Shadow Fate Reviews
A modernized turn-based epic adventure
App ID | 1861870 |
App Type | GAME |
Developers | HuntingSwan |
Publishers | HuntingSwan |
Categories | Single-player, Steam Achievements, Full controller support |
Genres | Indie, RPG |
Release Date | 5 Apr, 2022 |
Platforms | Windows |
Supported Languages | English |

31 Total Reviews
29 Positive Reviews
2 Negative Reviews
Mostly Positive Score
Shadow Fate has garnered a total of 31 reviews, with 29 positive reviews and 2 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Shadow Fate over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
753 minutes
As I understand the creator of this game did everything from start to finish. This is very impressive as I'm in the process building a rpg myself and I can truly appreciate the hard work. I really enjoyed the game, it has some very unique ideas with the battle mechanics and there is a lot of attention to detail considering everything was made by a single person. I have to admit, I was sweating a bit in some of the fights and the puzzles are not that easy and I haven't even finished the game yet to start a harder difficulty. Well done, great work
👍 : 0 |
😃 : 0
Positive
Playtime:
1677 minutes
Overall a good JRPG with good story and characters. The EX system makes the fights more dynamic and there are several ways to approach encounters.
👍 : 0 |
😃 : 0
Positive
Playtime:
1926 minutes
SHADOW FATE is a dynamic, long-form JRPG, reminiscent of the classic Final Fantasy titles of yesteryear. You play as a Shadow Spawn, brought to life to do the bidding of several characters in their own way. As more members join your party and travel the immersive world with Spawn on his trek to eliminate the evil-beings of the Vengeance Guild, the complexity of the lives of these characters grows as they begin to learn information about their past that shows just how intertwined they are. With loads of party combinations and a multitude of learnable skills, you can customize your main party to fit any playstyle you desire—and in order to win against the complex boss mechanics, you’ll need to!
If you’re sick of boring JRPGs where it feels like all you do is mash attack, SHADOW FATE is for you! The battle system is detailed and full of combo-making potential as you explore to find gear that fits your needs. Attention to detail is a must in order to be successful in this game. With at least 30 hours of play time, SHADOW FATE is the perfect game to invest your weekend(s) into. It fills a much-needed gap in the JRPG world by offering a game that causes you to consider all possible moves and offers up a decent challenge, even on “casual” mode, all while spinning a narrative that will make you at least tear up a little.
👍 : 2 |
😃 : 0
Positive
Playtime:
2045 minutes
I'm having a blast with the game so far, and will edit once I'm done.
The game play is fun and the customization on the character abilities is easy and makes for a unique fighting style. There's a lot of little things in the game that you wouldn't normally find in just any RPG maker game. Its very well put together!
👍 : 2 |
😃 : 0
Positive
Playtime:
353 minutes
Absolutely a blast! Characters are amazing, story is fun, gameplay is clean, combat is fun, and it's just a good time!
👍 : 1 |
😃 : 0
Positive
Playtime:
100 minutes
Great game but wow the difficulty feels a little over-tuned even on the easiest setting. Even some of the early boss fights feel like you're burning through consumables super fast and a lot of turns are just spent waiting around on resources which makes for a slow fight. The story is interesting but I just feel like the combat could use some work. It just doesn't -feel- good, you know?
The EX system feels a little underwhelming and unrewarding and SP feels like a chore. Clearly a lot of thought went into these but to me it feels like it's different just for the sake of being different.
Overall it's a solid game that I'd recommend at least giving a try. If you can handle the combat you'll be rewarded with a cute story with a pizza loving shadow ninja.
👍 : 3 |
😃 : 0
Positive
Playtime:
2959 minutes
This game is absolutely beautiful. THIS is what a RPG Maker game made with love/passion looks like! You can see it with every detail of the game! From combat animations/skills, mechanics in the fights to even the cool little attacks monsters/bosses can do using their environment.
