ALAN-13 Reformation Reviews

An isometric puzzle game, that makes you think like a programmer.
App ID1888130
App TypeGAME
Developers
Publishers smithandcherryapps
Categories Single-player, Steam Achievements
Genres Casual, Indie, Strategy
Release Date11 May, 2022
Platforms Windows
Supported Languages English, Simplified Chinese, French, Italian, Hungarian, Russian, Polish

ALAN-13 Reformation
1 Total Reviews
1 Positive Reviews
0 Negative Reviews
Negative Score

ALAN-13 Reformation has garnered a total of 1 reviews, with 1 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 278 minutes
I like the game but in it's current state there are too many bugs with visuals and logic elements. The visual glitches aren't really a deal beaker for me, just something you should be aware of when trying to debug by watching the robot. Trains run on their own schedule, regardless if gate up/down. Doesn't seem to hurt the robot even if it runs it over. Gates and Indicators become misaligned. Gates seem be behave as expected but the indicator will randomly flashes green or red for a split second while the gates state never actually changed. For the logic elements the store memory blocks do not work. Sometimes they do but it's hit and miss. You must use a calculator to reliably store a value instead. A repeater under a repeater will still execute a loop one time even after the count has reached zero. There were more examples but it was early game and i just came up with alternative solutions instead of figuring out what block was failing. Initially just though it was a flaw in my logic design and moved on. Now it's later game and solutions are getting complex and working around the issues is not exactly the challenge i want to play to solve The final nail in the coffin for me is that the game crashes while doing nothing. Just sitting there studying my design or even paused at the menu, the game will just go white and close. No error, just gone.
👍 : 0 | 😃 : 0
Negative
Playtime: 653 minutes
A charming and challenging game so far (lvl 15). A bit more explanation of how the various components work would have helped, but so far I've been able to "learn by doing".
👍 : 0 | 😃 : 0
Positive
Playtime: 574 minutes
It's not easy. "We choose to go to the Venus in this decade and do the other things, not because they are easy, but because they are hard..." I'm enjoying so far, nevertheless.
👍 : 8 | 😃 : 1
Positive
Playtime: 160 minutes
It's a fun little puzzle game with an unique style, (not the usual unity asset flip.) As you progress through the levels it starts resembling to actual programming without having to worry about syntax and nasty exceptions, so only the fun part of the process.
👍 : 4 | 😃 : 0
Positive
Playtime: 108 minutes
This game has too many issues, so I cannot recommend it at all. The UI has many issues and clunky interactions, such as being unable to type spaces for component names (because it closes the menu) or underscores and other characters (for no reason). Further, general menu navigation is slow and painful, and there appears to be a lot of issues with the resolution and quality of certain assets. The actual UI for creating and managing solutions requires significant polish. And it doesn't give you any hints as for how to achieve optimal solutions on each level (which is required to unlock later levels in the game). I love the genre, so I was more than willing to look past all that, however... Levels 11 and 12 are where I really called it on trying to see this game through to the end. These levels introduce obstacles that are randomised each time you play, which is fine, because that's what this type of game is about: creating adaptive solutions. These random elements function as hazards. When functioning as hazards, they play animations. The issue is that these animations are completely disconnected from the game speed, so running a simulation at 1x speed can have completely different outcomes to running the same simulation at 4x speed. As a result, the only way I could pass level 11 was to actually run the simulation at varying speeds, to babysit my robots to avoid the obstacles... That's what the programming is meant to do! And then, another major problem that both these levels had was... It was never actually explained how the hazards work. On these levels, you're supposed to program the robot to detect the color of a light. The light is tied to the presence of several hazards. However, it's not explained even remotely what the colors of the light mean. They appear to fluctuate randomly, with minimal connection to the actual state of the hazard, producing completely inconsistent results from run to run. And I can't preview or observe the hazards in motion because they don't operate unless there's a robot actually doing something. Add to it that the hazards and the lights appear to change far more rapidly than the robot can detect or respond to, and you're left feeling completely helpless, with no idea how to actually solve the problem. I spent a good 20 minutes on each of these levels, where I had spent no more than 10 minutes per level up to this point. After barely finishing level 11, and not being able to make a lick of progress son level 12, I had to quit the game. It is not fair, and it is not fun.
👍 : 2 | 😃 : 0
Negative
Playtime: 208 minutes
Fun concept, some nice intro to programming with some decently complex levels. Shame it's so short, but overall still worth it.
👍 : 4 | 😃 : 0
Positive
Playtime: 2378 minutes
This is a very nice game to teach programming to kids. They can learn about sequences, loops, etc... in a visual way. No typing needed, everything can be done with a mouse.
👍 : 6 | 😃 : 0
Positive
Playtime: 845 minutes
It's a challenging game, especially after a few levels. At first, there are tutorials to get to know the game mechanics, but it gets harder and you must take time to think about the solutions. I recommend this , if you're interested in programming though, because to do that, you also have to think hard ;)
👍 : 17 | 😃 : 1
Positive
Playtime: 893 minutes
Initially, I had a wall of complaints about lack of Qol features in the game which made it awkward to play (which, admittedly, didn't stop me from completing the game). However, the developer has been amazingly responsive to feedback, and actually fixed the absolute majority of them. Can definitely see myself coming back to this if there is ever a content expansion now.
👍 : 15 | 😃 : 0
Positive
Playtime: 108 minutes
Found the dev bitching on 9gag that no one had redeemed his free keys. I'm happy to pay full price, we need to support indie devs. It's a cool puzzle game, I bet the dev is a fan of Boolean logic. In an industry full of publicly traded behemots that are too afraid to innovate or risk angering investors, our last beacon of creativity are indie devs. Take my money and my upvote
👍 : 64 | 😃 : 0
Positive
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