Playtime:
404 minutes
Not very friendly in terms of accessibility. Retro-themed or not, that's no excuse to:
* Throw in a lot of button mashing games, enough that I went and bound single and multiple button turbos via Steam's controller profiles. My days of playing Smash Melee and/or Mario Party are long gone, and I have low tolerance for thoughtless inputs/mashes.
* Have several tests where one must quickly identify colors of similar shades, some of which are mild or even imperceptible to me. I'm red-green colorblind and it got in the way more than once.
* Put in a mandatory sequence of ~9 randomized button presses while a very annoying tone plays (unless changing the difficulty from Original) within a 5 second timer every time a game is failed. While trivial for me to perform, it wasn't trivial for my SO, and between having to do this and having to watch every game's intro every run, there's many games where you spend more time doing this than playing the game! There's even a Steam thread where someone brought this issue up and the developer was entirely unsympathetic, claiming that's how retro games are...which is a load of bs.
* Have several cases of "Gotcha!" where if you haven't played the game before, information you're not privy to will have you dead man walking, such as off-screen obstacles where you need to be in certain positions or speeds yet have no clue beforehand that that's the case.
* Balance is all over the place, with some games being trivial regardless of difficulty setting and others being difficult even on Easy.
* The boss of Story's second chapter induced motion sickness on me. Its one of those 16-bit era first person dungeon POVs, with an awkward camera and generic walls. You can't skip boss fights, so this hard-locked me out of getting to more content for over an hour, until my SO was able to get one successful clear.
And this is only having seen the first 60 of 100 games.
Its not for hating retro - I grew up in the 8-bit and 16-bit eras, and have been exposed to and enjoyed games that predate those eras. But most of those games don't go out of their way to annoy like this game does. And if you're thinking this is more of a WarioWare style game, the pacing is wrong for that too - controls are not intuitive without hints enabled, game intros/outros take too long, and ultimately its less about reaction speed and more about filler.
I'll probably attempt to finish due to sunk cost, but I don't anticipate enough changes happening to make this a positive review in the future.
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Regarding the developer's comment:
1) At the time of this review, I have seen 60 games. Of those, I can think of several off memory that rely on button mashing (jungle escape, cat dinner, baseball, race with water hurdles) where the main point of the minigame is the speed of the mashing. There are others where it can be argued, such as the tortoise/hare race where a preset order of keys need repeated, that mashing may or may not be present.
3) The problem is when I want to play original difficulty without the added tedium. My experience is that the "cheat code" sequence is both time wasted, and in the case of the partner I'm playing with, very stressful. But if I don't pick original, letting them play the Easy half and me the Normal/Hard half, then we can't share the experience.
To borrow a comparison from a well known game, think of L-canceling from Smash Melee. It was already correct to do, it wasn't hard to do, but it must be done since failing to do so doubled your landing lag. In essence, it made players do extra inputs that had no purpose other than to be mandatory, since anyone decent at the game wouldn't mess them up.
Your cheat code system is just like this. Listen to an annoying sound while inputting arbitrary presses, and even if I mess up, there's enough time to do it again...except for players who aren't so fast and get screwed over by such a system existing. It serves no purpose other than to gatekeep and/or waste a player's time.
6) I have since found that the game does not handle mirroring well unless I both turn off G-sync and force 60 FPS through Nvidia Control Panel. If I do that, the framerate is more stable, at the cost of having to change it back whenever playing unmirrored on my main monitor. While G-sync is not something you have control over, there should be a setting in the options for setting a frame limit, and ideally for toggling V-sync as well.
👍 : 17 |
😃 : 1