice At time of writing I've played only a few levels and can say they do get tense and fun to play. For its price I recommend this completely My only complaint with it is achivements are all written in the native language and some translation in game can be a little confusing
👍 : 2 | 😃 : 1
Positive
Playtime: 3111 minutes
Version 2.3 - FANF + Lobotoy Corporation with a touch of Undertale at the end. Short but hard. 'Mostly' EN translations. Music and Art are GOOD, price is way cheap. Achievements/Stages/RNG (aka get stuck) can be very FRUSTRATING though. The game turns from quiet observation into memorized, preemptive button smashing in the last stages which is just sad. "Black Fog" was the BEST STAGE, but now it can end before Reaper even attacks, no longer scary... Problems: [SPOILERS] LOTS OF SPELLING MISTAKES AND WRONG WORD ORDER. SOMETIMES WRONG NAMES. SO MANY KEYS TO PRESS (and randomly spamm w button) AAARGH. NO CONTROL OPTIONS "KEY SETTING" OR EVEN "KEY LIST" ?!?! [I selected "Power Pack" buff in lv6 and learned the key in lv10.] PLEASE reduce "Laughing Screen" amount of "w" pressing too from 7 to 5or3 maybe... SAME with "Rythm of Life". RELIC SCENES ARE TOO FAST. PLEASE ADD A GALLERY SO PLAYERS CAN WATCH/READ THE STORY. If the player can't see it in the hectic level, there is no way to ever see again what happened... (old man + young child story) DIFFICULTY: Many Levels aren't easier, just shorter, usually. Still harder even if not listed as "nightmare". "SCREENPLAY" Stage is too hard. FIX: Shorter Question / More Time / Answers Sorted / Less or Easy Numbers like "20" and "848" not -7153... Reading takes too long / too much attentention. Like: "Name Entity (attack)!" instead of "What is this entities name? words words words words words words" Lv13 Encroachment WAY TOO HARD. Assist mode and "To The Heavens" are completely useless, too many instant kills like Gray Killer/Last Breath. Twisted Love/Thirst ALWAYS looks at the player and never stops looking, and then makes a strong free attack. No Counterplay?! The Ghost Boat moves even when the noise is very LITTLE or MEDIUM??? The Blood Executioner attacks if "ANY" noise not LOUD noise?? Bonus Level & ALL ENTITY: Merciless EXTREMELY HARD. 1 mistake and it's over. Shortage, Boss Rush, Blackout not even that hard... ...lots of random chance when Entities chain impossbile attacks together, same can happen in other stages/ ALL ENTITY RUN: For example, "press w" against happy machine+anxiety+laughing screen+rhytm of life and/or (encroaching) silent laugh can't be done, it stacks too much button smashing + no visibility + no reaction time. Example2, "press 1-4" against the random timer of Stay Tuned with blocked screen of Happy Machine+Black Reaper+Dreamer of Freedom+Blood Executioner making a kill+Anxiety+Dream of Can x2+Little Believer+power outtage+stage effects Example3 "death by forced camera zoom" (lonely wait/reaper) when Lying Shephard/Dreamer of Freedom/Red Moon/Laughing Screen is active - Explanation: Reaper+Dreamer makes you wait 3seconds while Troublemaker attacks +3seconds, then Shephard +3s then Happy Machine/Anxiety/Dream-Can... -> too late, insta death to Lonely Wait combo! The same can happen with "Forgotten Director" > Lonely Wait < Lying Shephard attacks. The player cannot stop Lonely wait while trapped in Directors attack and dies the moment it ends... Bad game design. Why does Lonely wait not attack when the timer is ready, but waits for the player? Or why is Lonely Wait's attack timer not stopped while Director attacks? Hrm... Achievements: MOST achievements are hidden and Korean only in steam = Completion takes TOO MUCH random luck and TIME. Bugs: Wrong tooltip: "Press K to estinguish throughout the level." But he will kill the player when doing so. levels up even if the player lets "Lean Against Anxiety" die on purpose without execution. Challenge Mode: Display Bug. When playing more than 1 time in a row, the old entities will still show "active" but the list will be empty. If the player disables the old "active" ones, they will be added... Only "reset" fixes this. Also the highscores do not save correctly, like most Entity win and ALL ENTITY best time. After game restarts, an old best time will show. Lv5 - Black Moon can't see in the darkness + Battery Lamp can't see when the generator power is offline. Lv6 - Coexistence Charles can attack despite right vent being closed with enough power in the generator if Trojan attacks. Lv9 - Red Moon bar is on top of Anxiety bar... Story pictures (relics) can block the screen. Happy machine can even be on top of that, and if the player dies, relic scenes can still play and Happy Machine screen can cover the lose screen menu. Lv11 - The "memorization question" isn't displayed at all. (SEE MY STEAM PICTURE or https://i.imgur.com/bTwRSRM.png ) Also cam1 "snow + melt button" can glitch into cam2 screen when using cameras from rightmost to leftmost. If too many "info" are displayed, it will also show some korean texts that I cannot read. The Ghost Boat can show a backwards move animation when rushing more than 1 full camera at once and player didn't look in a while. When getting "memory relic4" the level will not be highlighted like other relics, but stay black. Bonus Stage - Boss Rush - After surviving 154 seconds there is no "victory" icon. "120s to clear" ?! Editor: Missing translations & button to edit/remove player made stages... Costume Menu: Evil Laugh = Glowing Eye but no icon here. Oddities: Lv8 gives letter4, it hints the relic3, but only lv9 with letter5 gives the relic3. I kept repeating lv8... Some Entities unlocked before appearing, Blood Executioner lv6 (appears lv9). Trojan not listed as Entity until very late despite early appearence? Sacrifice Game can give "Trojan Vaccine" in levels without Trojan ?! Why does Loneley Wait fix the player if he doesn't use a camera? Also when using black moon the camera glitches by 1 room. Why does Happy Machine cover the vision if the player doesn't use the camera? Why does Troublemaker cover all 4 camera if she only hides in 1? Why does Executioner executing people cover the screen instead of the respective camera? Many pictures / names seem confused/random/reversed. Why are some levels shining before / after beating but not all? ENTITY SCREEN: Why are relic entities shiny but not the respective level entity? How about embedding different threat level entities with a "colour coding" ? Many instant killers have a red shine icon but not all. INFO SCREEN MESSAGE: Some harmless entity attacks (troublemaker) are marked as RED "life threat" danger? Executioner (axe murderer) kills female child: she sounds like a guy. Lying Shepherd: looks and acts like a girl. Organizer says something about I-26 using his power when failing the Boss Level. What Power? Is he an Entity?
👍 : 4 | 😃 : 0
Negative
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