Gem Worlds Reviews
Gem World is a short roguelike/puzzle hybrid. Explore 50 levels in 5 unique worlds. Dodge boulders, collect gems, fight (or avoid) monsters. Unlock and upgrade more than 10 diverse skills. Exploit obstacles like mines, icicles, cactii, and more. Turn-based and easy to play.
App ID | 1858760 |
App Type | GAME |
Developers | Deen Games |
Publishers | Deen Games |
Categories | Single-player, Steam Achievements, Steam Cloud |
Genres | Indie |
Release Date | 16 Jan, 2023 |
Platforms | Windows, Mac, Linux |
Supported Languages | English |

11 Total Reviews
11 Positive Reviews
0 Negative Reviews
Negative Score
Gem Worlds has garnered a total of 11 reviews, with 11 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
142 minutes
great game play, easy upgrade every level, have different item, enemy and gems. the price is a bit expensive. I think the game is a waste of time for some people.
👍 : 0 |
😃 : 0
Positive
Playtime:
215 minutes
Surprisingly complex game that appears simple at first. I am enjoying the full release much more than the demo.
I like that you can be very careful and plan each move, or you can kind of wing it. When you play too loosely, expect to be punished a bit though.
I also enjoy that you can exploit the environment in your favor once you grasp how all the different pieces interact. It seems like a lot of thought was put into these different elements.
If you ever played Boulderdash back in the day, you may also appreciate this "gem."
👍 : 1 |
😃 : 0
Positive
Playtime:
217 minutes
This games was a fun little game. I definitely recommend picking up this game and playing it for 3 big reasons:
1. It's short.
The biggest reason why I don't play games now that I'm an adult suffering from chronic time deficiency is that *they're too damn long*. I've played games where 20 hours in I still haven't reached the middle (I loved that as a kid tbh), and I've also play games I really wish the devs had fleshed things out a little more, but Gem Worlds sits right in that happy satisfying length where I'm not fatigued by the presentation of a new challenge.
2. It's relaxing.
It's a turn-based game so you have as much time as you need to think about your next move. I do like games that require reflexes and skill, but when I'm done playing a good game of Smash Bros I'm sweating and my hands are shaking. This game is not like that. There's an odd satisfaction to the sound effects plinking away as you walk towards a new part of the map.
3. It engages faith in a normalizing way.
There's a tendency within games to look at trust in the divine as a kind of "unique character quirk" or even a "limitation". The story in this game feels different--it normalizes a faith-engaged perspective, which as a person of faith I find refreshing.
👍 : 1 |
😃 : 0
Positive
Playtime:
109 minutes
If you like Boulder Dash and traditional Roguelikes, you will probably like this game. It is more forgiving than most Roguelikes, but it is also more like a puzzle.
The price is very reasonable for the content.
The developers seem to care about both their product and customers. I hope to see more from them in the future.
👍 : 1 |
😃 : 0
Positive
Playtime:
67 minutes
Clever Boulder Dash twist on roguelikes. Dodge falling boulders, mine your way towards shiny gems, but also attack enemies by bumping into them and throw around fireballs!
👍 : 1 |
😃 : 0
Positive
Playtime:
415 minutes
Fun low stakes roguelite! Enjoyed the power and skill progression over the course of the game from feeling uncertain and hesitant early on to nicely capable for the later levels.
👍 : 1 |
😃 : 0
Positive
Playtime:
210 minutes
Really good puzzle-roguelike, just like it says on the tin. Includes things such as:
[list]
[*]Samosa
[*]Difficulty right at the sweetspot between "too easy" and "too hard"
[*]Samosa
[*]Panic teleport button
[*]Ajwa dates
[*]Many different enemies, each requiring different tactics to deal with
[*]Other, less panic-y teleport button
[/list]
*Some assembly required
[strike] It's worth mentioning, however, that gamepad support could use some work. [/strike]
Fixed in 1.2.1
👍 : 1 |
😃 : 0
Positive
Playtime:
68 minutes
Excellent rogue like with a good balance of difficulty and fun. The art style is very well done and feels innovative. The strongest part of the game however is the developer's attention to the community. Highly recommend supporting his games solely for his constant improvement of game design and art style. Great job night blade and look forward to your next release.
👍 : 2 |
😃 : 0
Positive
Playtime:
24 minutes
Easy game to pick up (+ short tutorial). A variety of skills and tile mechanics that can be combined with some clever moves. Somehow I usually end up crushed under rocks or burned by my own fireball instead though.
👍 : 2 |
😃 : 0
Positive
Playtime:
5 minutes
Very nice mash-up of BoulderDash and a traditional roguelike, and based on that alone it would be just my bread and butter. There's some room for improvements, but still a worthwhile game to try out.
👍 : 3 |
😃 : 0
Positive