Faye Falling
Charts
13 😀     1 😒
73,89%

Rating

$3.99
$7.99

Faye Falling Steam Charts & Stats

Faye Falling is a single-player, story-driven, turn-based RPG. You play as a recently deceased spirit trying to find their way in an afterlife seeped in termoil. It is up to you to save your soul, and every soul, from the great darkness that threatens it.
App ID1865750
App TypeGAME
Developers
Publishers Jack Astral
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support, Steam Leaderboards
Genres Indie, RPG, Adventure
Release DateQ1 2024
Platforms Windows
Supported Languages English

Faye Falling
0 Players in Game
1 All-Time Peak
73,89 Rating

Steam Charts

Faye Falling
0 Players in Game
1 All-Time Peak
73,89 Rating

At the moment, Faye Falling has 0 players actively in-game. This is 0% lower than its all-time peak of 0.


Faye Falling
14 Total Reviews
13 Positive Reviews
1 Negative Reviews
Mostly Positive Score

Faye Falling has garnered a total of 14 reviews, with 13 positive reviews and 1 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Faye Falling over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 1434 minutes
[h2]Story[/h2] The overall story and MC's thoughts resonate with me fairly well. It even made me shed a few tears on some moments ([spoiler]when the Numinas doesn't forsake Faye despite having rejected all 3 blessings and the true ending[/spoiler]). Your choices not only affect the ending, but also change some actions automatically done by MC's. At the same time, I have a few issues with the story presentation. [spoiler]The message/encouragement not to give up is rather explicit, whereas the foreshadowing feels moderately implicit. I also wish we could get to know more Faye's past. For example, why Faye's mother decided to leave her and her father[/spoiler]. Some side quests expect you to re-explore earlier areas, but many characters don't behave differently towards choices you've made, and it reduced my immersion with the story. [h2]Gameplay[/h2] I enjoyed both the combat mechanics and dodge mini-games, despite agreeing with the issues stated by other reviewers. There are fair variations of dodge mini-games, although class/specialization doesn't feel that different across my playthroughs. The game also lets you earn more XP/Gold through optional mini-game trials and grinds if you struggle to keep up. The challenge mode is a different beast though. I find it's too brutal during the early game, since I could die after receiving 2 attacks and few dodge mini-games require reaction time beyond my capability. I had to cheat HP/MP a few times during the early game. [h2]Visual/Audio[/h2] Both the visual and audio are quite great. Those emphasize the atmosphere of declining afterlife and MC's thoughts well enough. I also like the fact that it uses integer scaling and a border frame. It's worth the praise since some 2D pixel games I've played use either non-perfect or somewhat blurry scaling algorithm. [h2]Other[/h2] This game runs well on my Linux device. I also appreciate that the developer lend a hand by providing a guide and answering questions on Steam discussion. [hr][/hr] I didn't expect I would come to like this game so much that I saw all 5 endings and unlocked all achievements. Despite some issues I mentioned, the overall quality is quite better than I expected from a solo-developed game. If you're a fan of RPGMaker games, RPGMaker-esque games or Undertale and don't mind some rough edges, consider Faye Falling on your next purchase.
👍 : 1 | 😃 : 0
Positive
Playtime: 271 minutes
I love this game
👍 : 3 | 😃 : 0
Positive
Playtime: 121 minutes
I haven't had a chance to finish this game yet, but so far I'm greatly enjoying it. (I will not be able to finish it anytime soon due to life responsibilities.) The developers were very thoughtful and gave you a way to grind exp and full-heal yourself pretty early in the game.
👍 : 2 | 😃 : 0
Positive
Playtime: 292 minutes
Super atmospheric and melancholic RPG through a geometric purgatory. The levels are varied but feel connected, and the gameplay revolves around navigating the environment. The combat uses a dodging minigame similar to Undertale, but here it's more focused on RPG mechanics and strategy. Overall a very nice, polished game.
👍 : 1 | 😃 : 0
Positive
Playtime: 11 minutes
I played the demo for quite a bit, I can easily say this game is worth a try if you like JRPG-styled indies with fun minigame style combat. The mood, setting, graphics, and the sparse bits of dialogue is really interesting.
👍 : 1 | 😃 : 0
Positive
Playtime: 485 minutes
If I had a nickel for every time Jack Astral made me tremendously sad over a girl in red color palette during a game, I'd have two nickels. Gameplay was clean and smooth, the worldbuilding was tight and very focused. Tonally a dark game, but optimistic and bright in theme (according to my actions on the first play-through, at least). And the writing, my gosh-- so evocative of the tone and the world being set in the game. This is definitely up there with his previous game, View From Below, for me, as another indie RPG gem. I've only finished the first playthrough so far (woo ending 1!), but hoping to go for the True Ending in my Challenge Mode run. And given that it's only $8, I definitely recommend it as a pick up. Short and sweet and knows what it wants to say, but with enough side content (and secret hunting) that it'll keep you preoccupied.
👍 : 2 | 😃 : 0
Positive
Playtime: 968 minutes
A delightful, emotional, story-driven game with light JRPG and shoot 'em up elements. The presentation is simply superb, boasting beautiful pixel-art graphics, sombre music, and a fair smattering of evocative, poetic prose. On this basis, the game is an easy recommendation, and the developer, easily praised! Great work! The gameplay, on the other hand, excites less enthusiasm. The RPG mechanics are quite shallow, and the balance of combat... the tools given to the player and the enemies... feels all over the place. For example, enemies capable of inflicting status effects are infinitely more bothersome than those who are not, and pickpocketing is an infuriating dice roll unless one happens to pick the class that can [i]simply ignore it.