Explore the shattered world of Speria as the last remnant of ancient Kung Fu warriors in Twilight Monk! Destroy demons, or enslave them as you hunt down and obliterate the portals from whence they came. In Twilight Monk, you will explore Metroidvania dungeons connected by an open world.
50 Players in Game
165 All-Time Peak
70,96 Rating
Steam Charts
50 Players in Game
165 All-Time Peak
70,96 Rating
At the moment, Twilight Monk has 50 players actively in-game. This is 0% lower than its all-time peak of 87.
Twilight Monk Player Count
Twilight Monk monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.
Month |
Average Players |
Change |
2025-04 |
62 |
0% |
2025-03 |
62 |
0% |
241 Total Reviews
183 Positive Reviews
58 Negative Reviews
Mostly Positive Score
Twilight Monk has garnered a total of 241 reviews, with 183 positive reviews and 58 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Twilight Monk over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
749 minutes
gg
👍 : 1 |
😃 : 0
Positive
Playtime:
1345 minutes
The characters are so good that I keep coming back to voice act them with my daughter, plus everything else is super well done and memorable... endless fun here! Highly recommended.
👍 : 3 |
😃 : 0
Positive
Playtime:
1293 minutes
Beautiful game. Fairly intuitive mechanics. I'm not a Metroidvania expert, but I still enjoyed it about as much as the last one I played, Ori.
👍 : 3 |
😃 : 0
Positive
Playtime:
909 minutes
I have been waiting for this game ever since I found Trent's Twilight Monk comic book over 10 years ago. Since then I have followed his work in art and game dev. When Twilight Monk (this game) was finally announced, I couldn't have been more excited. The visuals are fantastic (all hand drawn and animated!) and the gameplay is so smooth. One of my favorite things is kicking the pillar over and over again. It just feels so powerful and kung fu awesome! The story is a great continuation on the world and I got a real kick out of the humor sprinkled throughout (the parts with the pirate girl had me in stitches).
Can't thank the team that put this together enough. I can't wait to play more in the world of Twilight Monk!
👍 : 3 |
😃 : 0
Positive
Playtime:
127 minutes
The artwork isn't exactly my favorite style but the game is definitely a must have for any metroidvania fans out there.
👍 : 1 |
😃 : 0
Positive
Playtime:
1573 minutes
Great art and gameplay, runs nice and is well polished, you can tell the devs put their heart into making this.
👍 : 2 |
😃 : 0
Positive
Playtime:
729 minutes
This game kicks ass!! Beautiful game, very fun to play. Gorgeous soundtrack. Top notch. The enemies are very predictable though, expected more enemy moves and attack patterns.
👍 : 1 |
😃 : 0
Positive
Playtime:
1111 minutes
Personally I would not recommend this game. Yes I spent the time to get 100% mostly because when I decided I had enough I spent over 2 hours already and cannot refund the game so I might as well finish the darn thing.
Let start with what is good about the game and the only thing it has is the artwork. The game looks incredible, unique and worth admiring and when you unlock the art gallery, the original art is even more stunning to look at. If this is an art exhibition, this would rank very high but sadly this is a Metroidvania game and it will be judge as a game.
Bad things are numerous to list. The 2 biggest one for me are there is no auto-save and minimal alert for taking damage. The auto-save thing has been complain about all the time all the way back at the demo phase and the devs is pretty stubborn about it so I don't expect this to change anytime soon. It's an huge inconvenience to live with in 2025. You're always conscious about losing progress so you have to plan your way around a save point which hinder exploration and is a grave sin is a metroidvania game. Combined with the second flaw of mini sign that you're taking damage in the game make gameplay a constant alert for checking your health bar. When you take dmg, the character blink white for like half a second, that's it. There's no sound, no vibration, no screen flash and it is incredibly easy to lose like half your health bar before you even realize what's going on.
Combat is also not good. Your character can only throw the pillar in front for a semi-range attack. Anything not directly in front of you would need to jump and attack or use a mystic arts for it which I ended up using the bomb mystic art even more frequent then the normal attack itself
The map is also a pretty big drawback. There is no indicator of where you are in a room. There are zero markers option so good look remember where that chest you cannot open because you forgot to buy a key. Map is drawn in an interconnect square block but the actual level design is different since some part of the room can only be access from a specific angle which can be frustrating to figured out. Ender Magnolia won the best MV map of 2025 and maybe even of all time and Twilight Monk has the worst map of all MV I've ever played.
Personal rating: D-tier. Barely enjoyable, more flaws than good.
👍 : 2 |
😃 : 0
Negative
Playtime:
189 minutes
Writing this review in June 2025, and I can say safely that the game has evolved. There were a number of negative reviews early on, but the developer recently released a patch that addresses some of the most important issues. At this point, I'm really having fun with this game and I recommend it!
This is a combat platformer at heart. It has some platforming challenges, and those have been fun, but it is primarily a combat game. I really do like the combat here. There is some momentum to the character which you have to get used to, but overall I've really enjoyed getting used to it. It's definitely a Metroidvania, and there are places you cannot access until you get new abilities or items (bombs, dashes, etc).
Most important question with any Metroidvania... how is the map? Well, the dungeon maps are uncovered as you explore them but you also can find vendors that sell maps, and thats super useful. The maps have been very good, you can definitely tell the shape of each room and the location of exits in the room. I think the maps are just fine with one exception, and that's that I don't seem to be able to place map markers. Maybe there is something coming up later or something I missed, but that was the one thing I didn't see was the ability to mark locations for myself. That said, each dungeon does give you an indication of how many of each item you have found vs. the total, so that helps.
The game has a unique flow where you travel around on a world map and enter various areas. Those areas are where you go into platform mode and explore each of those dungeons. There are fast travel points that can help move you through the world, there are various shops to visit... there are even items you can buy for temporary buffs (like +30 attack for 10 mins).
I've only done two boss fights, and the first was in the tutorial but the second one was really quite tough. I think I played it 5 or 6 times before I finally got it. It requires some pretty tight jump timing and coordination with your attack. I had quite a bit of fun with it.
Nicely enough, this game returns you to a save point but there is none of that "lose all your items and reclaim them before you die again" crap. You can see the influence that Hollow Knight and the like had on this design, but thankfully that element was left out. So you don't get punished for your deaths, other than having to return from the last checkpoint. As of the most recent patch, the dev added a bunch of new save shrines and saves after every boss fight, which was a huge complaint when the game first released. Now that isn't a problem anymore.
Ultimately though this game shines most for the art. This is entirely hand drawn and animated, and it looks absolutely gorgeous. The art is fantastic, the story seems good so far, the characters are fun and interesting... it really is quite a good package and I'm enjoying playing quite a bit at this point.
👍 : 7 |
😃 : 0
Positive
Twilight Monk Minimum PC System Requirements
Minimum:- OS *: Windows 7
- Processor: Intel Core 2 Duo E5200
- Memory: 4 GB RAM
- Graphics: GeForce 9800GTX+ (1GB)
- DirectX: Version 10
- Storage: 5 GB available space
- Additional Notes: 1080p, 16:9 recommended
Twilight Monk Recommended PC System Requirements
Recommended:- OS: Windows 10 (64bit)
- Processor: Intel Core i5
- Memory: 8 GB RAM
- Graphics: GeForce GTX 560
- DirectX: Version 11
- Additional Notes: 1080p, 16:9 recommended
Twilight Monk has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.