Periphery Online Reviews
A refugee capsule lands on an uninhabited planet. You have to survive, rebuild civilization and, if possible, regain control over the Earth. One big universe, one endless pvp session for all players.
App ID | 1873750 |
App Type | GAME |
Developers | Aleksandr Nagaev |
Publishers | Aleksandr Nagaev |
Categories | Multi-player, PvP, Online PvP, MMO |
Genres | Indie, Strategy, Early Access, Massively Multiplayer |
Release Date | 19 Aug, 2022 |
Platforms | Windows |
Supported Languages | English, Russian |

38 Total Reviews
24 Positive Reviews
14 Negative Reviews
Mixed Score
Periphery Online has garnered a total of 38 reviews, with 24 positive reviews and 14 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Periphery Online over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
11756 minutes
Game has bugs and is in early stages, but I have waited for a game like this forever. Complete freedom
👍 : 0 |
😃 : 0
Positive
Playtime:
1216 minutes
Feels great to play and has that "your favorite childhood strategy game" aesthetic. Just needs more people
👍 : 5 |
😃 : 0
Positive
Playtime:
227 minutes
Honestly just too much of a slow burn with too little in the way of unit and building variety. Has POTENTIAL, but unless you're looking for a game to play for ages with a very slow time reaching your goal, I can't wholeheartedly recommend it.
With some speed increases on construction and gathering, and the addition of tech trees and/or additional units, I could see myself enjoying this a lot more.
👍 : 0 |
😃 : 0
Negative
Playtime:
7655 minutes
Its pretty awesome. love how i can make big armies and massive colonies. building and character unit graphic details could be a bit better but im aware its a game in progress. also highly suggest putting wheels on the tanks, the penguin wobble is cute and all but cmon lol. unit upgrades sounds like a nice update in the far future.
👍 : 5 |
😃 : 0
Positive
Playtime:
14609 minutes
Great concept with a long way to go! If they keep developing this game, there's no telling how awesome it could get. Currently, things are a little slow, but if you get through the early game you can try fighting other players in a massive open world map, fighting for resources and tearing you way across the start to claim earth. Its a long trip though so be ready to set up loooots of refueling stations lol
👍 : 2 |
😃 : 0
Positive
Playtime:
27693 minutes
The game is very fun. It's slow, that's true, but that's what I like. It makes it relaxing. I am not sure what happens after someone takes Earth though, which is the stated goal of the game. Will we start over, or will the owner of Earth have to defend it forever?
👍 : 5 |
😃 : 0
Positive
Playtime:
8203 minutes
I've played 70 hours into first week. Got into a planet with a player with 11 millions influence. I've created soldiers and start searching and destroy all 16 hubs as an invader. I had risq, but after 7 days i have domination on this planet where i am. Effort, strategy, and now i build my defence. This game is purelly great! The fact cause you can choose to colonise other planets ( and i can say they are many) is wonderful, but i suggest to build a good defence on first one first. The objective is to rulle the earth, wich is far away from where you start and gives you some extra bonuses, but you build telescope and search than fly and colonise. Congrats for this beautiful game. I really love it. Keep me busy and entretained. Is a bit complicated at first, many players quit because they scare about other players influence or they dont have patience (this is a long term game) but in fact is unique. I love unique games. I hope to see as many players i can soon in this gorgeous game! (ink)
👍 : 4 |
😃 : 0
Positive
Playtime:
63 minutes
this game is pretty bad takes an hour to just get a little bit of food. would take weeks to get even a bad economy going. It's micro transaction game build times without micro transactions.
👍 : 10 |
😃 : 1
Negative
Playtime:
41 minutes
cool concept for a game but no way to restart when you come back after a day of just staring just to find out someone wiped you out so you just stuck i guess you have to re--register again? but whats the point if you are more likely to get wiped out by someone when your not even able to defend yourself...but again the concept of the game is cool and something i thought of for a game a while but the execution is not great
👍 : 7 |
😃 : 0
Negative
Playtime:
744 minutes
Not a very fun experience for new players.
I have to say that, although there is a slight learning curve and some luck required (There are wildlife that go around attack players randomly as an "Anti-afk measure" in a game where it easily takes more than a single session to get anywhere.) the biggest issue is the lack of protection for you once you've passed the point where that becomes an effective threat.
You see, it takes maybe a few hours to pass that first hurdle if you have a good starting position, but there is really no way to stop a more advanced player with a full military from simply killing you, and this problem becomes even greater when you realize that there's no easy defensive option either, walls take a literal day to construct, and even with them up you still require defensive structures and soldiers to defend them, but even if you do, you can't be online 24/7 constantly watching your base.
Which means that an opponent could simply wait for you to go offline before attacking, although again, it takes a substantial amount of time relative to setting up your economy, leaving plenty of time for them to simply attack you when you can't defend yourself, the issue here is that there's literally no reason for them to leave you alone, when they attack you they give everyone else on the planet a de-buff which makes them gather slower.
They also gain resources from destroying your buildings, for instance farms give ants which are an important resource to build the standard soldier unit and are an incredibly limited resource, which means that not only do you have no functional defense against them, but due to the current game balance any rash action to make defenses or units cheaper would simply favor them, as they're already more economically advanced and therefore more capable of using any advantage that is given.
Not to mention that, while planets themselves are controllable, giving larger players a reason to immediately kill any smaller players which seem to be growing in size/power, smaller factions take up space which larger factions need, which means that not only are they rewarded for it, but it becomes necessary after a certain point of growth, as the starting worlds fill up and players with older empires become more powerful, it will become less and less possible to do anything without dying, making this game's balance unfortunately unsuited to new players, in my opinion.
👍 : 16 |
😃 : 0
Negative