[/i] Actually, granting the player the ability to dodge every direct attack may be at the root of these issues — the mix of avoidable and unavoidable damage in the game as it currently is simply feels awkward, at least to me. At any rate, though, combat is so easy that this is all easily overlooked. Though, on the subject of difficulty... (As the section below covers NEW GAME PLUS, it is of little concern to prospective buyers; however, I hope Jack Astral himself stumbles upon this!) [b]Challenge Mode[/b] is unlocked upon the game's completion, and serves to increase the difficulty and add some additional lore items to find. Splendid idea! Alas, its implementation pleases me very little, indeed. To address the elephant in the room, it's... not challenging whatosever. In fact, the differences between it, and Normal Mode are not clear to me at all. Or was it that I picked a different, stronger class? Secondly, despite being a dedicated NG+ mode, Challenge Mode does nothing to alleviate that the bulk of the game involves easy puzzles, separated by cutscenes. [i]Lots[/i] of cutscenes, with underwhelming functionality around skipping through them! Between that and the low difficulty, I found my second playthrough to be an unfortunate drag. One final topic, and my greatest pet peeve with the game: Backtracking! While backtracking in a game like this is perfectly fine, and the game's design facilitates it well, the [i]interactivity[/i] of the world serves to undermine its immersion! There are so many characters whose dialogue ceases to make sense past a certain point in the protagonist's journey, and it's jarring to see them remain while certain other NPCs move on. [spoiler] Why does the protagonist ignore the fading spirits found earlier on in the game, when they interact with those in the Sky? [/spoiler] [spoiler] Why does that one Dark Spirit reply to Vesper, long after their departure? [/spoiler] While this is a most petty complaint, it is exactly what I would expected a game like this to excel at, not to mention being something that I hope could be addressed with a relatively small effort in an update :) In conclusion: I salute thee, Jack Astral, stranger though thou art, and thank thee for thy work. [b]I recommend this video game.[/b]
👍 : 2 | 😃 : 0
Positive
Playtime: 602 minutes
this game is so unbelievably underrated. I know the phrase "hidden gem" is kind of a meme, but if any game were unironically deserving of that title, it'd be faye falling. this is a game that undeniably has so, so much heart put into it. I found myself tearing up at some points; no spoilers, but there's a certain point that genuinely shocked me (/pos). not to mention the cross... faye falling knows how to make you feel a certain way. plus the art style is really pretty, and the gameplay & battle system are so good, especially for an indie game made by one guy. it's pretty simple, but I never found it to be boring in the slightest !!!! it's a fun take on minigame-based battle systems. learning every enemy attack is really genuinely engaging and makes me feel like I'm actually getting better over time. and the boss fights are so emotional - especially the last few ([spoiler]gabriel, the parasite, and faye[/spoiler]) just make me feel so many things. (the "quest complete" sound effect playing after them does take me out of it a little, but it's funny so it's fine LMAO) + the story in general is great, too - the game is so atmospheric and auauuugghh it's SO GOOD . it even has a bunch of extra side content that's really fun and works super well. the secret boss is so cool when you consider the symbolism behind [spoiler]it being called Time, and its attacks being undodgeable, reflecting the unavoidable nature of the passage of time itself. so unbelievably sick[/spoiler] the game does have its problems - mine are mostly with the writing. it likes to over-explain things that are pretty obvious and it's pretty explicit with the "you're stronger than you think you are" message. I think (minor thematic spoilers ahead) [spoiler]the game's portrayal of suicide and depression is genuinely very good at times, but other times it seems to be implying you will eventually get over it. in reality, for most people struggling with it, it will be with you for your entire life, and all you can do is learn to work around it. I think the story should have leaned a lot more into that; given that faye literally killed herself ... until the ending when it's revealed she didn't. the way the suicide note was worded felt like a punch in the gut. I feel like it would have worked better if she did die; it would have shown the permanence of such a decision, and - depending on how it's written - could imply gabriel is dead too, which has a lot of story implications. if faye just wakes up at the end, it comes across as kind of ignoring the genuine consequences of depression and especially suicide. HOWEVER I recognise the point is probably that she wakes up to give the game an optimistic message and imply that you'll make it out eventually,,, that's just my personal opinion on it .[/spoiler] of course I could have misread something but that's how it felt to me but regardless of those things, like... faye falling is a game that (I think, at least) is a lot more than the sum of its parts. I realise my bad points were long compared to the good points but I swear there are SO many more good points than bad ones :3 it's such an incredible little game by a developer who is obviously very talented and I hope it gets more recognition in the future !!!!!!!!!!!!!! please play it !!!!!!!!! solid like 9/10 (also it runs perfectly on the steam deck. that's very important to me so I'm glad it does :33)
👍 : 4 | 😃 : 0
Positive
Playtime: 383 minutes
I'll give Faye Falling a decent review so far. (Just beat the first boss around 2+ hours in.) It's on the unique end, compared to most RPGs. Some scattered thoughts at midnight: Combat is pretty good. Lots of various QTE mini-games for enemies and skills. Pretty straightforward most of the time, but can still trip me up occasionally. ...Too many enemies use a damage over time skill though! So be sure to stock up on healing items and not be afraid to use them. Music and SFX are pretty fitting. (Better than the overly loud SFX heard in the trailer.) Art style and animations. I approve. Expect optional secrets galore. And with apparently multiple endings, I've been second guessing my choices. Did I miss something? Gotta check every square inch... [spoiler]Not sure I approve how rejecting a certain boon seemed to decide my path.[/spoiler] Main character is a mostly silent protagonist. And there is a very small group of important recurring characters. So don't expect a ton of dialogue. Most is optional. A bit lonely although there are a fair amount of random NPCs. Cost wise, I'll say with that with the discount the game is priced decently for the amount of playtime. Hm. At times the game feels a bit random, but it's fitting with the setting. Think afterlife. Anyway, I just wanted to post some thoughts. (Always a shame when there are hardly any reviews.) It's a decent indie game and worth checking out if you're on the fence, after seeing the trailer.
👍 : 7 | 😃 : 0
Positive
Playtime: 486 minutes
a fun short rpg. even tho it's not perfect, it does have alot of soul put into it.
👍 : 8 | 😃 : 0
Positive