Honestly, nothing about this game is boring... I'm used to many RPGs being boring in combat but this one keeps me on my toes and is never a simple "just press the Attack button" The story so far is amazing.
10/10 Would recommend.
👍 : 5 |
😃 : 0
Positive
Playtime:
300 minutes
I've just streamed this game for about 5 hours and enjoyed every moment of the game so far. The characters are all very strong and you get pretty attached to them very quickly. All the graphics and animations are exceptionally well done, along with a very unique and highly enjoyable battle mechanic. Every battle is different, it's not just a "click the same buttons each fight" game, so prepare to have to think quite considerably each turn. I'm engrossed so far in the story line and how it will pan out, looking forward to playing this all the way to the end.
Catch my live stream of the game here: https://www.twitch.tv/videos/1447782759?t=0h41m30s
and also on Youtube: https://www.youtube.com/watch?v=35CzHXfYeR8
👍 : 10 |
😃 : 0
Positive
Playtime:
67 minutes
Man, I love this game so much. There's obviously a ton of love poured into this game and I've played a lot of RPG Maker games, this is by far one of, if not, the best thus far. My favorite thing (other than the amazing mapping and character development) is that you actually have to put some effort into winning battles if you don't wanna get pummeled. Also, the characters and story are top notch. Totally a recommend for me.
👍 : 11 |
😃 : 0
Positive
Playtime:
8099 minutes
"Shadow Fate" is one of the best JRPGs I've played in a long time. Among the ones made with RPG Maker VX Ace, it's my favorite one together with "Forever Home". If classic old-school JRPGs with turn-based combat are up your alley, you won't regret buying this massive adventure (40+ hours of playtime).
Story: Spawn, an embodiment of human sin, is summoned by the Vengeance Guild that ostensibly fights crime in the city of Atro. When Spawn learns about the Vengeance Guild leader Ysella's true goal (which is to summon Ioro, the Devourer, an entity beyond the mortal realm that prevents humans from reaching paradise), Spawn is forced to flee. Together with other party members that get involved, he must first fight to live another day, until the party is strong enough to thwart Ysella's and Ioro's ambitions. It's a well-executed save-the-world story with a few twists and many shades of gray. There are also implications about our wasteful lifestyle, and despite themes like "human sin", the game doesn't really enter the minefield of "religion territory". Furthermore, two well-executed love stories are central to the plot. To top it all off, the ending is emotional and immensely satisfying, and the many unexpected and competently foreshadowed secrets of the party members spice up things along the way. Only small demerits can be noted: A few MacGuffin hunts in the game's later half slightly impact the story flow, and the party only learns about Ysella's and Ioro's past through "flashbacks".
Characters: It's a lovable bunch. Spawn struggles with his (absence of) humanity in a way that makes him the most human of all characters. His teammates get involved involuntarily in the great quest, but they all have unique personalities and make great additions. Meet Wyatt, the caring gunman who didn't want to follow in the footsteps of his father (a famous bounty hunter); Terell, a bodyguard who struggles with heights and old age (both played for jokes); Rennie, a sassy farmer girl who gains the ability to change into different monster forms; Kye, a merchant with telekinetic powers; his sister Kendra, a psychic that loves (recorded) TV dramas and to steal shiny things; and, lastly, Sidalia, an assassin of the Vengeance Guild whose life and beliefs get turned upside down as the plot unfolds. The antagonists Ysella and Ioro are great, too, since they share a heartbreaking past.
The graphics are beautiful, a lot of resources are used to create stunning maps. In contrast to many other RPG Maker VX Ace games, "Shadow Fate" can be played in an expanded window mode.
