Another Crab's Treasure
Charts
215

Players in Game

16 158 😀     981 😒
91,92%

Rating

$29.99

Another Crab's Treasure Steam Charts & Stats

In a vibrant undersea kingdom on the verge of collapse, a hermit crab embarks on a treasure hunt to buy back his repossessed shell. The second game from AGGRO CRAB.
App ID1887840
App TypeGAME
Developers
Publishers Aggro Crab
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support
Genres Indie, Action, Adventure
Release Date2024
Platforms Windows
Supported Languages Portuguese - Brazil, French, Italian, German, Simplified Chinese, Japanese, Russian, English, Korean, Spanish - Latin America

Another Crab's Treasure
215 Players in Game
4 715 All-Time Peak
91,92 Rating

Steam Charts

Another Crab's Treasure
215 Players in Game
4 715 All-Time Peak
91,92 Rating

At the moment, Another Crab's Treasure has 215 players actively in-game. This is 0% lower than its all-time peak of 4 414.


Another Crab's Treasure Player Count

Another Crab's Treasure monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.

Month Average Players Change
2026-01 257 -17.7%
2025-12 313 +38.06%
2025-11 226 +86.54%
2025-10 121 -41.28%
2025-09 207 +22.39%
2025-08 169 -32.46%
2025-07 250 +37.83%
2025-06 181 -43.58%
2025-05 322 -24.89%
2025-04 428 +80.12%
2025-03 238 -7.22%
2025-02 256 -13.58%
2025-01 297 -36.66%
2024-12 468 +195.97%
2024-11 158 +4.07%
2024-10 152 -49.81%
2024-09 303 -12.84%
2024-08 347 -51.54%
2024-07 718 -18.77%
2024-06 883 -60.31%
2024-05 2227 0%

Another Crab's Treasure
17 139 Total Reviews
16 158 Positive Reviews
981 Negative Reviews
Very Positive Score

