Finger Football Reviews
Play classic turn-based button football with teams from different countries around the world in a virtual stadium.
App ID | 1871290 |
App Type | GAME |
Developers | Dejavu Games |
Publishers | Dejavu Games |
Categories | Single-player |
Genres | Casual, Indie, Sports |
Release Date | 17 Feb, 2022 |
Platforms | Windows |
Supported Languages | English |

1 Total Reviews
0 Positive Reviews
1 Negative Reviews
Negative Score
Finger Football has garnered a total of 1 reviews, with 0 positive reviews and 1 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
271 minutes
Lots of nostalgic feelings from childhood when I played the physical version with friends!
The AI is competent enough, but local PVP is definitely the most fun mode!
👍 : 0 |
😃 : 0
Positive
Playtime:
89 minutes
Lots of fun with quality, making immersion very positive at a very affordable price.
And you can even play with a friend!
I recommend!
👍 : 1 |
😃 : 1
Positive
Playtime:
16 minutes
It plays how it says on the tin. Smooth, looks great and can be challenging. However it gets repetitive after a while. Its needs something like in game perks or powerups such as: enlarging discs, 2 turns, extra power etc. to make it more engaging.
👍 : 0 |
😃 : 0
Positive
Playtime:
68 minutes
This game is clunky, and gives the impression of being poorly designed. PC-AI is repetitive, and the play is laughable. Tournament mode is rubbish, with team selection defaulting after the first game. Players lose on Draw results.
Not worth the 79p I paid for it.
👍 : 0 |
😃 : 0
Negative
Playtime:
10 minutes
[h2]Warning - Asset Flip![/h2]
Dejavu Games? I certainly had a deja-vu when looking at the game's screenshots - surely this is an asset flip?
Actually, it's [i]two[/i]: the game itself is [url=https://assetstore.unity.com/packages/templates/packs/finger-soccer-game-kit-45611]Finger Soccer Game Kit[/url] by Finalboss but slightly modified by also implementing [url=https://assetstore.unity.com/packages/tools/modeling/stadium-crowd-generator-203643]Stadium Crowd Generator[/url] by AiKodex. The latter exclusively to make a short intro animation of a full stadium before the game starts ... which, during the actual game, is never seen again. At least the "developer" added some (working) Steam achievements.
But it's still an asset flip. Just because you managed to buy a competently made framework asset and add a few lines of code to implement achievements doesn't make you a game developer. While the game is playable and doesn't even look terrible, it's not [i]your[/i] work. The template was also made for mobile devices so don't bother looking for a way to customize resolution, controls or anything - there's none. It's also pretty obviously just a template to add your own ideas to - while rather fleshed out there are some parts where you go "hm, shouldn't there be more?".
"Finger Football" isn't the worst game in the world and for the low price you'll maybe even find some fun here. Just keep in mind "Dejavu Games" - whoever that may be - didn't actually create any of this and doesn't deserve your money.
[code][url=https://steamcommunity.com/groups/assetflipreviews]Join my Steam group[/url] for more reviews of asset flips and trash games[/code]
👍 : 18 |
😃 : 0
Negative
Playtime:
316 minutes
I finally found a game which I do not get pissed off (Haha). It is funny and easy to get all achievements.
Jogo divertido e simples de conseguir todas as conquistas. Finalmente um jogo que não me irrita. Hehe
👍 : 1 |
😃 : 0
Positive
Playtime:
16 minutes
For those who played a lot of Button Football in their childhood, this game brought back wonderful memories, with incredibly immersive and reality-like gameplay, with excellent graphic quality, generating fantastic moments of fun nostalgia! Congratulations to the Developers. I highly recommend the purchase!
👍 : 1 |
😃 : 2
Positive
Playtime:
55 minutes
A nice button soccer game, with great visuals and different game modes, plus unlockable teams and formations. Worth it!
👍 : 1 |
😃 : 1
Positive
Playtime:
75 minutes
Too simple and easy to win.
After an hour or so the AI has scored one goal on me and two on itself.
