Redgar: The Space Viking Reviews
An action-packed, story-driven top-down shooter with vibrant pixel graphics and a pumping soundtrack. Fight your way through hallways of castlelike spaceships, neon lit alleys and futuristic medieval fortifications using an array of powerful weapons and special devices.
App ID | 1900890 |
App Type | GAME |
Developers | Kamara Creations |
Publishers | Bonus Stage Publishing |
Categories | Single-player, Steam Achievements, Full controller support |
Genres | Indie, Action |
Release Date | 7 Nov, 2023 |
Platforms | Windows |
Supported Languages | English |
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22 Total Reviews
22 Positive Reviews
0 Negative Reviews
Negative Score
Redgar: The Space Viking has garnered a total of 22 reviews, with 22 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
1543 minutes
A "hotlike", with some quality of life improvements when compared to Hotline Miamis, but on the other hand some parts that arent as polished 7,5/10
👍 : 6 |
😃 : 0
Positive
Playtime:
194 minutes
Super fun, fast-paced, and challenging!
If you like the gameplay of Hotline Miami, this will be right up your alley.
I really enjoyed the switchable special skill mechanic, too.
👍 : 4 |
😃 : 0
Positive
Playtime:
1803 minutes
I really enjoyed Redgar. I haven't played a top-down shooter since GTA1 and 2, so it was very challenging at first.
The gameplay is very smooth, fluid, and fast-paced. You will die a lot until you start to the understand enemies' behaviour and alert sensitivity. Enemies can even become alerted to your presence if you're not careful when changing weapons. But they won't just start mindlessly running at you - they'll stop to pick up a weapon before engaging.
Fortunately, between all the melee weapons and firearms, you have a fairly wide arsenal to choose from. You also have abilities you can pick up (only one at a time), which let you choose what style you want to use. The short-range transporter and cloak were personal favorites - although firing while cloaked just feels worng (I blame Star Trek for this).
I loved the music. It's exciting and heart-pumping, which suits the action quite nicely. It compliments the game without being a distraction.
I did encounter a couple of game-breaking bugs - one of which was at the final boss fight. Though to his credit, the developer resolved the issue as soon as he was made aware.
In the end, the game is just simple and fun. The story and characters are quirky, humorous, and a bit over-the-top, but it all works. I can easily see myself going back to this game from time to time.
👍 : 5 |
😃 : 0
Positive
Playtime:
580 minutes
Well.. well.. well this game came out of nowhere, it's like Hotline Miami 2.5 but in space with few new abilities and quality of life improvements. I won't spoil them, play the game and enjoy it's a nice experience.
8/10
👍 : 4 |
😃 : 0
Positive
Playtime:
788 minutes
The music, art and the gameplay bring this action packed space viking game together extremely well. The combat feels fluid and you have multiple ways of tackling every room full of enemies, be it using high tech plasma crossbow all the way of wielding massive battle axe, cutting down anyone who dares to stand in your way.
+ Gameplay, it feels super fluid. Getting in the rhythm of the game takes only moments
+ The game art and levels are beautifully crafted to bring you that nostalgic old shoot em up feeling
+ Soundtrack keeps the tempo up and fit levels well
+ This one runs even on potato.
If you like top down shoot em up games give this one a try!
See you in Plasma Sauna, bring the space mead!
👍 : 9 |
😃 : 0
Positive
Playtime:
593 minutes
Solid fun, definitely recommended. Took me about nine hours to finish on Hard, which I think is the difficulty level one should pick. The game can be quite tricky and unforgiving at times, but none of the levels are impossibly difficult. Often you can come up with a slightly cheesy strategy to handle a situation, but even then it takes a bit of effort to find one. There's a nice selection of weapons and items available, and although I quickly came to favor specific ones (not necessarily because they're the most efficient), the levels are set up so that you actually want to utilize a variety of items.
I really liked the atmosphere: Redgar looks and especially sounds great. I feel like the setting, which is certainly interesting - vikings! in space! - could have been leveraged a bit more, but at least there's an explanation for the plasma-horned helmet. It's not exactly the kind of game you play for the story, anyways. Some bugs and slightly odd design choices are included in the package, but overall Redgar is a good pick if you're looking for some fast-paced cerebral action.
👍 : 7 |
😃 : 0
Positive
Playtime:
6492 minutes
This game is a masterpiece from Finland. It follows the Hotline Miami style of play while maintaining a unique design. You can proceed the way you want using special abilities and various weapons.
👍 : 3 |
😃 : 0
Positive
Playtime:
2772 minutes
I've only played on the easy difficulty so far. I still had to learn how to combine power-ups and weapons effectively. This game keeps giving me this 'just one more try, this time I'll make it' feeling, even after countless deaths.
👍 : 9 |
😃 : 1
Positive
Playtime:
103 minutes
[i] My Experience [/i]
For the longest time, I was always on the lookout for another top-down shooter to recapture the magic I felt when first playing 2012's [b]Hotline Miami[/b]. And to be honest, [b]Redgar: The Space Viking[/b] does a fantastic job of fitting the bill.
Although some of the fired laser projectiles move a little slowly for my tastes when compared to the bullets and shells in [b]Hotline Miami[/b], I much prefer the "special devices" in [b]Redgar[/b] to [b]Hotline[/b]'s masks. One of the device abilities refills ammo in your weapons (and can be activated over and over), one slows time, and one even reflects projectiles back at your enemies (there are others that I won't detail here). These device abilities truly shake things up and add something new to the formula rather than simply trying to match [b]Hotline[/b]'s adrenaline-fueled action. Additionally, you can switch between multiple abilities in a single level rather than just rocking whatever mask you picked at the beginning (like in [b]Hotline[/b]). When you come upon a "special device," you can activate it to equip the ability it contained. If you already had an ability equipped, your previous ability will then be stored in the device. In this way, you can bounce back and forth between abilties as you find them most useful in the course of a level. Of course [b]Redgar[/b]'s music can't match [b]Hotline[/b]'s, but what game really can?
I played to the beginning of Chapter 10 before deciding that I'd had enough (there are 15 chapters overall). I may not be the glutton for punishment that I once was when it came to conquering these twitchy quick kill/quick death shooters. To be clear though, I think this has more to do with my evolving tastes than any real missteps by the game. In the decade since I played [b]Hotline Miami[/b], I've had a lot of fun seeing what else has emerged in the top-down shooter space. There was a lot of room for innovation that might not have been immediately apparent. If you haven't before, give [b]Jydge[/b] a try - it was probably my favorite of those I played.
Either way, if it's been a while and you're looking to scratch that [b]Hotline[/b] itch, give Redgar a try. He may not be "Jacket," but he can definitely hack it.
👍 : 8 |
😃 : 0
Positive
Playtime:
402 minutes
The soundtrack is a head-banging masterpiece 😄
I haven't completed the game when writing this, but just wanted to say I'm loving most of it so far. Would like some additions though, like the option to play in windowed mode for example.
Positive:
+ seems to have the parts I liked in Hotline Miami included
+ dialogue made me laugh
+ soundtrack
+ hard difficulty available right away
+ AI tries to dodge bullets
Negative:
- no windowed mode (don't know if this can be forced via graphics card) edit: this was added in patch! <3
- tutorial doesn't seem to cover some of the mechanics
- game opened on wrong monitor. Had to manually change it to primary using shift + windows + arrow (left or right) keys to move the game to the desired monitor.
Overall score is:
8/10
👍 : 12 |
😃 : 0
Positive