
1 😀
2 😒
44,31%
Rating
$11.99
My Museum: Treasure Hunter Reviews
Welcome to My Museum: Treasure Hunter! Restore your own museum, go on expeditions and explore faraway lands. Use your talents to restore ancient artifacts and build the greatest exhibition of all time!
App ID | 1833710 |
App Type | GAME |
Developers | ManyDev Studio, Code Meister |
Publishers | ManyDev Studio, PID Games |
Categories | Single-player, Steam Achievements, In-App Purchases, Captions available |
Genres | Casual, Indie, Strategy, Simulation, Adventure |
Release Date | 25 Jun, 2024 |
Platforms | Windows |
Supported Languages | Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Russian, English, Turkish, Polish |

3 Total Reviews
1 Positive Reviews
2 Negative Reviews
Mixed Score
My Museum: Treasure Hunter has garnered a total of 3 reviews, with 1 positive reviews and 2 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for My Museum: Treasure Hunter over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
207 minutes
Should wait till a few more patches come out to purchase this one. Like many have stated the bugs are tough to deal with.
The interface feel counter productive and very cumbersome. With no reload or quicksave options it tough to want to continue playing it when it is bugged or glitched.
The swing time piano loop is tough to deal with repeatedly.
Some items even after putting it in the case will disappear after a reload.
The aztec puzzle after the trap door is annoying. you have to hit a pedestal and blocks will show up. you need five to cross but only four stay when you get the five to show up and move away from the pedestal they all disappear... cant start the level over and cant continue the exploration.
The whole designing thing it also very cumbersome. you cant get to your displays/items with out extra steps you have certain items and it states the size and you have the case to fit said item and wow you cant put it in the display case...
It will be good one day but not right now.
👍 : 1 |
😃 : 0
Negative
Playtime:
81 minutes
I'm just going to call out all the crybabies who say the game is bad. It's really not bad. I've played games that are worse than this one. Sure, the game has bugs, but all games have bugs. Everyone has the right to their opinions on the game, but at the same time, it's funny how you guys cry about a new game that just came out. Anyways, I love the game. It's worth the $14 I paid for it. Can't wait to see more stuff for the game! ^^
👍 : 0 |
😃 : 3
Positive
Playtime:
18 minutes
i don't know from where to start but good luck for developers if they release a game without even testing it, you cant even complete the first task .. and the resolution its a different story :D good luck with your game. game refunded after 18 minutes.
👍 : 10 |
😃 : 0
Negative
Playtime:
65 minutes
At the moment, there are a lot of parts that are unclear. Guidance is minimal when it is needed, and abundant when it isn't. It's also a bit buggy at the moment. I played for about an hour before getting frozen. I fully explored the Egyptian expedition, was taken to a different museum, told to put up and exhibit (with no instructions on how), accidentally somehow progressed, went on my second expedition (where I receive the achievement for completing all expeditions), and got frozen trying to crowbar into a captains room inside a submarine. Not to mention that the long walk to get an anchor and walk to the boat was simply tedious and unneeded. I'm going to hold off on playing any further until hopefully more bugs have been taken out.
👍 : 3 |
😃 : 0
Negative
Playtime:
81 minutes
Interesting premise but there is not a single stand-out area of the game. Every aspect is not just incomplete but has significant flaws, some even fundamental: navigation, interaction, user interface, level design, core game play/objectives, story, visual continuity, sfx, etc.. It's a skip for me, unfortunately.
👍 : 2 |
😃 : 0
Negative
Playtime:
14 minutes
Feels unfinished and very buggy. WASD-controls were screwed at first, then the game switched between English and Polish at random, inventory disappearing.
My patience weren't up for this. What a mess of a game. I want to like it but...it won't let me.
Ended up refunding it pretty fast.
👍 : 16 |
😃 : 0
Negative
Playtime:
57 minutes
I generally enjoy these kinds of games, but unfortunately this one is full of problems.
[list] The Good:
[*]Plenty of visually interesting antiques.
[*]Decent sound design.
[/list]
[list] The Bad:
[*]Constant pop ups and camera shifts distract from the experience. Games should not remove player agency this frequently.
[*]All the puzzles I encountered had 0 immersion due to the game telling you how to solve them, and usually the solution, unprompted.
[*]Some of the tools feel pointless and janky. (LÕ.Óking at you metal detector.)
[*]Upon encountering an invisible wall/boundary, instead of just stopping, you will be reoriented and sometimes teleported which can be disorienting in some of the environments.
[/list]
The Ugly.
I'm just gonna say that at the time of typing this, the bugs are out in force, control keys just randomly not working, the game freaking out when you place an item to the point where you have to alt-f4 to get out. Tutorial pop ups repeating every time you interact with a person.
👍 : 7 |
😃 : 0
Negative
Playtime:
53 minutes
It feels like early access but doesn't say it. It still needs alot of TLC, can't recommend it in it's current state. It's got some potential, but it's not ready...
👍 : 25 |
😃 : 1
Negative
Playtime:
80 minutes
I was really looking forward to this game, as it looked like something straight up my alley, but after playing it im... Dissapointed. You can see the potential this game can have, theres a lot of things to do: expeditions, cleaning and fixing artifacts, decorating the museum, taking care of guests, bidding, buying, but it feels like the devs bit off more than they could chew. I mean it's all there! Too bad all of it is half-assed, really...
I had problem with the game even opening, and when i finally got it i found out it runs weirdly, mouse sensitivity is all over the place, clicking doesn't always work, everything happens way too fast and i was constantly confused and annoyed with what i was supposed to do, because somehow the tutorial was holding my hand way too much, and not explaining anything at the same time. Also back to the "things happen way too fast" part: i was on my expedition, and then suddenly i was teleported to some random museum? What? I assumed i finished the expedition, and that museum was supposed to teach me game mechanics, but it was so confusing and clunky... Especially taking care of guests, as i never got the chance to put any artifacts on display (and somehow i still did great!) And then i went back to my museum, put down the mummy i got, and the game crashed...
I really wanted to like this game, i was really excited for it to come out, but right now? It does not feel like a game that was finished and polished for release and i'm sure noone really playtested it (after all i did find placeholder text in the journal...)
Devs, please fix your game, optimise it and work out the problems, because your game could be really good! You just have to put in a bit more effort
👍 : 60 |
😃 : 1
Negative