Attraction Reviews
You are a friendly explorer robot, searching for answers in a far away planet. Harness the power of the cosmos with your matter gun in this clever and minimalist adventure-puzzle-platformer.
App ID | 1840700 |
App Type | GAME |
Developers | DAthoughts |
Publishers | DAthoughts |
Categories | Single-player, Steam Achievements, Full controller support |
Genres | Indie, Action, Adventure |
Release Date | 22 Dec, 2021 |
Platforms | Windows |
Supported Languages | English |

26 Total Reviews
18 Positive Reviews
8 Negative Reviews
Mixed Score
Attraction has garnered a total of 26 reviews, with 18 positive reviews and 8 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Attraction over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
121 minutes
I love microvanias, like Gato Roboto, but there are some things that shouldn't be done even when the game is small.
DO NOT make whole game the player replay whole sections again and again. Very few saves in this game, and sometimes puzzle screens are followed some platforming screens, so if u die on the platform section (very easy couse the jumping is just... not the best) - then u have to start long puzzle sections over and over and over.
There are some pros: the 3 different mechanic of your tool are very cool, the manipulate gravity for the platforms, these are neat ideas. But overall, i miss some aspect of the metroidvanias: FUN. And thats becouse the platforming sections are just pure evil in this game, and the lack of checkpoints making the "try again" phase a nightmare.
I could not even finish the game, the last platforming timed lava section is just insane. I will monitor this game, if it got an update or anything, but right now i just could not recommend this to anyone. Pure frustration.
👍 : 1 |
😃 : 0
Negative
Playtime:
288 minutes
I really liked the game mechanics, simple and fun. I hope to see this mechanics more explored in a sequel.
👍 : 0 |
😃 : 0
Positive
Playtime:
142 minutes
Cool little game, the mechanic is unique, but have space to be more explored. Chill and simple, a good game!!
👍 : 0 |
😃 : 0
Positive
Playtime:
31 minutes
Controls don't feel agile enough for the precision required in quick platforming sections.
👍 : 4 |
😃 : 0
Negative
Playtime:
36 minutes
Jump is way too short, environments are way too tight, platform management is way too fiddly, and on top of all that it very quickly goes from "you've learned the basics, now apply the advanced techniques, under strict time constraints, in an environment that will kill you after one mistake."
👍 : 0 |
😃 : 0
Negative
Playtime:
23 minutes
The controls are terrible for a game that expects precision movement and rapid responses. I'm glad I only wasted $3. Uninstalling. Won't install again.
👍 : 0 |
😃 : 0
Negative
Playtime:
9 minutes
TLDR: Promising game, that i just couldnt get to play because controls feel so bad.
Pros:
-Nice graphics
-Promising mechanic of attracting objects
-Heard some nice music
Cons:
-Terrible controls
-Little to none quality of life in both mechanics of the game, but also simple stuff like options menu in title screen to lower volume / play in windowed mode
-Repetitive high pitched sound effects can get annoying.
👍 : 0 |
😃 : 0
Negative
Playtime:
121 minutes
The reviews might not seem like much, but the thing is - the dev actually went ahead since most (all?) of them were posted and improved a lot of things. The game's still ROUGH around the edges and there's a gigantic difficulty spike at the very end, but now I'd say the experience is actually fun for the most part.
In a nutshell: You play as Kleitron, a sassy little robot exploring a ruined world. The main draw of the game, apart from the aesthetic, is your assortment of gravity-manipulating tools which you use to move platforms around. It's a Metroidvania of sorts; the map is semi-open, but there's always only one new place you can go to with your current set of upgrades. The map screen always updates when you get a new piece of gear to show you where you've been and which area you should explore next. It's a little weird, but it works.
The main issue is that the game sometimes expects you to do very precise trickshots while jumping, and your air movement is very quick and there's this slight delay between the button press and the shot. For the most part it's fine - it's a little like the original Castlevania on the NES, where there's this deliberate delay which sets the pace of the game; but there are two sections where you're supposed to do some very quick shooting and problem solving in a sequence and under time pressure. While I died some 5 times during most of the game, the final sequence caused me to die 20 more times - that's how severe the difficulty spike is. But in the end I was satisfied with how it turned out.
I recommend Attraction if you like experiences that are a little rough, but bring some interesting stuff to the table. There's definitely some ideas here that could one day form a bigger, more refined game.
[url=https://store.steampowered.com/curator/42922988/]Curator Page[/url]
👍 : 2 |
😃 : 0
Positive
Playtime:
134 minutes
Quick Score: 3/5
Overall not bad, but not that great
-The game is extremely short, can be 100% in less than 2 hours. If you don't care about 100% you will most likely complete it in less than 1 hour.
-Difficulty is very low
-Level design is pretty bland and repetitive
-story/dialogue is uninteresting
-Mechanic is unique, but almost nothing interesting is done with it
👍 : 3 |
😃 : 0
Positive
Playtime:
205 minutes
I know this game is cheap, that the aesthetics look pretty nice and that the atmosphere itself sounds and feels adequate for most scenarios. But I can't recommend this since the controls are, simply put, terribly designed.
Not only does the jump feel way too short in height to the point where many platforms are just too short out of range for intended progression, but the power ups themselves don't work properly. The ones that are supposed to attract platforms have a very flimsy range and sometimes it doesn't seem to register the hit box of the objective. Others, the drone will just slip through them or maybe another platform will in order to let you pass, and you then stand there wondering if it's a bug or a feature.
If it's the latter then that's worse considering that the annoying robot's dialogue doesn't tell you anything remotely useful at all throughout the whole campaign. It only makes stupid commentary that break the immersion of the desolate scenery of the ruins. I started the game hoping to complete it but by the half hour mark I was so frustrated by having 90% of my deaths being controls related that I almost gave up. But I decided to push forward to at least see the ending and 3 hours and 100+ deaths I was left... utterly disappointed.
If any of the devs are reading this, I very highly recommend you patch this in some way. Even if I have no desire at all to go back to it, new players will thank you if you do so. Otherwise, don't buy this until it's fixed.
👍 : 9 |
😃 : 0
Negative