Outmode Reviews
A Synthwave themed arcade racer featuring a retro-futuristic neon aesthetic of the beaches, cities and highways of the 1980s - do battle against legendary cars and let the good times roll.
App ID | 1860700 |
App Type | GAME |
Developers | Rockateer |
Publishers | Rockateer |
Categories | Single-player, Steam Achievements, Multi-player, PvP, Shared/Split Screen, Remote Play Together, Shared/Split Screen PvP, Steam Leaderboards, VR Supported, Stats |
Genres | Casual, Indie, Simulation, Racing |
Release Date | 22 Jun, 2022 |
Platforms | Windows |
Supported Languages | English |

30 Total Reviews
22 Positive Reviews
8 Negative Reviews
Mixed Score
Outmode has garnered a total of 30 reviews, with 22 positive reviews and 8 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Outmode over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
97 minutes
Sorry but this game isnt worth the money. The demo runs fine with a gamepad, the full version not at all and besides that the game loves to freeze at the beginning of the race. If you want to buy this game, maybe youre lucky and it works, for me it is only trash.
👍 : 0 |
😃 : 0
Negative
Playtime:
521 minutes
Been following the game development for a while and can definitely recommend at this point. Also needs to be stated I'm not very good at reviewing games.
It's a bit rough around the edges, needs polishing and I've been doing my best to report bugs in the game discord, Rockateer (game dev) has been very communicative, taking all the criticism and feedback very well.
As for the gameplay, I was never big on racers but this one has really hit well for me. Whether it's the music or aesthetically pleasing visuals I'm not sure, but I want to at least 100% all the achievements at this point. I like to enjoy the game by adding in my own custom synth music from other popular artists like carpenter brut, perturbator, lazerhawk etc. Unfortunately I'm a one-handed player so things like drifting and manual-shifting are kinda impossible for me, but it's been really enjoyable nonetheless, once key-binds are also fixed I suspect I'll enjoy it even more. Personally, I find endless to be the best mode on here due to how fun it is vibing to synth in this outrun world, but also the extra encounters of gunships, tomcats and such (hopefully more in the future), races and time-trials also allow room for competition and more succinct engagement.
This is a brilliant, impressive solo-project William, you've really made the game come to life through the vibrant and distinct art-style played along with the unique and fulfilling gameplay.
👍 : 5 |
😃 : 0
Positive
Playtime:
22 minutes
Solid game, gorgeous aesthetics. Driving feels good, there are some bugs especially when using controller, but I have no doubt once things get ironed out after the early launch, it will be an excellent game
👍 : 2 |
😃 : 0
Positive
Playtime:
167 minutes
It has its bugs but its a fun little game with nice looking achievements to display! (Edit: It wont let you select the game from your list of games when trying to display achievements :/)
👍 : 1 |
😃 : 0
Positive
Playtime:
56 minutes
i saw this game on reddit and liked the style and was pleased there was a demo, played the demo and i liked most of what it had to offer but had some issues which weren't unique to me and the developer seemed aware of and said they would try and tweak. so i thought i'd just wait for the full version to come out and see what it would be like as long as the price was reasonable.
now that i've spent an hour or so with the full game i have some key points;
- visually i really enjoy the game, love the neon world and car design and the fact each car has a unique interior
- sound wise the music fits and each car seems to have different sounding engines though some things could use a little sound effect like the starting lights just to help give an audio que the race is starting
- control wise the game feels just fine, turning works and the shifting mechanic is absolutely the best, if more racing games had something like that i would play with manual transmission more often. however, the collision physics are just wacky, a little tap from another racer sends you flying and it's torture to turn around. the drifting function is a toss up between it working or sending you in to a wall. it just detracts from the joy of shifting and driving fast. too many things bring you to an absolute halt. it's ok to have obstacles, but when your AI cars get absolutely destroyed by them it shows that maybe a work around on recovery needs to be done to speed up getting back on track and running again
- on the main menu there are issues when using a mouse and controller together as it's almost impossible to just use one. you have to mainly use the mouse as the controller can't selct all options or it's almost impossible to know what you've actually selected
- coins from the races you run don't add up, i should have been able to buy a new car and try it out but i couldn't i would only have my winnings from the previous race
- difficulty seems wildly unreliable, it's either that or the way the physics keep you from going a decent speed from getting stuck on walls or spun around from a light tap but even on normal it's almost impossible to keep up
- the warp ability for one of the cars sends you way forward in the race, but you lose all speed and if on manual mode you have to down shift yourself before attempting to try and get speed back again and any advantage you had is lost entirely
- the game is missing even a little hint at the "why" of the whole thing, why are you racing? why is it a death race? why are their people shooting you from the side of the track? i know it's just a thing to add difficulty, but even in a lot of other basic racing games there's a bit of something to make you want to move forward and keep racing? rivalries, characters that drive each car that are out to win for their own unique reason, a violent future where people race to claim power, unsanctioned gang racing because police have cracked down on other forms of combat, it's the biggest sporting event on the planet, anything that could give purpose to playing.
