Traction Control Reviews
Traction Control is a challenging physics based arcade racer where cars jump, flip and boost their way to success! Players hone their skills in demanding ring challenges to develop the skills required to reach the top of the leaderboards.
App ID | 1866610 |
App Type | GAME |
Developers | Mitchell Lawrence |
Publishers | Mitchell Lawrence |
Categories | Single-player, Multi-player, PvP, Online PvP, Partial Controller Support |
Genres | Action, Early Access, Sports, Racing |
Release Date | 28 Mar, 2022 |
Platforms | Windows |
Supported Languages | English |

1 Total Reviews
1 Positive Reviews
0 Negative Reviews
Negative Score
Traction Control has garnered a total of 1 reviews, with 1 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
35 minutes
A very fun and challenging skill based game. Reminds me of SSX tricky but with cars. Fun sound track. Loving it so far and excited to see how things develop. I've only played through the easy and medium challenges on the Park level, but I'm hooked.
Comments:
- When loading the tutorial, the car that it defaults to is locked, and I had to change the car to azimuth (which was unlocked)
- When loading singleplayer, the default level was Hamlet and is locked, I had to change it to Park (which was unlocked)
- Ring challenges in the start menu are not found obviously
👍 : 2 |
😃 : 0
Positive
Playtime:
1034 minutes
I had the pleasure to play the beta of this game. For me this game is Trackmania meet Tony Hawk. And its really really fun!!! The first tries are kinda hard, but once you get it its so much fun to just in rails etc. This game is just EA but it has already a lot of content and i guess even more is coming! But i played one month the beta and could not finish it so you will have a lot of fun if you like trackmania, tony hawk and maybe rocked leage?
And now let the engines cry!
👍 : 2 |
😃 : 0
Positive
Playtime:
497 minutes
Rocket League meets Skate 3 meets Trackmania
Incredibly fun game! If you're used to Rocket League aerobatics you'll find the control scheme to be very natural. Definitely one of those "Easy to pick up, hard to master" titles but such a great game to get lost in for a few hours at a time. Really looking forward to continued updates and development.
👍 : 3 |
😃 : 0
Positive
Playtime:
2744 minutes
The reviews mentioning Rocket League are accurate (where, disclaimer, I have over 700h) and Trackmania's "one more try" feeling is definitely present - I quickly started trying to beat my own records. But even if that's not your thing, and for a perhaps more accessible comparison: if you liked messing around in the air with the Rocket Voltic in GTA V, well, this is that on steroids and as a game of its own.
You probably won't be able to do all the cool stuff you see in the trailer in your first day, in fact, you'll probably need to put quite some hours in to get good mechanically - just like with Rocket League - but the thing is, I still had a blast just messing around and treating this as a "flightless" arcade racer, mostly just drifting to be able to use the boost.
The only thing that felt less polished to me were certain sound effects. The music selection is good even if a bit generic, but it definitely sets the right tone for this style of game.
Despite being in early access there is already plenty of content, even if most maps just reuse the assets from each other. I have not touched the multiplayer aspects yet, but I assume those will be more interesting once there are enough players (at the time of writing, it appears that many leaderboards don't even have 50 entries).
For once, the discovery queue was useful and I found a hidden gem. I'd really like to see a competitive/speedrunning community around this game one day. The maps just reek of shortcut madness.
👍 : 1 |
😃 : 0
Positive
Playtime:
437 minutes
One of the most solid racers I've ever played and the tricking aspect is just the cherry on top. The mechanics are flawless and flying through the air spinning barrel rolls is awesome. The graphics and maps are all awesome too. Firing up a beautiful sunset map and just cruising around doing tricks and completing challenges is the perfect amount of thrilling and chill. The music is great as well
👍 : 2 |
😃 : 0
Positive
Playtime:
69 minutes
An interesting racing game with a unique art style. I got bored pretty quickly, but it's interesting enough to be worthy of a spot in your library.
👍 : 1 |
😃 : 0
Positive
Playtime:
105 minutes
This games potential is amazing its like a skate game on some maps and a normal racing game on others it feels kinda like rocket league but you can drift and grind and there are a bunch of cool things to do it is definitely worth $5 however I was hoping that the maps would have a different look only to find they all look very similar this is in early access though so I hope that they can add more variety to the way maps look like maybe a more modern map or something set in japan or Egypt or somewhere even the moon just something to add more variety other than that it is a very fun game to play and worth the $5 try the demo out if your not sure as that still gives plenty of content
👍 : 1 |
😃 : 0
Positive
Playtime:
319 minutes
This game is loads of fun! Rocket League players will feel right at home. Awesome Comic Art Style. The added Grinding mechanic is a unique touch to this game and is really fun to pull off when you get the hang of it.
👍 : 4 |
😃 : 0
Positive
Playtime:
31 minutes
Fun game, love the graphics and music but still needs ton of polishing, i cant wait to see how this game evolves and want to see how the devs make it better in time, hence why i wont be refunding the game. But the mechanics and handling of the car need polishing, as someone who plays a lot of racing games, the handling feels specially off, drifting really doesnt work like that. Anyways, i cant recommend this game in this state, but i hope they figure it out and make it better, will be keeping an eye on this one
👍 : 4 |
😃 : 0
Negative
Playtime:
30604 minutes
Really fun and challenging physics based racer that reminds me a lot of Lonely Mountains: Downhill, and a bit of Trackmania. Its early access right now, but with the content it has could have been considered a full release i think.
There is 5 vehicles which all handle differently, iv'e still not made up my mind which is my favourite yet. I think the azimuth possibly is the best all rounder, but i always end up using the whirli a lot, as its awesome for jumps. There's 7 tracks i think, but two of those are restricted to the explorer mode for now, the others you can play in all modes. currently there is Trailblazer, freestyle and challenge mode.
I had tons of fun with the challenge mode, where you have to drive through the middle of huge rings that have been set up. This starts of fairly easy and then ramp up considerably with the harder difficulties. The challenges were all very well considered and unique that i always felt i was having to improve and learn new skills and techniques along the way while trying to progress through them. I really felt a sense of achievement beating the harder tracks, even tho my patience was tested on occasion, ha. I have not beaten them all yet, but there are well over a hundred of them.
I also really enjoyed the Trailblazer mode. You can race your friends here or you can race against the clock and other players on the leaderboard (you can download player ghosts). Its a checkpoint style race across the map. The levels are really very big and have multiple routes to learn and sneaky track skips you can search out. like lonely mountains its physics based and you can find yourself crashing a lot on your way through the levels, having to restart at checkpoints often, especially if you take more daring lines like grinding a log surrounded by water. With each crash you restart the checkpoint with the time you had when you passed through it, which lets you experiment a lot with which lines might be quicker.
The last mode is Freestyle and its all about planning routes to fit in lots of tricks on boards, ramps, rails, and drops on the way to the checkpoints. I have not spent as much time on this mode as yet, was distracted enough with the other ones. The trick/stunt system is fairly decent, you get slides, spins, grinds and darkslides, pulling off tricks fills up your points meter, which is also your boost meter, so you have to manage that as while you are boosting you are also biting into your score you have been racking up at the same time.
Its early access tho so i guess that means more content is planned, I'm not at the point i need new content but i wouldn't say no to new vehicles, modes or maps.
Easy to recommend if you like games like Trials, Trackmania, Lonely Mountains and those types.
👍 : 8 |
😃 : 0
Positive