Oddsparks: An Automation Adventure
Charts
186

Players in Game

1 389 😀     202 😒
83,25%

Rating

$29.99

Oddsparks: An Automation Adventure Steam Charts & Stats

Design automated workshops for your odd and adorable Sparks to carry and craft everything, including more of themselves! Lead your squad of Sparks into combat. Explore a strange fantasy world, in single player or online co-op. Unearth the ancient mystery of the Sparks!
App ID1817800
App TypeGAME
Developers
Publishers HandyGames
Categories Single-player, Steam Achievements, Steam Cloud, Multi-player, Co-op, Online Co-op, Full controller support
Genres Indie, Strategy, Simulation, Adventure, Early Access
Release Date2024
Platforms Windows
Supported Languages English

Oddsparks: An Automation Adventure
186 Players in Game
2 024 All-Time Peak
83,25 Rating

Steam Charts

Oddsparks: An Automation Adventure
186 Players in Game
2 024 All-Time Peak
83,25 Rating

At the moment, Oddsparks: An Automation Adventure has 186 players actively in-game. This is 0% lower than its all-time peak of 0.


Oddsparks: An Automation Adventure
1 591 Total Reviews
1 389 Positive Reviews
202 Negative Reviews
Very Positive Score

Oddsparks: An Automation Adventure has garnered a total of 1 591 reviews, with 1 389 positive reviews and 202 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Oddsparks: An Automation Adventure over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 2100 minutes
the game so far is good. the game itself i like.. i dont like the overly excessive amounts you need sometimes for quests that dont give you anything worth while, hinders process to the meat and potatoes..
👍 : 0 | 😃 : 0
Negative
Playtime: 10271 minutes
This is a very fun automation game, its a well balanced and pretty game. would definitely recommend!
👍 : 0 | 😃 : 0
Positive
Playtime: 1908 minutes
A cozy automation game. Oddsparks is a hidden gem if you're looking for a slightly more relaxed & less involved automation game. The game limits where you can build certain buildings and the distance between buildings matters a lot so it's not really possible to build & expand a perfect bus like one would in factorio/satisfactory. Art style & music are extremely cozy and still scratches the itch of automation problem solving. Another standout is that it's extremely contoller friendly--I haven't needed to touch a mouse yet.
👍 : 0 | 😃 : 0
Positive
Playtime: 4323 minutes
Early access done right! Started great, and only got better, with 1.0 delivered in short order. Well done MM!
👍 : 0 | 😃 : 0
Positive
Playtime: 4419 minutes
DLC Hell. I had lots of fun when the game was in EA but not they are out they decided to sell DLC that is a 3rd of the full price. they have 2 DLC's already. the game is behind a paywall now. the only thing you can do is build a factory with cute little dudes with your Horn. The game has logic and was a small step to Music. One would think something like this would be added to the game but wasn't. if your friends don't have this DLC it makes it hard to play together.
👍 : 5 | 😃 : 1
Negative
Playtime: 7941 minutes
My husband and I played this game together and both had a blast. We normally play survival games together but decided to try this genre to see if it works for our play style. It turned out to be fun! We could both have separate projects but could still feel like we were working together on a larger goal.
👍 : 1 | 😃 : 0
Positive
Playtime: 6385 minutes
DO NOT BUY THIS UNTIL THEY FIX SEED GENERATION I really loved this game all the way up to the endgame and planned to 100% achievements it. I optimized all the productions up to what was needed for endgame, just to discover that the seed generation was completely broken and the endgame is fully uncompletable without cheats or exploits. It's insane to me that their game generation code is so bad that it can cause someone to sink 100 hours into a game to get to the very end and discover they've wasted their time and can't complete the game. Details for the actual issue with spoilers: [spoiler]In the ancient converter once you start cleansing enemies are meant to spawn to defend from. You need the corrupted aether they drop to make cleansing shards and proceed to the next phases. My generation has the spawn point completely walled off from the rest of the cave, so no enemies. Seriously, how is their quality checking that bad.[/spoiler]
👍 : 2 | 😃 : 0
Negative
Playtime: 583 minutes
The problem with OddSparks is layered, but let’s start with the core issue: it advertises itself as an automation game, and in that regard, it completely misses the mark. As someone who’s sunk serious time into Factorio and Satisfactory, I can confidently say this game is not for automation enthusiasts. The systems are shallow, clunky, and often feel like a parody of automation rather than a streamlined experience. Take the so-called “belts” — actually looped paths that Sparks walk along. You build single paths which contain lanes where Sparks go out on one side and return on the other. It sounds interesting in theory, but it quickly collapses under its own design. The game includes special tiles (like “crossings”) to handle pathing, but in practice, they cause massive pileups, especially in intersections where 8+ Sparks can gridlock because of the game’s rigid closed-loop system. Even worse, logic tiles like the "access tile" work only when the Spark meets very specific item conditions — so on the return trip, if that Spark isn’t carrying the right item, it just gets stuck. It’s a headache, and none of it feels intuitive or scalable. Then there's the baffling decision to lock key buildings — like Spark spawners — to fixed locations. That’s not clever resource gating, that’s just artificial restriction. You can't design efficient systems when the game refuses to let you place core automation pieces where you need them. It forces a one-size-fits-all layout that kills creativity and flow. Bottom line: if you’re looking for a real automation game, OddSpark is an exercise in frustration. There’s no depth, no real throughput optimization, and everything feels jury-rigged to pretend it’s more than it is. That said, if you're just looking for a whimsical, inefficient factory simulator with a toony Pikmin-like vibe, maybe you'll find something to enjoy here. Personally? I wish the devs had leaned fully into that charm and ditched the automation gimmick entirely.
👍 : 6 | 😃 : 1
Negative
Playtime: 757 minutes
An automation game blended with Pikmin mechanics. There is base building and character customization, but no colony sim aspects if you're looking for that. At best, you can get a few furniture you can use to display your lil guys. I've watched the game grow from Early Access to 1.0. It's still clunky at times but the progressions rounded out a lot. I am giving the game a negative review because they released $10 DLC for the Sparks to make music. Awesome idea - but $10 DLC? I respect a game creator's rights to monetize as they like, but this decision lost me as a player. The pricing of this DLC is completely unreasonable and tone deaf. I cannot be excited about future updates to the game now, knowing it will come with an unreasonable price tag on top. I can't justify $10 just to be able to make music, especially since this is a predominantly sandbox feature in an automation game. Plus there is no demo for testing out these new tools in game without paying for the DLC.
👍 : 9 | 😃 : 1
Negative
Playtime: 3810 minutes
Playable, but the game is far from done. Optimization issues, scaling issues, content issues. I recommend waiting.
👍 : 15 | 😃 : 0
Negative

