Sprite Hunter
9 😀     18 😒
39,45%

Rating

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$2.49
$4.99

Sprite Hunter Reviews

Play as a beautiful hunter who fights sprite in a dungeon, tied them up and locking them in cells.
App ID1831560
App TypeGAME
Developers
Publishers MCG
Categories Single-player
Genres Indie, RPG, Adventure
Release Date17 Dec, 2021
Platforms Windows
Supported Languages English, Simplified Chinese
Age Restricted Content
This content is intended for mature audiences only.

Sprite Hunter
27 Total Reviews
9 Positive Reviews
18 Negative Reviews
Score

Sprite Hunter has garnered a total of 27 reviews, with 9 positive reviews and 18 negative reviews, resulting in a ‘’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Sprite Hunter over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 6 minutes
Not bad.
👍 : 8 | 😃 : 3
Positive
Playtime: 56 minutes
This game is so difficult! I can't get past level 2. Can you make an easier mode?
👍 : 9 | 😃 : 2
Positive
Playtime: 17 minutes
This game is so buggy and poorly designed that it makes it legitimately unplayable. I'm red/green colored blind and I have to do what is essentially a QTE game with red/green/white colors as the main combat direction. It got to the point to where I said "screw it." and begun just dodge spamming attacks until I got a guard I can go in to attack with. Well, let's just say the game doesn't work remotely close to what is advertised in the initial video where you can easily combo into near infinite attacks at will. The amount of invulnerability frames enemies have is absurd. Coupled with having to discern within a half a second period which one of 3 actions I must take to counter and when I do get it right, I try to do the infinites that are shown in the video and it's not actually possible. Either due to frame pacing or just flat out poor design. But I'm more keen to say it's an issue with both. The enemy just recovers too fast or the iframes activate too quickly. Not being able to progress just by running away from every enemy is toxic as well. Needing to take out every enemy you come across with the most tedious and poorly designed combat system just to be allowed to go to the next level doesn't help either. Developer should have allowed us to bypass the combat if we're able to just make it to the end playing like a pacifist instead of blocking the door until all enemies are defeated. Eventually I reached a gamebreaking bug after restarting and trying the hit and run method I figured out. As soon as I got to the first enemy and dodged, the game hard locked on the level select screen. Every single time. Yes you read that right. It went from the dungeon crawling and immediately to the level select and hard locked. I couldn't even Alt+F4. I had to kill the process through my Steam library every time. This is one of the few cases where I'd suggest/prefer just allowing the player to have the ability to use the full playground portion. Just give us the fun stuff right off the bat because you made a bad game overall. Not to mention you couldn't be asked to add unique sound effects depending on what you do in the playground portion. It's just the same sound effects with the same voice effect. The fan service stuff is supposed to be for the fans. Not to cash grab with low effort laziness. This game isn't remotely worth the 2 dollars I spent on it during a sale. It should honestly be free considering how the quality is practically buried in the ground.
👍 : 1 | 😃 : 0
Negative
Playtime: 65 minutes
Quick Time Event: The Game. The enemy is invulnerable unless you use the correct move. The correct move is counter-intuitive and also not what the tutorial text says. What would you normally use to break through a block? Heavy hit, right? In this game you have to use light hit. The solution is to not play the way the devs intended. Simply run past the regular enemies. They do not chase you. Once you locate the boss, web them, hit them and run away. Repeat that 20-30 times and you've won. The walk and run animations are horrid (robotic) but the ones you get when webbing enemies are nice. A shame you can't enjoy them becaue they recover quickly and the camera is too high and fixed. The torture section was a big disappointment. I've unlocked the second torture type - tickling - but it's no better than the basic whipping post one. To add insult to injury, the same laughing sound plays whether you gag the torturee or not. The best thing I can say about the game is that it works. Take my advice and don't shop for games when you are horny.
👍 : 2 | 😃 : 0
Negative
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