Gameplay: The usual here: You explore dungeons and fight (mob/boss) monsters in turn-based (side-view) battles. Dungeons (like forests, plains, temples, ice, volcano, sewers) are well designed and offer lots of exploration incentives (many well hidden treasures) and a few (not really hard) puzzles. On most dungeon maps, the party members' field abilities can be utilized to obtain extra treasure, so it's a good idea to scour all maps using different party compositions (unfortunately, party members can only be switched out at inns, and you can't see a field skill map icon unless the character in question is in the active party). Spawn can use teleportation panels and cloak himself to give the party a first strike state when engaging in battle (monsters are visible/respawnable - no random encounters - and chase/ambush you when you approach them uncloaked). Wyatt can snipe a few distinct enemies to convert them into treasure chests, Terell can destroy obstacles, Rennie can reach far-away treasure chests, Kye can float nearby treasure chests and create bridges, Kendra can talk to the dead and remove spiritual obstacles, and Sidalia can charm or lure enemies for certain benefits. Fast travel is unlocked later, and a quest log details the party's objectives, which means the player doesn't have to do without modern amenities.
Battles are very complex, but a lot of fun, not only because of the great skill animations. The active party is composed of three members, and Spawn (if present) can't be switched out. Each character has a huge set of unique skills at their disposal, which means the player has always means to fight back. Spawn is a jack-of-all-trades neutral and elemental (especially shadow) damage dealer that can also be played as an evasion tank. Wyatt utilizes physical gun shots with elements attached and learns some really powerful support and damage skills later. Terell is mostly a classic tank, but can dish out a surprising amount of physical damage as well. Rennie is a party of her own, since each of her monster forms, between which you can switch freely, plays differently. Kye has a variety of unique "merchant"/"sailor" skills and is the only one who can fly and ground flying enemies. Kendra is a great healer/mage/disruptor and the only one who can steal items from enemies. Finally, Sidalia is another jack-of-all-trades, utilizing different stances related to different playstyles.
One important mechanic at play is the "EX meter" that fills by using certain skills or performing certain actions during battle. You can either wait until the "EX meter" is full to use a "super" skill, or you can use part of the meter to trigger the "EX effect" of one of your basic skills by pressing "Esc" shortly after the skill selection. Other factors to consider are the enemies' positions, the many status conditions that can be inflicted, the use of "instant" skills (that don't use up an action point), the reach of multi-target skills, and skill cooldowns and warmups. Also, some skills can only be used in the aforementioned first strike state during the first turn. Furthermore, while actions can't be freely distributed among party members (each party member has to use up their own action points, usually one per turn, but more when certain skills are used or conditions met), the order can be chosen freely (e.g. you can cure a silenced party member on the first position, enabling him/her to use a skill this turn). The battle system seems overwhelming at times, yet it's "easy to learn, but hard to master" at its best. By the way, all party members can and should be developed, not only because the final boss fights cleverly force you to use all of your party members. You're "stuck" with certain party members during particular segments, which means it's a good idea to become accustomed to their playstyles.
Adding to the complexity is a plethora of items, including specialized equipment pieces for nearly any situation, character-exclusive accessories and food items that provide decent (but mutually exclusive) buffs. Honestly, it seems a bit too much at times, and it's definitely possible to overcome all challenges by sticking to a few select equipment pieces, but I'd rather have too many than too few options. Many equipment pieces even have skills attached that can be learned by using the skill a certain number of times. Most of these skills are "mere" elemental ones, but they are great for exploiting enemies' elemental weaknesses.
Sadly, a lot of things can be permanently missed during the game's first hours, including the ability to earn certain achievements (later), so completionists should refer to the information provided on the Steam forum. In addition to offering a lot of side quests, the game "challenges" the player with different mini games, including three well designed "seahorse racing" tracks and a bowling mini-game, all of which can be completed even by players that are less proficient when it comes to action segments. While the game contained a few bugs at launch, the developer, who is very active and friendly, has fixed them astonishingly fast.
In conclusion, the game is everything I'd expect and hope to see in a modern retro-style (insert your favorite classic JRPG series). If every other game showed the amount of love and detail that has gone into "Shadow Fate", our gaming backlogs would be infinitely longer.
👍 : 11 |
😃 : 0
Positive