The Future Project
6 😀     3 😒
58,33%

Rating

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$9.99

The Future Project Reviews

Take control of an AI soldier, explore planets, and partake in fast paced combat in The Future Project, a first person metroidvania. Explore distinct worlds, obtain new weapons and abilities, and defeat powerful enemies in humanity's quest to journey the stars.
App ID1839320
App TypeGAME
Developers
Publishers Infinite Level
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support
Genres Indie, Action, Adventure
Release Date27 Jul, 2023
Platforms Windows
Supported Languages English

The Future Project
9 Total Reviews
6 Positive Reviews
3 Negative Reviews
Mixed Score

The Future Project has garnered a total of 9 reviews, with 6 positive reviews and 3 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for The Future Project over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 19 minutes
It's a good time
👍 : 3 | 😃 : 1
Positive
Playtime: 10 minutes
Really poor enemy models and animation. Amateurish, not worth your time.
👍 : 0 | 😃 : 1
Negative
Playtime: 10 minutes
It's very difficult to get immersed in a world with the amateur mish-mash of art.
👍 : 3 | 😃 : 0
Negative
Playtime: 687 minutes
Don't play this game if you're prone to motion sickness. Don't play this game if you have an awful sense of direction, either - despite having a compass and map, it's too easy to get turned around and lost on which way is which (the compass UX being as complex as it is doesn't help whatsoever). Mechanically, its Okay Enough, [i]except[/i] when it comes time to play Platformer. [i]platforming sucks because very often you can't tell if you're going to undershoot a platform and slide off it's lack of clear corners, or if you're going to overshoot it because it's small enough that dashing throws you wildly over it.[/i] Add that mobile platforms [i]CAN MOVE YOUR CAMERA AS THEY TURN[/i] and it's a miserable time. [spoiler]The aether ability is just flat out impossible to tell distance with, which is egregious when you need it to be soundly behind something. The down-line it has is ABSOLUTELY USELESS because [i]it's locked to the camera instead of functionally pointing down[/i]. It would've been better at that point to have given it some form of dropshadow from it to give you a clear idea on if it's above a platform - not that [i]that'd[/i] be as helpful as it should, given some platforming asks you to use it to extend your jump. on top of that, the Slow Time ability being set on a delayed activation makes it so much worse than it has any right to be for lining up tight squeezes.[/spoiler] add in colorblind-unfriendliness in form of the pickups all being the exact same particle but in slightly different colors, and the jank crosses the line past "charming" to "frustrating".
👍 : 3 | 😃 : 0
Negative
Playtime: 751 minutes
A fun call back to the Metroid Prime style of game. Lots of areas to explore and power ups to get! A little rough around the edges, but worth a playthrough. I found this game through a YouTuber who talked about it. The game has some pretty expansive areas to explore and a bunch of power ups to collect. It felt good to get new power ups and go back and explore for the next path forward! This solo dev has really put their heart into this game and it shows. Aside from a few issues/gripes there is a lot to like about this game. It's honestly amazing that it was all done by one person. Here are a few things I thought the game got right, or little details I really appreciated. - The final boss was actually fun! Final bosses are always hard to make enjoyable it seems, and I liked the final boss - felt like a good conclusion to the game to test your skills. - Each element makes your other hand glow a different color, but also the hand has a different pose for each element. It makes it really easy to tell what element you have equipped just by seeing it in the corner of your eye. - For the most part the movement felt really good, and as you got some upgrades it really lets you zoom around, making going back for things you missed a breeze. Looking forward to more from this dev!
👍 : 5 | 😃 : 0
Positive
Playtime: 23 minutes
The game functions like one should and it is not an asset flip at least. It surely felt like a future project at times. I give this one a middle thumb as it tries to be somethin' but there is still some work to be done. Gameplay here: https://youtu.be/xZOixaJ93HI
👍 : 14 | 😃 : 2
Positive
Playtime: 307 minutes
Works flawlessly on a Steam Deck. Picked this up on a whim and glad I did, great game and a fun Metroid Prime style game. Needs polish here and there but amazing work for one developer. Bosses can be pretty difficult and offer a nice challenge. Fun exploration and large environments. Definitely recommend!
👍 : 7 | 😃 : 0
Positive
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