Another Crab's Treasure has garnered a total of 17 139 reviews, with 16 158 positive reviews and 981 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Another Crab's Treasure over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 1564 minutes
A game with an overwhelming amount of charm- The attention to detail on every single object in this game was astounding. I felt like every area had something I could point to and laugh at. The combat felt sluggish at first however, you eventually get used to it. The game isn't hard by any means I was able to brute force my way through the bosses with my build. 7/10
👍 : 0 | 😃 : 0
Positive
Playtime: 335 minutes
A fun and original twist to the souls-like genre, which is usually a very gloomy genre. I have an overall great time playing this game and the story is hilarious
👍 : 0 | 😃 : 0
Positive
Playtime: 1673 minutes
Lovely game through and through. The mechanics are original, there are no badly designed map areas, and both characters and world have personality for days. The messaging in the story is quite heavy-handed compared to Going Under and not as well executed, but that aside I really can't think of any flaws. Absolutely brilliant.
👍 : 0 | 😃 : 0
Positive
Playtime: 2266 minutes
I am by no means a ‘souls’ master. I haven’t even played all the games in the series that gives the “”””””GENRE””””””” its name, but I can say that Another Crab’s Treasure may be my favorite. As I grow more experienced, and let's be real, more cynical in regards to games, one thing I continuously value is the feeling of real adventure. When I was a kid my experiences were so limited I often came away from games feeling like a whole extra life was crammed into the runtime. Being able to look back and simply marvel at how far away the beginning of the experience felt from where you ended up. Its a much rarer feeling for me now but its still the one I value most. Another Crab’s Treasure is not the deepest (no pun intended) mechanically or the most dramatic narrative but it is adventurous. You are krill, a little hermit crab that is fighting the greatest threat in the land, taxes. Yes, the first of many jokes in this game is that the inciting incident centers around you losing your shell to a tax collector. After a little tutoiralizing you get your main weapon, the fork and are let loose on this world. This game is in a lot of ways a simplified version of a souls-like, but in that simplicity there is still a lot to work with. You only have the one weapon, but it can be upgraded and additional moves can be learned from the skill tree. There are a lot less attributes to spec into but the ones that are there are a lot more impactful and will gate off what you can and can’t use. It's got plenty of its own ideas tho. The shell mechanic is the obvious one with each shell having different stats and spells associated with them. A nice surprise was all the movement mechanics in this game. The souls series didn’t have a proper jump until 2019 so imagine how delighted I was to find that this game has a not insignificant focus on 3d platforming, with a jump, a swim, shell rolling and grapple(fish) hooks. In general its just a lot smoother of an experience for someone that is as gamerly challenged as myself. I did have an easier time with this game but if that's a turn off for you just download a complete file and jump in to new game plus. Turn what is typically a victory lap in souls games into a sadistic challenge run. Get your teeth kicked in by a new joke boss right outside of the tutorial for 40 min of your second stream ever. This game has a lot to offer and what I appreciated about it most is that it doesn’t suggest its full scope until you are a good way thru and quite comfortable with the game already. And even then it has a number of tricks to make the experience cascade over itself until you reach an insurmountable climax. This game just kept going and every time it did it was a delightful surprise.
👍 : 0 | 😃 : 0
Positive
Playtime: 335 minutes
There are some good ideas, but in general the game is unremarkable.
👍 : 3 | 😃 : 0
Negative
Playtime: 3023 minutes
Fun and solid Soulslike with a unique idea. Combat feels good, the shell system is cool, and the world has its own charm. Not perfect though. Camera can be annoying sometimes, combat gets a bit repetitive, and most of the dialogue is text-only with very limited voice acting, which really hurts immersion. Still a fun experience overall and worth playing if you like Soulslikes.
👍 : 3 | 😃 : 0
Positive
Playtime: 1204 minutes
[b] Early Game: 8.0/10; Mid Game: 5.5/10; Late Game: 4.0/10 [/b] It feels exactly like those cheap, poorly made platformers I played on the PS2 over 20 years ago. While it undeniably has unique creative elements, as a Souls-like game—or even as a basic action-adventure title—I don't think it passes muster. And as of 2026, it still has bugs that impact the gameplay experience. Strictly speaking, I'd argue this game barely qualifies as a Souls-like, as it only scratches the surface of the Souls series' core mechanics. Beyond that, both its gameplay and narrative execution feel rather shoddy. Crucially, from the mid-game onwards, it essentially devolves into a platformer filled with clunky jumps and tedious puzzle-solving. Attacking enemies yields minimal rewards, causing many players—myself included—to largely abandon combat, opting instead to sprint through maps. This removes the drive and joy of exploration. Worse still, the game offers zero incentive to start a second run: it's overrun with spawned enemies, filled with negative feedback loops, and brimming with malice, leaving players utterly unmotivated. Even Dark Souls 2's third playthrough wasn't this extreme, and NIOH 1 and NIOH 2's fourth runs likely weren't this absurd. Looking at actual data, as of writing this review, only 3.9% of players have unlocked the “Achievement obtainable shortly after starting NG+.” Moreover, many players likely uninstalled after merely completing achievements, never fully replaying the game. Meanwhile, Dark Souls 3 boasts a full 5.0% of players who have “unlocked all achievements.” This signifies that these players have completed at least three full playthroughs from start to finish, while also securing every remaining achievement. This alone speaks volumes. Evaluating it purely as an action-adventure game, its flaws are equally glaring: While the combat mechanics aren't outright terrible, they're far from good; Map design is poor, with low scene recognition and tedious exploration routes that easily dampen players' desire to discover new areas; Numerical balance is abysmal—the fact that developers embedded a cheat engine (euphemistically called “Assist Mode”) speaks volumes, revealing they acknowledge this flaw and resort to this lazy fix to appease players; Monster variety is too limited, making combat increasingly monotonous and uninteresting as the game progresses; The overall lack of positive player feedback makes it hard to sustain enthusiasm and