Oddsparks: An Automation Adventure
738

Players in Game

1 389 😀     202 😒
83,25%

Rating

$19.79
$29.99

Oddsparks: An Automation Adventure Steam Charts & Stats

Design automated workshops for your odd and adorable Sparks to carry and craft everything, including more of themselves! Lead your squad of Sparks into combat. Explore a strange fantasy world, in single player or online co-op. Unearth the ancient mystery of the Sparks!
App ID1817800
App TypeGAME
Developers
Publishers HandyGames
Categories Single-player, Steam Achievements, Steam Cloud, Multi-player, Co-op, Online Co-op, Full controller support
Genres Indie, Strategy, Simulation, Adventure, Early Access
Release Date2024
Platforms Windows
Supported Languages English

Oddsparks: An Automation Adventure
738 Players in Game
2 024 All-Time Peak
83,25 Rating

Steam Charts

Oddsparks: An Automation Adventure
738 Players in Game
2 024 All-Time Peak
83,25 Rating

At the moment, Oddsparks: An Automation Adventure has 738 players actively in-game. This is 0% lower than its all-time peak of 0.


Oddsparks: An Automation Adventure
1 591 Total Reviews
1 389 Positive Reviews
202 Negative Reviews
Very Positive Score

Oddsparks: An Automation Adventure has garnered a total of 1 591 reviews, with 1 389 positive reviews and 202 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Oddsparks: An Automation Adventure over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 5175 minutes
This is a refreshing take on the automation genre. I in particular like that each zone comes with its own challenges rather than just more and more automation. I find the different sparks quite imaginative in gameplay application, and while some are an upgrade of the other, none of the them feel like they're losing their purpose. The quest system is quite novel for these type of games and it's a little different from the usual 'make 1000 antbutts before advancing to the next stage' All in all I quite enjoyed it!
👍 : 1 | 😃 : 0
Positive
Playtime: 1932 minutes
Really unique take on the factory game genre with the sparks. Very comfy, very cosy, plays well on controller (including the buildings bits), the sparks make cute noises as you chuck 'em and so do the npcs (you don't throw them), especially the Divine Researcher who's extra goofy. It runs hot but no obvious performance issues, very smooth. Plenty of complex production lines feeding into each other to keep you busy and a train system for transport I didn't expect such depth from. It's been a pleasure following along with the development journey in early access.
👍 : 5 | 😃 : 0
Positive
Playtime: 587 minutes
pretty simple, laidback automation game. not too many products, and progression basically revolves around make enough X to show you automated it, unlocking Y. Repeat. Just the gimmick of the game is that your conveyor belts are minions/pikmin. Unfortunately the pikmin-y part is downplayed to the point of nonexistence, mostly just simple combat.
👍 : 4 | 😃 : 0
Positive
Playtime: 1408 minutes
I feared it would be quite basic automation gaame, buut there are more tools than I hoped there would be! And it's super cute!
👍 : 7 | 😃 : 0
Positive
Playtime: 383 minutes
A really charming and fun fusion of Factorio and Pikmin that gladly wears its inspirations on its sleeves. I think if you're approaching this game as a 1-to-1 to other factory builders, you're going to be disappointed; it's difficult-to-impossible to achieve 100% efficiency due to your factory lines being manned by creatures that need to go from point A to point B to transport materials, rather than conveyor lines. If you're cool with taking it casually and operating more on "vibes-based" factory building, though, I think Oddsparks will appeal to you a lot.
👍 : 5 | 😃 : 0
Positive
Playtime: 2126 minutes
Reviews about aether farming seem to be patched out. Really enjoying the game so far and I have not had to grind materials at all
👍 : 9 | 😃 : 0
Positive
Playtime: 3027 minutes
Once I got passed the initial learning phase this game really hooked me. Would recommend for any automation game fan. It also has lil guys! (The most important part)
👍 : 10 | 😃 : 0
Positive
Playtime: 1437 minutes
