Toziuha Night: Dracula's Revenge
Charts
1

Players in Game

74 😀     15 😒
74,59%

Rating

Compare Toziuha Night: Dracula's Revenge with other games
$4.99

Toziuha Night: Dracula's Revenge Reviews

Follow the story of Xandria, the iron alchemist. Seeking revenge, she accepts the dangerous mission to put an end to the evil that resides in Dracula's castle and torments the people of Transylvania. Fight with an iron whip in this retro-style & Classic-Vania adventure.
App ID1872040
App TypeGAME
Developers
Publishers Danny Garay
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support, Steam Leaderboards
Genres Indie, Action, Adventure
Release Date21 Mar, 2022
Platforms Windows, Linux
Supported Languages English, Portuguese - Brazil, French, Spanish - Latin America

Toziuha Night: Dracula's Revenge
89 Total Reviews
74 Positive Reviews
15 Negative Reviews
Mostly Positive Score

Toziuha Night: Dracula's Revenge has garnered a total of 89 reviews, with 74 positive reviews and 15 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Toziuha Night: Dracula's Revenge over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 576 minutes
It's alright. It shines (not too brightly, but brightly enough) once you get the hang of it, but there's lots of tiny bits of balance that make the overall experience less rewarding than what it could be. It's a fairly basic Classicvania, with a few setpieces and bit of keyhunting within screens to spice things up, but at its core it's just the same old "get from point A to point B while getting harassed by enemies" of retro games. Fixed-arc platforming [i]feels[/i] stiff, but level design is forgiving to account for it. Most enemies are easy and getting the right positioning isn't hard, with the subweapons being OP if you have the mana to spare. A couple instances of positioning making things harder, but [b]mostly[/b] you can eventually adapt to the intended strategy. The bosses are where the game relatively underdelivers. This is a shame because individual attacks are well thought out, but the pacing ends up making passing or failing often less of a skill or even knowledge check and more of just getting the right RNG. There are some completely fair bosses, but of the handful there's enough of them which either can chain certain attacks into nearly guaranteed damage or have at least one attack which lacks a good telegraph, making the deaths feel cheap. And because the life pool is low, this means certain areas you'll have to pass through several times, making their okay but not stellar design feel annoying with the flaws getting more apparent.
👍 : 0 | 😃 : 0
Positive
File uploading