to a T is a 3D narrative adventure game developed by Keita Takahashi and the uvula team, with a strong focus on character, interaction, story and exploration.
58 Players in Game
101 All-Time Peak
81,66 Rating
Steam Charts
58 Players in Game
101 All-Time Peak
81,66 Rating
At the moment, to a T has 58 players actively in-game. This is 0% lower than its all-time peak of 101.
to a T Player Count
to a T monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.
Month |
Average Players |
Change |
2025-06 |
59 |
-7.54% |
2025-05 |
63 |
0% |
93 Total Reviews
86 Positive Reviews
7 Negative Reviews
Very Positive Score
to a T has garnered a total of 93 reviews, with 86 positive reviews and 7 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for to a T over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
382 minutes
Perfectly wonderful! I loved the art and the story. If you've played Keita Takahashi's other works (Katamari Damacy maybe being the most well known), you know what you're in for. If you're new, the game is quirky, fun, makes use of being a video game, and ultimately has a heart warming story. I'm so glad to have played through this! Note: the game does not support cloud saves. So you'll likely need to start and finish on the same device.
👍 : 6 |
😃 : 0
Positive
Playtime:
114 minutes
Look, you either love a Keita Takahashi game, or you don't get it at all. Which one do you think you are? Have you fed your inner child recently? Fostered your sense of whimsy? Have you practiced your T-pose lately? Laughed at a poop joke?
👍 : 24 |
😃 : 0
Positive
Playtime:
78 minutes
Great game. Please add Steam Cloud saves and a way to toggle/disable the halftone filter!
👍 : 6 |
😃 : 0
Positive
Playtime:
498 minutes
This is the kind of game you just buy and take for what it is. The story was such a nice touch that it supplanted the wacky mechanics, which I was not expecting. I was also not expecting to care about the characters, but even the merchants had room to be actual characters instead of just NPCs.
I felt let down by the performance and lack of cloud saves, but enjoyed my time playing through the story. I think it skewed for a younger audience (dog butt, I get it), but why fault it for that? The very much optional minigames (and there are a lot of them) are unhinged and brilliant madness that you will be bad at. As I mentioned in my [i]Wattam[/i] review, these Takahashi games are supposed to be a little frustrating to play and that's their gimmick: It's okay so long as you try your best because [i]you[/i] are the perfect shape.
👍 : 6 |
😃 : 0
Positive
Playtime:
406 minutes
Such a delightfully weird game. Can't say I loved everything about the story as it was both too predictable and all over the place, but man, I'm such a sucker for these silly characters. The gameplay ranged from mini-games to exploration, and while neither were super strong, I did end up having a good time with them. Not a ton of songs on the soundtrack, but the two main themes at the start and end of each episode are all-timers. Fluffy dog forever!
👍 : 6 |
😃 : 0
Positive
Playtime:
421 minutes
This game has a very, very sweet sentiment, but... it's often just not very fun. I don't think it needed the boldness of Katamari, but the whimsy is lost on a big chunk of this game. I really love elements of it - Giraffe and her song are extremely charming to me for instance - but other elements feel wildly mundane and repetitive to where I question if the targeted younger audience would even enjoy playing it.
The bigger issue that makes it hard to recommend comes from the very clunky navigation, bug issues, and optimization. I had multiple bugs that required me to quit out of the game entirely, and one instance where the game said it saved, but strangely did not save my story progress, just my money and purchases. Navigation in the game prioritizes a cinematic view over one that helps the player get a sense of direction. It was hard to know which way I was facing because the locked camera kept flipping around before crosswalks and in front of large structures. It leads to a game that's pretty to watch, but frustrating to play. Even when you're able to navigate the world, you are mostly greeted with collectable coins and shops rather than a town you can interact with and grow to love. If all the bugs and optimization were suddenly fixed overnight, I don't think that would "fix" the overall experience for me.
It's a shame, I think the reason many people find themselves writing a lot about this game is that there's enough good stuff there for people to SEE the vision, but not enough to really FEEL it. Despite it's issues, I can see the love poured into the game, but the issues are still harder to ignore when it comes to games that lean on player experience.
👍 : 9 |
😃 : 0
Negative
Playtime:
605 minutes
Pure Keiko Takahashi magic in a comparatively conventional form. A perfect tool to teach young kids about impairment as well introducing adults to the social model of disability. A surprising, touching, drily hilarious game. Worth a punt for sure.
👍 : 8 |
😃 : 0
Positive
Playtime:
383 minutes
A cute, short little story about celebrating differences.
👍 : 8 |
😃 : 0
Positive
Playtime:
322 minutes
would like some performance optimisations because a game that looks like this should really run better on deck
but otherwise i have loved every minute with this game
👍 : 13 |
😃 : 0
Positive
Playtime:
297 minutes
It's not going to rock your world, but the game is very cute and feels like what'd happen if Keita Takahashi made a Nickelodeon cartoon - but you get to be in control with the game's litany of funny vignettes and sequences. I don't think it's going to be for a lot of people, but it was definitely made for the child in me - and sometimes that kind of joy is really lacking in stuff these days. The latter half of the game's eight episodes is definitely the stronger half, and it dives into the trademark oddball sincerity that Takahashi's games are best known for - so that alone made it a worthwhile play. Also, the music in this is super fun and it's a shame that there's no news on whatever or not that'll be releasing anywhere.
👍 : 24 |
😃 : 0
Positive
to a T Minimum PC System Requirements
Minimum:- Requires a 64-bit processor and operating system
- OS: Windows 10
to a T Recommended PC System Requirements
Recommended:- Requires a 64-bit processor and operating system
to a T has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.