Little variation in play between teams and formations.
There are other, better time killers out there.
👍 : 2 |
😃 : 0
Negative
Playtime:
233 minutes
[h3]IN A WORD: [b]LACKING[/b][/h3]
[h3]IN A NUTSHELL:[/h3]
[table]
[tr]
[th][b]WHAT TO EXPECT:[/b][/th]
[/tr]
[tr]
[td]Indie made using Unity. Table-top football. Casual gameplay. Real-time with time limits. Several game modes. In-game currency unlocks teams & formations. Teams come with 3x stats. Likely asset flip. No micro-transactions. Single and multi-player.
[/td]
[/tr]
[/table]
[table]
[tr]
[td][b]STATUS:[/b][/td]
[td]Looks fully released
[/td]
[/tr]
[tr]
[td][b]FOR WHOM:[/b][/td]
[td]Fans of a simplistic table-top football mobile port with casual play
[/td]
[/tr]
[tr]
[td][b]BUGS, ISSUES & STABILITY:[/b][/td]
[td]Tournaments can break if a one of the games is restarted and not completed at first attempt. With all remaining countries turning to the same default one (Argentina)
[/td]
[/tr]
[tr]
[td][b]STEAM SUPPORTS:[/b][/td]
[td]Steam Achievements, Steam Cloud[/td]
[/tr]
[tr]
[td][b]ACHIEVEMENTS:[/b][/td]
[td]A few simple ones for unlocking content. A few to grind for coins. The one that is supposed to give the game longevity is broken. All but one can be completed in around 2x hours
[/td]
[/tr]
[tr]
[td][b]VALUE FOR MONEY:[/b][/td]
[td]About the right price for the content included. Even then there are better games with better quality out there
[/td]
[/tr]
[/table]
[i]More info below....[/i]
https://steamcommunity.com/sharedfiles/filedetails/?id=2799963084
[h3]CONTENT:[/h3]
Finger Football (FF) is an arcade game of turn-based football, played in real-time with limits to stop time-wasting. It has casual gameplay with only a very loose similarity to Subbuteo, a table-top game for hobbyists. There are five game modes to choose from with only one allowing hot-seat multiplayer.
[table]
[tr]
[td][b]ALL YOU NEED TO KNOW[/b][/td]
[/tr]
ːmanaː There are 5x game modes: One player, two player (local), tournament, penalty shoot-out and a free-for-all mode.
ːmanaː Choose from 35x international teams with individual attributes of: [shot] power, time [to shoot] and aim [accuracy].
ːmanaː Select from 5x starting formations.
ːmanaː There are no microtransactions in the PC version, but currency must be earned to play most single player variants and to unlock a good portion of teams and most of the starting formations.
ːmanaː Single player has five tournament types with varying degrees of entry fee, rewards and game time.
ːmanaː As well as teams, local two player mode allows sides to choose day/night stadium and game duration.
ːmanaː Penalty shootout against the AI lasts for five kicks only with the player alternating between shooting and goal-keeping.
ːmanaː A free-for-all mode sees both sides forego taking turns and wind-up their shots to shoot as soon as possible.
ːmanaː Matches consists of five large counters on each side. Played on a fairly small pitch taking turns to push the ball or other counters to get the ball in the opposition net. Counters can hit opposition counters or be positioned where required.
ːmanaː All matches can currently be restarted if the end result isn't favourable.
ːmanaː Apart from currency the only notable counter is the number of victories earned in during the lifetime of play.
[/table]
https://steamcommunity.com/sharedfiles/filedetails/?id=2799963171
[h3]TAKEAWAYS:[/h3]
The key takeaways were:
[table]
[tr]
[td][b]THE GOOD:[/b][/td]
[td]
+ Matches that end in defeat can replayed without penalty. Making the point of spending coins pointless.
+ With the tournament giving away in game coins for fun, the only really grindy achievements can be completed in a matter of a few games.
+ Half-decent Penalty mode & Crazy modes are the best of the bunch. With Crazy mode making for an interesting twist on core gameplay.
