Dungeon Reels Tactics Reviews
Dungeon Reels Tactics is a challenging party based RPG roguelike with Slot Machine based Combat. Your party members' unique slot machine will supply your abilities each turn. Make the best decisions to succeed in Battle. Lose party members, recruit new ones, and try to reach The "Great Evil".
App ID | 1901030 |
App Type | GAME |
Developers | Grandma's Basement Games |
Publishers | Grandma's Basement Games |
Categories | Single-player, Steam Achievements, Steam Cloud, Partial Controller Support, Steam Leaderboards |
Genres | Strategy, RPG |
Release Date | 1 May, 2022 |
Platforms | Windows, Mac, Linux |
Supported Languages | English, Simplified Chinese, Korean |

30 Total Reviews
24 Positive Reviews
6 Negative Reviews
Score
Dungeon Reels Tactics has garnered a total of 30 reviews, with 24 positive reviews and 6 negative reviews, resulting in a ‘’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Dungeon Reels Tactics over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
3670 minutes
Big fan of this game and I really wanna see more!!!! Please devs!
👍 : 1 |
😃 : 0
Positive
Playtime:
1283 minutes
A fun game to play when you are bored
👍 : 0 |
😃 : 0
Positive
Playtime:
169 minutes
Dungeon Reel Tactics - Mechanically, we got classic initiative rolls with a truly in depth strategy game and a fast ramp of difficulty throughout the campaign, allowing you to accrue characters/relics/level ups/boss keys/ +r e a c h items
Characters always feel unique with the decent pool size, making recruiting characters feel close to STS/deck building, having its own sets of challenges since card advantage or energy aren't really used(except for ONE specific buff). Rolling for cards is honestly really fun and jackpots can really make a character shine for the turn.
Outside rooms are basic but overall perfect because they are simple decisions that could potentially kill you later. HP preservation is still very important as ever, especially with a 5:1 turn ratio in later stages of the game.
I love the visuals/UI but sometimes its a little buggy. Not too bad though.
Probably one of those 15$ games that I wish could be on a gameboy cartridge.
Good job Grandma your basement makes good games.
👍 : 1 |
😃 : 0
Positive
Playtime:
71 minutes
This game is crazy fun, I've only played it a little so far, but already I'm aware that time just flies by when I'm playing.
There's so many archtypes and the 'puppet show' narratives are funny af.
Well balanced combat and intuitive interface I give this game 2 thumbs up.
I would def. recommend this as a great little tactics game with some rogue like aspects.
👍 : 0 |
😃 : 0
Positive
Playtime:
1486 minutes
Luck Be A Landlord sold me the slot machine, but ultimately left me wanting a bit more meat on the gameplay bone. Dungeon Reels Tactics delivers just that by putting the slot machine in a tactical combat roguelike.
[b]Positive:[/b]
[list]
[*]I'm not nearly as much at the mercy of RNG as expected. Everything has [i]some[/i] gambling aspect, from party composition to rewards, but never so much that I think my choices don't matter. The worst reward roll is still worth something; the game could give you 3 duds, but you always get at least 1 gold. Recruitment gives you a choice of 3 random classes - maybe not the ones you were hoping for, but the abilities are fairly well balanced, so no party combo is a complete disaster. The global Jackpot meter gives you the option to save up the super ability for another character/turn instead of triggering automatically at 100 %. (Most super abilities involve 'do X to [i]random[/i] targets', so there's still an element of luck with them.)
[*]Many character classes with a good pool of abilities. Some are straightforward with attacks and shields, others have more unique abilities like teleporting or manipulating reels/symbols. Each also has a Jackpot ability that gets automatically triggered on 3 matching symbols.
[*]Unique take on 'Events'. The map follows the Slay The Spire structure with paths and nodes for Battle, Shop, Campfire; 3 maps, each with mini boss fight at the end, and a 'Heart' that can only be fought by unlocking the stage with keys. The Events are different from games that use this style of map though. These nodes have a selection of Fate Cards where you pick a boon/drawback pair - for example: sacrifice a stat to debuff enemies, lose gold to gain reward scatch tickets, take damage to heal a character of choice.
[*]The puppet show 'cut scenes' are funny, not too long, and can be skipped.
[/list]
[b]Meh[/b]
[list]
[*]I'm honestly over the retro style graphics, but that's a matter of taste. Sometimes it's difficult to tell similar-colored units apart on a crowded map though - namely green units between spiders.
[*]Relatively slow battle start because it takes a while for all units to plop into place. A faster animation wouldn't hurt here.
[*]Only one 'elite' enemy that can only be fought once. Makes sense since this fight rewards a key to access the final boss, and the other keys are obtained by other means, but some more 'elites' would have been nice. Having fewer but tougher enemies on the 2nd and especially 3rd map would also solve the issue of a long placement phase.
[*]Only 5 Ascensions. The difficulty does ramp up; I'm not saying 'meh, too easy' - but it feels more natural for a game like this to have 10 or 20 Ascensions, so the increase could have been spread out.