motivation; the protagonist's poor mobility and slightly clunky controls make many platforming sections frustratingly tedious. Even the well-designed final map struggles to inspire exploration or parkour-style movement. Regarding the story, I dislike the game's clichéd narrative techniques and plot devices, and I'm not fond of the so-called “values” it attempts to convey. But what I dislike most are all the NPCs in this game—and I mean all of them, including the protagonist. Every single character in this game is self-absorbed, selfish, and oddly eccentric, making it incredibly difficult for players to connect with or empathize with them. Honestly, in my opinion, not a single NPC in this game is likable. The essence of Souls series NPCs has never been about how cryptic their dialogue is or how bizarre their personalities are. It lies in the human beauty and ugliness, the good and evil, that emerge when ordinary individuals struggle against overwhelming fate and the tide of history, each fighting for their own convictions. That's the true heart of the Souls series. This crab game hasn't learned a single thing from that essence. In summary, this is the worst Souls-like game I've played in a long time, and arguably the worst action-adventure game overall. I only managed to endure it long enough to quickly unlock all achievements before uninstalling it. Of course, it should be noted that the above is solely my personal opinion and perspective. Therefore, I also recommend that interested players purchase it and try it for themselves first, using the 2-hour refund window to determine whether this game suits them. If you find it enjoyable, I sincerely hope you can savor the fun it offers; if not, simply request a refund. By the way, the game's theme song The Mess I Made is actually quite good. I even bought the OST specifically for this track. It's the sole highlight of the entire game in my opinion—the thing that moved me and felt the most heartwarming. In other words, I don't recommend the game itself, but I highly recommend this song ;D
👍 : 5 | 😃 : 1
Negative
Playtime: 1857 minutes
This game is a massive disappointment, I was really hoping that it would live up to the praise I kept hearing about it online but after playing it I am very let down by what it has to offer. First the positives: The artstyle is colourful and pretty nice, it stands out really well among the other soulslikes in the genre, the character designs are fun and creative and the voice acting is pretty well done, the first act as I'll call it is genuinely the best part (from the start all the way up to the Duchess fight) everything is nice and simple with the bosses being really enjoyable, trying to beat the first boss with 0 upgrades was really fun for some reason like you would assume that having no shell and no stowaway's would make it irritating but somehow it's my favourite part of the whole experience. Unfortunately that's about where the positives end. The negatives: Movement is clunky and unresponsive and platforming sections tend to be a pain because of this, combat is slow and repetitive, I noticed that the further into the game I was the worse every aspect from the bosses to the level design got, the camera is genuinely terrible and for whatever reason you can clip it through things to see through walls, enemy's and bosses animations would sometimes break and they would be moving around completely frozen or would just walk of platforms and kill themselves for no reason, walls seem to be a complete suggestion since you and enemies can just hit each-other through them with no issue, I would sometimes get caught on weird map geometry while in the "falling" state meaning I was softlocked and had to restart, I would sometimes jump onto a platform and get smacked off of it by nothing at all, during one bossfight the boss would use ground shockwave attacks but they became invisble for some reason and could still damage me so I was basically screwed, on two separate occasions after I fell into the abyss and took damage I would keep respawning under the map and then I would fall again causing me to get softlocked, the graphics and textures are really blurry or low quality for some reason and look like a ps3 game from 15 years ago if you look at them for more than a second even though I was playing on the highest settings, the game is super laggy at times and I would rarely stay at 60fps because every camera turn would halve the framerate (I have the correct system requirements to run it and I even played it on a much more powerful pc to check and nothing improved so it has to be the game's fault, this is also weird considering the visuals are kinda crappy so I would assume it wouldn't run so bad but I'm not a game designer so idk how it works) I will be honest and say that after 12 bossfights and 25 hours I gave up and turned on easy mode to finish the rest of the game because my biggest annoyance is the balancing. This game has the most frustratingly infuriating difficulty I've ever experienced in a video game. I'd consider myself a very determined and patient person when it comes to hard games but for some reason on hard mode (the game's default game mode) almost every enemy and literally every single boss I faced would halve my hp with every, single, hit I took. in the early game I thought to myself "dang this is pretty difficult but so far I've been doing ok, I'm sure that after I upgrade my guy a bit I'll start tanking damage better :)". but no I was sorely mistaken, like most video games the further in you are the stronger bad guys become, but unfortunately that meant that the further I got in this game the bosses would scale with my progression and continue to 2 shot me, It doesn't help that every boss has a grab attack that's a one shot kill if you get caught and the shoddy controls paired with almost 0 I-frames meant I would get wombo combo'ed on multiple occasions, This also made learning bossfights way harder because I would often not know how to avoid an attack and spend multiple attempts just learning how to not die because one wrong move and It's all over. It's a really shame that this game is in this sorry state because I can tell that the devs put a ton of time and heart into it, there are so many little easter eggs and jokes hidden about that got a great laugh out of me, then I would remember what game I'm playing and continue to frown :( I grant this game a generous 3/10 the maid outfit is no joke the best aspect of the game, making up 1/3rd of my final score, the other 2 go to Nephro for the great voice acting and the Royal Shellspiltter for being the best boss, everything else kinda stinks tho.
👍 : 7 | 😃 : 1
Negative
Playtime: 1359 minutes