+ No micro-transactions are included or needed.
[/td][/tr]
[tr]
[td][b]THE BAD:[/b][/td]
[td]- Lacks sufficient depth to keep players attention. Enough to break the refund threshold if you are determined to complete the achievements.
- There are no real differences between the countries despite the 3x stats.
- AI makes strange decisions often leading to some incredibly bad own goals.
- Tournaments are broken and after restarting they tend to screw up the teams that are playing. On one occasion even bypassing the need to play the final and awarding me the championship.
- Components look attractive but are likely assets in nature. At least they give a polished feel.
- Gameplay feels cramped with pitches that are too small and counters too large.
[/td][/tr]
[tr]
[td][b]AND THE REST:[/b][/td]
[td]* Only captures the vibe of table football on a very basic level.
* Matches will end in a draw, until a few matches are played to understand tactics.
* Possesses fair but casual gameplay lacking in many respects. Only limited tactical aspects capture the basic elements of fun from real finger football.
* Apart from hitting the ball the only real considerations are positioning of players or moving opponent counters to favourable positions.
* Penalty shoot-outs can be a mixed bag depending on the opponent AI. Some can't shoot for crap. I would have liked to have seen these go on until a winning kick.
* Games tend to be very short affairs. Positioning is just as important as striking the ball.
* Formations provide the mildest form of strategy.
* Limiting turns to stop tactical time-wasting is a necessary mechanic.
[/td][/tr][/table]
https://steamcommunity.com/sharedfiles/filedetails/?id=2799962754
[h3]FINDINGS:[/h3]
Analysis from my time with the game:
[table]
[tr]
[td][b]MY EXPERIENCE[/b][/td]
[/tr][tr]
[td]Despite its numerous game modes, core gameplay remains a very repetitive feature. A feat achieved by a combination of pitch size and counter size. Together they limit the any tactical essence there could have been making the game less about angles and trajectory than, but more about packing the area around the ball and waiting for the AI to make a mistake. Essentially it results in an experience of drawn out positioning producing one goal a game for many of the matches, if you are lucky.
[/td][/tr]
[/table]
[table]
[tr]
[td][b]IMMERSION[/b][/td]
[td][b]QUALITY[/b][/td]
[/tr]
[tr]
[td]It may be an asset flip but at a basic level it does the job it needs to, to provide a necessary setting and platform to play the game.
[/td]
[td]Polished but only to a level to be expected from a mobile game. The major fault with tournaments shows there may be bugs lurking.
[/td]
[/tr]
[tr]
[td][b]BALANCE & DIFFICULTY[/b][/td]
[td][b]REPLAYABILITY & LONGEVITY[/b][/td]
[/tr]
[tr]
[td]Gameplay is as casual as it comes with matches seemingly taking one of three routes to conclusion. Namely known beforehand depending on the countries involved. The difference between the best teams (all needing to be unlocked) and the basic starting ones is minimal but there. As is the case with the AI.
[/td]
[td]Matches are designed to be fairly short expect in two player. This results in a game that is made to be replayable if limited in experience. Something to be expected given its mobile origins. The only real longevity should comes from its achievements which unfortunately are not well balanced at all. Otherwise playing against a friend or relative when the urge rises, is the only other reason to keep playing this game.
[/td]
[/tr]
[/table]
[table]
[tr]
[td][b]MISCELLANEOUS[/b][/td]
[/tr][tr]
[td]I would speculate that if you have a friend to play with, two player mode would be its best feature. Its a shame it could not include more slots for more human players.
[/td]
[/tr]
[/table]
[h3]VERDICT:[/h3]
FF appeals as a simple game but is limited and provides too generic an experience that falls short of a recommendation. It may not have micro-transactions but overall gameplay and an asset flip nature make it feel [b]LACKING[/b].
[quote=]Thank you for reading. | Follow my curator[url=https://store.steampowered.com/curator/40556040-The-Irregular-Gamer/] here[/url].[/quote]
👍 : 15 |
😃 : 0
Negative