Horror In Valkeala Reviews
Solve puzzles and mysteries and try find hidden Valkeala logo at this Fps horror puzzle
App ID | 1886850 |
App Type | GAME |
Developers | Tero Lunkka, Valkeala Software |
Publishers | Tero Lunkka |
Categories | Single-player, Steam Achievements |
Genres | Indie, Simulation |
Release Date | 3 Mar, 2022 |
Platforms | Windows |
Supported Languages | English |

15 Total Reviews
8 Positive Reviews
7 Negative Reviews
Mixed Score
Horror In Valkeala has garnered a total of 15 reviews, with 8 positive reviews and 7 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Horror In Valkeala over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
5 minutes
Too loud and no settings option😂
👍 : 7 |
😃 : 0
Negative
Playtime:
10 minutes
My ears are bleeding big time and I think I am going to rub my eyes with a steel brush. Working as a paramedic for several years now and never experienced something as horrifying or disturbing like this.
👍 : 1 |
😃 : 3
Negative
Playtime:
162 minutes
I need bleach for my Eyes and Ears.
The game runs at a steady 10-12 FPS, no settings, the audio will make your Ears bleed (even when lowered to like 1% in Windows). Just don't use Headphone or Speakers.
I personally had to search for keys quite a bit to get progress since they keys did blend in with the normal textures making them near impossible to see unless you are literally standing on top of them and even then some are hard to see.
I really don't understand how you can release such a game? at least the Dev could have implemented some settings for Audio (you know people complain about it) and try to do some performance work.
I will never understand how Devs release a game running at 10ish FPS.
I don't really have anythign postive to say... maybe that the game has an ending?
Anyway, stay far away from this game unless you want too 100% it, then be my guest.
👍 : 10 |
😃 : 1
Negative
Playtime:
77 minutes
Why do they say it's very scary? No, it just killed all my neural cells and now I'm afraid to look out the window..... But all in all it's fine. The game is not scary....
👍 : 0 |
😃 : 1
Positive
Playtime:
248 minutes
If you wanted to get a lot of emotions from the gameplay, then this game is for you!
Fantastic gameplay will not let you get bored.
I played for about 4 hours, but I want more and more!
I did not find any bugs in the game, a nice and understandable menu.
I advised the game to a friend, my friend also liked it)
If you have any doubts whether to buy the game or not? Buy it!! You won't regret it!!
10/10
👍 : 2 |
😃 : 3
Positive
Playtime:
121 minutes
Hey,
the game is very interesting in the game is a very large location, there are all sorts of interesting puzzles
Well, it's a pity that you can not turn down the sound, the graphics in the game are beautiful.
👍 : 1 |
😃 : 1
Positive
Playtime:
190 minutes
I believe this Filthy Frank clip summarizes it quite well:
https://youtu.be/1iTnkzdt1mw
( Does it have to be said that a Filthy Frank clip contains harsh language? )
Simply put, this game shouldn't have been released in its current state. It felt like someone was screwing around in Unity for a bit then decided to release that as a game (and charge for it on top of that).
The comments about the game running at 9 FPS are not wrong. This game appears to be rendered as one large room, so all of the particle effects from the ghosts chew up CPU time that they shouldn't. I'd encourage the developers to review item #4 on [url=https://www.toptal.com/unity-unity3d/top-unity-development-mistakes]this list[/url] as it covers what I think should've been done to improve the game's performance.
The game also appears to have had no QA performed on it before release. Even an indie game produced by a solo developer shouldn't have buildings, windows, trees, and other assets floating in the air. If this was supposed to be part of a "surreal aesthetic", the game should have communicated that better (such as by implying the player character is hallucinating or delusional).
You can clip through a decent number of walls and use the hills to bypass a fairly sizable section of the game. This may be a blessing in disguise, lol.
The last area has walls which contain unmodified placeholder textures. [url=https://imgur.com/a/VHYvSNJ]They still have the "Edit Texture" text[/url] on them.
The music is ludicrously loud and its volume cannot be adjusted. I don't believe there were any sound effects in the game, but for all I know they could've merely been overshadowed by the music.
The item descriptions seemed like they were copypasta from Wikipedia; I don't think any of them had any relevance to the plot.
The game forces the player to take damage in order to progress in certain areas. This isn't a great design, but is made worse by the fact that your healing items (painkillers) are limited & they only heal 20% health whereas hitting a ghost takes out 30%. On top of that, the game glitches in some areas and intermittently deals damage when interacting with objects that is not dealt during other playthroughs (this happens most often when "kicking" boulders).
Additionally, when the player is at low health (under 30%), the screen starts going dark & a film grain effect is added to it. This manages to lower the framerate even further (I once hit 2 FPS for a bit until I was able to heal).
The scaling on certain objects was very poor.
For example, the first door is a giant vault-like door, most of the doors are wider than a door normally would be, and some are very narrow (barely larger than the player character). Additionally, some doors swing open and clip through the player while others require to move out of their way in order to open them (and some just float out of the way).
Similarly, some tables would be a "normal size" (relative to the player character) and others would be oversized.
The gameplay is extremely boring. It's basically a Walking Simulator. The "enemies" are stationary objects which are only frustrating due to their oversized hitboxes & the aforementioned need to take damage from some of them in order to progress in a few areas (i.e. you need to jump over a few & they "hit" you when you hop over them).
My flashlight ran out toward the end of the game and, despite picking up two flashlights throughout the game, I was unable to swap to the other flashlights. The game is on the verge of being playable without the flashlight, but dark enough that it's still needed in certain areas. Notably, my inability to see the candle holders on the wall near the end left me in the second-to-last area for nearly 20 minutes until I gave up & found a guide on YouTube which illustrated where to go to activate the last door.
Rating: 0.5/10 as the game technically ran.
I'm not sure the game could be fixed in its current state. Needs a complete rewrite.
I got the game on sale for $0.49 and felt like that might've been too much. I don't want a refund [url=https://pics.me.me/savage-department-randy-speaking-mematic-net-hello-savagery-department-i-16130787.png]because clearly the developer needs that money to buy some courses on game development[/url].
👍 : 9 |
😃 : 1
Negative
Playtime:
43 minutes
the atmosphere is terrible, but the sharpness is too high, it prevents you from moving. Please add a settings section!
👍 : 6 |
😃 : 0
Positive
Playtime:
30 minutes
This isn't my first game from Tero Lunkka, and I'm surprised to see their horror work again after Skull Hunter.
In order, the first thing I became familiar with was the beginning of the story, which is about a hero forced to solve puzzles. Surprisingly, the game doesn't take the easy way out and doesn't try to scare you with sudden appearances or loud noises. The music and atmosphere are responsible for trying to scare you.
Even playing during the day, Tero Lunkka made me pause a couple of times to catch my breath.
The game ended in one breath, too bad it's short. I'm looking forward to the sequel.
👍 : 0 |
😃 : 1
Positive
Playtime:
61 minutes
This is a great, atmospheric game.
Quite a lot of very interesting incidents in this masterpiece. You can sit for hours and get stuck.
A bunch of different kinds of creatures that fascinate.
👍 : 0 |
😃 : 1
Positive