Have you ever wondered how Dark Souls and SpongeBob combined together would look like? Well, probably something like Another Crab’s Treasure. At least that’s how it looked to me, and that’s why I bought it. How did it turn out? You’re about to find out soon — but first, let me introduce you to this game’s story. [b]Story[/b] You play as a hermit crab named Krill. Krill is a chill crab who doesn’t need much to be happy. All he needs is his shell and a quiet place without a single soul, where he can spend his days resting and not doing a single thing. However, things are about to get really complicated for him. One day, Krill decided to come out of his shell to get some food, but as soon as he got out, a loan shark took his shell and demanded payment — payment for living rent-free on someone else’s land. Krill has been living like this his whole life without a single thought about money or paying for something. All he knew was how to sleep and eat. He tried to pay rent with all the food he had, but soon learned that the only currency is microplastic, which he had never heard of. So the shark decided to leave with his shell. Since Krill had nowhere to live, he had no choice but to follow him and get his home back, no matter what. In this ultimate quest, Krill learns about the ugly world that everyone lives in — a world ruled by the wealthy, full of greed, slavery, and crabs that have completely given up on life. It is, in many ways, a representation of our reality. All we do is work to be able to pay the bills so we have a place to sleep. We made up our currency just like the crabs did, and we also try to make as much of it as we can. And for what? For a better future? And what is this better future? For many, it’s only about making more money. Often, those are the people who overlook how their actions affect other people — or worse, how they affect the place we live in. Another Crab’s Treasure is about all of that and much more. I don’t want to spoil more than that, but somehow this game’s story heavily resonated with me. [b]Presentation[/b] The whole ocean is covered in trash. It is a sad sight to see, but seeing how the fish make use of it also makes it very interesting. The location that stood out to me the most was probably New Carcinia. It is a big town divided into two districts. The upper level is a place where all the rich crabs live. They all have solid houses made out of whiskey bottles or wine bottles. This is also the first part of the town shown to the player, and it gives off the impression that the ocean really enjoys all the trash and has turned it into something beautiful. But as soon as you look down from the upper district, you’ll see the sad, hidden reality of this town. Houses made out of cardboard that barely stand still. Crabs without their homes, completely burned out and overworked. The city stood out to me so much that I visited every NPC and talked to them. But don’t worry — it’s not only the city that looks this good. Every location is beautiful in its own way, full of contrasts. [b]Gameplay[/b] I found the gameplay to be really rewarding. At first, I struggled to kill even the weakest enemies. I wasn’t used to the roll and charged attack mechanics, but once I got the hang of them, it became a walk in the park. The levels are really well done, and there wasn’t a single area that I hated. In fact, I often found myself coming back to previous locations just to see if I had missed something. Thankfully, there isn’t much backtracking if you really explore the level the first time you enter it. Because of that, the whole playthrough felt pretty linear, with a clear path ahead. There are three different builds that you can play. A mage build that uses the special abilities of each shell, a pure attack power build (which is the one I used), and a tank build that focuses on parrying, I think. You’ll stumble across a Moon Snail who will teach you many different skills, but don’t worry too much about which ones to pick, because eventually you’ll be able to unlock every single one. The only important choice you’ll have to make is how you level up your stats. I leveled up pretty much only attack power, and later in the game, I was able to kill many bosses in just a few hits. That made the game fairly easy, even on hard difficulty. [b]Bosses[/b] One of the most important aspects of a soulslike game is the bosses, and they were really fun. Every attack was very clear — I never had an issue where I couldn’t see what the boss was doing. The fights were challenging, but never to the point where I felt like a piece of crap. The developers had players who get mad easily in mind, so if you ever struggle so hard that you can’t see yourself beating a boss, you can whip out a gun and one-shot them. I would say that this game is a really good introduction to the whole genre for those who are too afraid to jump straight into Dark Souls. Although I would have preferred a bit more challenge, I think I just ended up with a build that was too powerful. I often killed bosses on my first or second try. What made every boss fight epic, though, was the music. [b]Sounds[/b] The sound effects and soundtrack were peak. I was always hyped for a new boss fight just to hear the music. The tracks are incredibly energetic, often featuring heavy distortion that really gets your blood pumping. Every big hit also comes with heavily distorted 808s, so they hit HARD. The sound design alongside the soundtrack is just perfect. [b]Technical State[/b] Everything about this game was perfect — except for one thing that completely ruined my mood the whole time. The game was crashing constantly. It took me around 20 hours to finish the game, and I can’t even count how many times it froze and forced me to restart. I know for sure that this had nothing to do with my PC, because I was perfectly able to play through The Last of Us Part II without a single crash. This game was constantly using about half of my GPU and CPU, so it wasn’t caused by overheating or anything like that. I tried to look for a fix but wasn’t able to find any. So if you have an RTX 3060 GPU like me, you might want to skip this game. I only pushed through because I REALLY enjoyed it. [b]Final Thoughts[/b] In the end, I had a really hard time rating this game. It fit me perfectly, and I loved every second of it, but the technical state was horrendous for me. I don’t know how it runs for you guys, but if it crashes even once for you, I’d probably refund it — because in the endgame, it got a whole lot worse. I would give it a 5/5 if it weren’t for the crashes, but I can’t overlook them.
👍 : 10 | 😃 : 0
Positive
Playtime: 321 minutes
This game proves that you can make a parody that is still an above-average game and not just spoofing the genre. Charm oozes from the story and even textboxes in the game—and while it's no Elden Ring in terms of complexity and fluidity, the action and exploration in this humorous soulslike are very decent. Unfortunately, it lost me completely in the very first big town. Such games are not made for long peaceful patches with dozens of characters—I just couldn't find the tempo once it has been lost. But the game is still so charming, it gets a thumbs up, and I can easily recommend it to everyone who will be a bit more patient with it.
👍 : 28 | 😃 : 3
Positive