- that leads to progression, there is none. you have everything from the beginning minus car you want to drive. all tracks are just open so it doesn't give you any reason to try hard to beat a race, you can lose and then just move on to the next one. why not group a couple tracks together as a leg of a tourney? once you win or come a certain place you can unlock the next 2 and so on. going for high score is fine, but there's just nothing keeping you from just picking the last track and never playing any of the others, a grand prix mode maybe? you could still have free play on any track but you have to unlock it from a grand prix type set up first?
- the hud on the 1st person view needs more info, you should be able to know what position you're in, what lap you're on at least. it does appear you listened to some comments and added the gear shifter to that screen which was amazingly helpful, but why not make it so either you have the place or lap either there but smaller, or maybe appear when you hit the clutch button? i had also suggested giving options for what you want on the screen during a race, that way you could have it clean or have as much info as you'd want.
- there should be a setting menu to set preferred difficulty, lap number, rival number, and hazards in the main menu or have the game remember settings from play session to session
i really want to like this game, it has so many things i like and the price for it really isn't that bad, but as it stands i can only suggest to play the demo and see if you like it, if not the game in it's current form just doesn't do it and i feel bad i don't like it more. i love racing games and feel this one could be so much cooler than it is. i hope you continue working on it and regardless of what i said here good luck to you and keep it up. i'm hoping i can check it out in the future to see what's improved.
👍 : 28 |
😃 : 2
Negative
Playtime:
51 minutes
Outmode definitely nails the synthwave vibe, but it doesn't really nail the gameplay part of a videogame. It looks great - from the car models to the tracks to the locations - and the music is god-tier. However, the controls are stiff, the physics are inconsistent and glitchy and the AI is absolutely brainless and propped up by a very unbalanced rubber-banding mechanic - one moment you are quarter of a track ahead, next all the cars are going faster than their supposed max speed through a corner where they should be braking and a second later, on a fast part of the track, half the AI cars slow down to a crawl and let you pass effortlessly.
If the AI was at least a bit more consistent, I could recommend this game, but as it stands, despite it's low price, I cannot. Check out the soundtrack though, it's awesome.
👍 : 2 |
😃 : 0
Negative
Playtime:
55 minutes
The game is visually charming, and has an incredible demo. The aesthetic in gorgeous.
However on controller, the full game does not play like the demo. It is buggy and I am not able to choose my own buttons.
The controller only works with a few buttons even without trying to change them. You much push the joystick forward instead of being able to use the trigger to accelerate. Completely ruins my enjoyment. For some reason, the demo has completely normal controls.
If you are going fast, grazing or running into a wall at all will bounce you and spin you out. It is very harsh with walls, but it doesn't take way too much away from my personal enjoyment.
Overall, the game is beautiful but the game play is incredibly awful if you cannot play on keyboard. 10/10 visuals, 7/10 gameplay. 1/10 controls. Very upset I paid for broken controls.
👍 : 3 |
😃 : 1
Negative
Playtime:
67 minutes
Driving through an 80s neon synth-wave landscape in VR is fun at first, especially with some of the music tracks bundled with the game, but the price is too high for what's currently being offered, and it won't be able to keep your attention for long. Most of the time, the frame rate/performance is okay now in VR, but there's no sense of speed. Even when going 220 Mph, it's like you're driving slowly with a family car.
👍 : 8 |
😃 : 2
Negative
Playtime:
26 minutes
Is it a perfect game? No.
Is it a lot of fun? Yes
Would I recommended it? If you like synthwave and racing games then yes, 100%
👍 : 8 |
😃 : 1
Positive
Playtime:
26 minutes
I'll be honest, I insta-wishlisted this purely for the aesthetics alone. When I saw it released I grabbed it right away.
I was excited to find out this game's a lot more challenging than I thought. Though you can also turn it into the chill cruise game you might expect if you want to.
The manual gear shifting with the mouse is honestly really fun for the "immersion" factor. I'll have to give VR a shot eventually.
I'll definitely be returning to this as a my go-to arcade game break!
👍 : 12 |
😃 : 1
Positive