[*]Relatively long runs; 2+ hours on average, I'd estimate. Again an issue stemming from the amount of enemies, not the threat they pose. Oftentimes it just takes a while to mop them all up in their distant corners of the battlefield. I prefer runs under an hour, but that's also a matter of taste.
[/list]
[b]Negative:[/b]
[list]
[*]The one thing that really bothers me is how summons are handled. All bosses and some other enemies summon allies - and they get to act immediately instead of rolling for initiative like all other units. Most of the time, the summons are low health cannon fodder, but there's just something off about them acting in the same turn they were summoned.
[*]Little battlefield variety. There are different layouts, but they are all brown bricks with some green and white details. I can't tell if I'm on map 1 or 3; it all looks the same.
[/list]
👍 : 0 |
😃 : 0
Positive
Playtime:
953 minutes
I really want to like this game, but the "tactics" aren't there. Positioning means nothing since all enemies can attack from 2-3 units away. No body blocking is just wrong as well. Also, the UI is not PC friendly. I can't seem to ever get the scratch tickets to scratch properly. Items have to be drag-n-drop. it says you can swap items between characters, but doesn't tell you that you can only do it when you receive a new item. Making swapping gear tedious. I also wish that you could change the camera view to more isometric or even top down since there are no 3D sprites.
What they've got here is a lot of fun and would be more-so if it were polished up a bit more. It seems pretty new and there's no info on the net to make a good judgement on purchasing it. I'm glad I got it on deep sale. It gave me some fun for a few days.
I'll check back in once they've got a few updates under their belt and adjust my review if it gets better.
👍 : 1 |
😃 : 0
Negative
Playtime:
370 minutes
Im one of those refund fanatics...if a game sucks for just a little bit ..its out of there..
Well im glad to say this game is one of those diamonds in the roughs.
Its hard but not so hard you refund.
Its fun but not a short-lived fun...i mean the fum factor lasts.
Theres somethings to this game thas more of a personal pet pevee but its mainly the lack pf explanation of how things work like certain glass and what not.
I saw this game and overlooked it quite a lot actually but one day saw some articles saying how fun and enjoying it was.
It is hard at first the initial learning curve and theres range mechanics involved but thats not to bad for me.
Anyways i recommend this game to family and friends...as always if you unsure set them refund timers under the 2 hour mark.
Great Game DEVS.
👍 : 4 |
😃 : 1
Positive
Playtime:
206 minutes
This game is exactly the type of game I was looking for. I'm a big fan of roguelikes and this one is one of the best I've played. It explores a really unique mechanic that I haven't seen before and it uses the mechanic really well. All of the characters abilities and well thought out and balanced to synergize with the upgrades and equipment you can give them. The only issues I've really found with the game are just minor things with the UI and such. Good game.
👍 : 2 |
😃 : 1
Positive
Playtime:
429 minutes
Great premise, but doesn't really come together. Some points:
1. Enemy turns take a very very long time and there is no "skip slot animation" option or anything like that. There is a LOT of time I spent sitting there watching the screen just thinking: "When is it going to be MY turn already?"
2. The tactics are muddy at best. Every enemy has an attack range of 2-3 and they can attack through your characters so positioning is almost meaningless. Enemies can even just jump over your units. Combine this with #3:
3. Lines of sight are really limiting. I can't attack someone in the square right around the corner? Meanwhile most boss attacks just go right over the walls, again making positioning meaningless.
4. I want someone who worked on this game to look me in the eye and tell me that enemy decisions are indeed random. Bosses always seem to roll reinforcements when they need them, and never do when they don't. Enemies basically just seem to do the optimal thing every round - which means the whole 5 seconds you have to watch each enemies' slot every turn is doubly lame.
5. Since your slots are randomized every turn, really the whole "slot machine" mechanic is revealed to be totally superfluous. Seems like it's only there for the singular purpose of randomizing jackpots, which are again obviously not determined truly randomly, since you never get them twice in a few turns, almost like they are deliberately spaced out, removing my confidence in any of the randomness, which is this game's selling point!
6. Abilities are all really samey, most classes play like many others, everyone's super move comes down to "do damage X number of times to Y number of enemies" except for a few characters. Items don't really do anything interesting, they give very small buffs and influence your stats slightly, but there is so much room here for items to do interesting stuff like influencing your slot rolls or adding (the somehow only available on one single character) wildcards to your slots.
7. The final boss is total horseshit. The combat is tuned with the sole purpose of taking your abilities away, you know those abilities you just spent the entire run developing? Yeah they're basically worthless in the final battle. Still, I beat him on the second try; the combat was more frustrating than tactically challenging.
8. $15? Get outta here this game should have been less than $10, tops.
I got a few hours of fun out of it, I might return to it from time to time, but I'm not sure it was worth it for me.
👍 : 18 |
😃 : 3
Negative