Another Crab's Treasure Steam Achievements

Another Crab's Treasure offers players a rich tapestry of challenges, with a total of 32 achievements to unlock. These achievements span a variety of in-game activities, encouraging exploration, skill development, and strategic mastery. Unlocking these achievements provides not only a rewarding experience but also a deeper engagement with the game's content.

Captain of the Guard
Tyrant of Slacktide
Polluted Platoon Pathfinder
Diseased Lichenthrope
Intimidation Crab
Grovekeeper
The Consortium
The Ravenous
The Accumulator
Venture Crabitalist
The False Moon
Crab Hunter
The Bleached King
Avatar of Waste
Camtscha, Reborn
Path of the True Crab

Unlock all skills on the Path of The True Crab.

Path of the Predator

Unlock all skills on the Path of The Predator.

Path of the Hermit

Unlock all skills on the Path of The Hermit.

Make it Shine

Fully upgrade Kril's fork.

In Good Claws

Purchase some insurance.

You fell off

Fall off a cliff.

This Kills The Crab

Shoot a crab with a gun.

The Hunt Begins!

Start the treasure hunt.

Royal Shellsplitter
Curdled Carbonara Connoisseur
Scuttling Sludge Steamroller
Finishing What I Started
Ceviche Sisters
Shellslike
Shell Seeker

Try on every shell in the game.

Well Adapted
The Ocean's Agony

Another Crab's Treasure Screenshots

View the gallery of screenshots from Another Crab's Treasure. These images showcase key moments and graphics of the game.


Another Crab's Treasure Minimum PC System Requirements

Minimum:
  • OS: Windows 10 or newer
  • Processor: 2.5 GHz or faster
  • Memory: 4 GB RAM
  • DirectX: Version 10
  • Storage: 2 GB available space

Another Crab's Treasure has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.


Another Crab's Treasure Videos

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Another Crab's Treasure Latest News & Patches

This game has received a total of 15 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.

Patch Notes v0.10.60.8
Date: 2023-10-04 01:49:20
Do all Crabs go to Crab Heaven?
👍 : 38 | 👎 : 1
Patch Notes 0.10.60.9
Date: 2023-10-05 21:05:35
*slaps computer* PATCHES
👍 : 43 | 👎 : 1
PATCH NOTES 0.10.60.11
Date: 2023-10-07 01:40:15
👍 : 47 | 👎 : 1
PATCH NOTES v1.0.100.6
Date: 2024-04-27 00:42:07
👍 : 295 | 👎 : 3
HOTFIX v1.0.100.7
Date: 2024-04-28 02:11:51
👍 : 242 | 👎 : 3





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