Oddsparks: An Automation Adventure Steam Achievements

Oddsparks: An Automation Adventure offers players a rich tapestry of challenges, with a total of 60 achievements to unlock. These achievements span a variety of in-game activities, encouraging exploration, skill development, and strategic mastery. Unlocking these achievements provides not only a rewarding experience but also a deeper engagement with the game's content.

The Wild Hunt
Large Spark Collider
Chill Out
Rock and Stone
The End
Spark Defense Force
Tree Hugger
To The Limit
Beginner’s Luck
Hunting Season I
Hunting Season II
Hunting Season III
Poison Apple
Sucker Punch
Fashionista
Feng Shui
Forester I
Forester II
Reforester I
Reforester II
Reforester III
Woodland Automation Master
Automation Pioneer
Beam Me Up
Choo Choo!
Conveyor Belt I
Conveyor Belt II
Conveyor Belt III
Hauled
Keep In Touch I
Keep In Touch II
Keep In Touch III
Sort It Out
Stone Cold I
Stone Cold II
Storage Time
Tickets, Please!
Tidying Up
High In The Sky I
High In The Sky II
High In The Sky III
Knock On Wood
Rush Hour
Sticks and Stones
Pedal to the Metal
Walk Fast
Carpenter I
Carpenter II
Carpenter III
Paint by Sparks I
Paint by Sparks II
Paint by Sparks III
Reduce, Reuse, Recycle I
Reduce, Reuse, Recycle II
Reduce, Reuse, Recycle III
Stone Mason
Coppersmith
Mountain Adventure Park
Stumpy Standard
Arty Attack

Oddsparks: An Automation Adventure Screenshots

View the gallery of screenshots from Oddsparks: An Automation Adventure. These images showcase key moments and graphics of the game.


Oddsparks: An Automation Adventure Minimum PC System Requirements

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64bit
  • Processor: Intel Core i5 / AMD FX-6300
  • Memory: 8 GB RAM
  • Graphics: GTX 970 4GB / Radeon RX580 4GB or better
  • DirectX: Version 11
  • Storage: 6 GB available space

Oddsparks: An Automation Adventure Recommended PC System Requirements

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64bit
  • Processor: Intel i7 / AMD Ryzen 7
  • Memory: 8 GB RAM
  • Graphics: GTX 1070 4GB / Radeon RX 5700-XT 4GB or better
  • DirectX: Version 11
  • Storage: 6 GB available space

Oddsparks: An Automation Adventure has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.


Oddsparks: An Automation Adventure Videos

Explore videos from Oddsparks: An Automation Adventure, featuring gameplay, trailers, and more.


Oddsparks: An Automation Adventure Latest News & Patches

This game has received a total of 19 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.

Oddsparks Patch Notes (Demo; BETA - v0.1.S15183)
Date: 2024-01-23 16:12:27
We talk about what changes are entering the Beta branch of the Oddsparks demo on 23rd Jan 2024.
👍 : 33 | 👎 : 0
Oddsparks Patch Notes (Demo; v0.1.S15223)
Date: 2024-01-25 13:01:20
We collected feedback from you. Here are the changes we implemented to improve the demo experience.
👍 : 13 | 👎 : 0
Oddsparks Hot Fixes (Demo; v0.1.S15405)
Date: 2024-02-02 17:07:10
Some quick changes for the Stable branch on 2nd Feb 2024.
👍 : 14 | 👎 : 0
Oddsparks Patch Notes (v0.1.S18122)
Date: 2024-04-25 15:23:55
👍 : 100 | 👎 : 1
Oddsparks Patch Notes (v0.1.S18148)
Date: 2024-04-26 14:52:27
👍 : 92 | 👎 : 1


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