Faye Falling Steam Achievements

Faye Falling offers players a rich tapestry of challenges, with a total of 32 achievements to unlock. These achievements span a variety of in-game activities, encouraging exploration, skill development, and strategic mastery. Unlocking these achievements provides not only a rewarding experience but also a deeper engagement with the game's content.

Numina I

Defeat the first Numina.

Numina II

Defeat the second Numina.

Numina III

Receive the third Numina's blessing.

The Parasite

Defeat The Parasite.

Ending 5: The True Ending

Find your way, and finish 100% of the side content.

The Shadow Armor

Gather all the Sorrow Ore and construct The Shadow Armor.

The Shadow Ring

Gather all The Shadow Tokens, and receive The Shadow Ring.

The Shadow Blade

Find all 3 Note Pages and receive The Shadow Blade.

Inner Dark

Defeat the Secret Boss, and receive The Diary.

Trial 1: Wager Master

Win The Wager Trial 3 times.

Trial 4: Target Master

Score 130 points in the Target Trial.

Trial 5: Blade Master

Score 225 points in the Blade Trial.

The Strange Spirit

Help a new friend reach acceptance.

Treasure Hunter

Find 6 hidden items.

Meditations

View all 8 meditations.

Puzzle Master

Complete all 24 puzzles and collect their rewards.

Hidden Coins

Find 10 blue coins.

Riches

Solve the secret treasure puzzle.

Secret Trade 1

Trade the Worm for the Master Wallet.

Secret Trade 2

Trade the Sacred Necklace for the Cursed Sword.

Trial 6: Match Master

Score 30 points in the Match Trial.

Trial 2: Agility Master

Score 35 points in the Agility Trial.

Trial 3: Fortune Master

Score 100 points in the Fortune Trial.

The Dark Spirits

Defeat Gabriel.

Ending 2: The Oblivion Ending

Give in, and fade...

Change

Reach Level 15, the max level, and show Vi Vi.

Completionist

Complete all side quests.

Ending 3: The Parasite Ending

Consume the Universe.

Ending 4: The Gabriel Ending

Help Gabriel end suffering.

Challenge Mode

Beat Challenge Mode.

Ending 1: The Numina Ending

Find your way.

Divine Traders

Buy from 3 Divine Traders, and receive the Block Charm


Faye Falling Screenshots

View the gallery of screenshots from Faye Falling. These images showcase key moments and graphics of the game.


Faye Falling Minimum PC System Requirements

Minimum:
  • OS *: Windows 7, 8, 10 or 11
  • Memory: 2 GB RAM
  • Graphics: 128MB
  • Storage: 200 MB available space

Faye Falling Recommended PC System Requirements

Recommended:
  • OS: Windows 10 or Windows 11
  • Processor: 2GHz+
  • Memory: 3 GB RAM
  • Graphics: 512MB
  • Storage: 200 MB available space

Faye Falling has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.

Faye Falling Latest News & Patches

This game has received a total of 9 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.

Patch 1.02
Date: 2024-07-21 20:25:10
👍 : 3 | 👎 : 0
Patch 1.03
Date: 2024-07-22 21:16:36
👍 : 3 | 👎 : 0
Patch 1.04
Date: 2024-07-24 02:56:27
👍 : 4 | 👎 : 0
Patch 1.05
Date: 2024-07-27 11:09:33
👍 : 5 | 👎 : 0
Patch 1.06
Date: 2024-07-30 19:25:43
👍 : 4 | 👎 : 0



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