It's a cozy and good-looking game with lots of flair and charm to it. However, if you are like me, looking for a game to play with efficiency and good layout, you will find this game to be disappointing and quite frustrating at times because of the inherent limitations in the mechanics as I will list them below: - Rather than conveyor belts, the game instead uses Sparks (Pikmin-esque creatures) as the main mode of logistics and moving things around. Additionally, you also use 2-way dirt paths as the conveyor belt path for your Sparks. In theory, this is really nice and original. In practice, this leaves a lot to be desired. Feeding items into machines require you to always feed from the right side of a path which isn't a big deal at first but it adds an added layer of complexity in the middle to later stages of the game that borders more on being frustrating rather than being challenging. Sparks also have collision with one another and this causes a great deal of traffic jams on splitters and junctions in between your dirt paths. This also means that in order to maximize the resource node output, you have to invest dozens of Sparks to carry the items around for you, and this scales to how far the dirt paths are as well, so one can only imagine how much investment is really needed to maximize the resource output. - Because of the issues with Sparks & Dirt Roads, you cannot get 100% efficiency in output no matter how hard you try. Splitters and Junctions on the road are unavoidable at the later stages of the game and it causes so much jams and issues that you'd rather use several resource output buildings (like loggers) at excess rather than use one to its full 100% efficiency. - The recipe progressions do not make sense. More often than not, you are forced to start from a new resource output location rather than build on your existing layout because the recipes do not have a good flow to them. Add to the fact that laying out your existing paths is very tedious, progressing feels daunting and frustrating rather than it is rewarding. - Automation is greatly limited by how Sparks and Paths work. In games like Factorio, Satisfactory, or Shapez 2, you can have a setup where several different resources nodes from across the map would converge into a centralized manufactoring/assembly hub. This doesn't work here in Oddsparks because of how Sparks and Paths work. You are forced to make specialized locations that produce a specific item then you have to travel around teleporters to collect these items and manually feed them into your other machines. The alternative would be to spend 100s of Sparks to go accross the map and carry the items for you which is completely out of the question. - The "Pikmin mechanic" quickly wears off its charm. In the beginning, when not a lot is going on, the Sparks are really quirky and fun to command around. When you come to the point where you want to produce in scale, controlling Sparks become a nightmare to manage, especially on controller. - The map is very constraining with so many cliffs and early-game unbreakable objects. You want to make the dirt paths as close to the resource nodes as possible (to minimize Sparks to assign) but you also want to give yourself as much space to work with for your production buildings. Building around such constraining terrain is very frustrating. It doesn't help that ramps and elevators only get unlocked at Tier 4 so you are stuck having to navigate through terrain inefficiently in the early to middle stages of the game. Currently, I am about to unlock Tier 5 tech but at Tier 4 I feel like I've already hit a point where it already feels frustrating rather than fun. I dread unlocking new tech because I don't want to set up another Logger-to-Workbenches setup all over again in another area of the map. Hopefully, I am still missing a couple of important tech that would actually make the game much more manageable but currently I am no longer having fun with the logistics part of the game.
👍 : 27 | 😃 : 0
Negative
Playtime: 2240 minutes
This game feels like Picmin and factorio had a cute little wood shaped kid and gave it alot of personality
👍 : 47 | 😃 : 2
Positive
Playtime: 8832 minutes
I have played the game in early access, as well as playtested the hot and cold update and the 1.0 version. In the 1.0 version, I reached the end of the storyline and unlocked everything. I really love this game! It features automation with factories, transport by sparks, trains and logic elements. There's also exploration, some fighting (using the spark creatures) and, in the last part, a tower defense mechanic, where you need to make sure to send in enough fighting sparks of different kinds to keep the spark-throwing cannons fed. For whom? I'm a beginner when it comes to automation game and had a lot of fun, though I was glad to have some help from the very nice discord community. The nice thing is that it's possible to leave out some of the more complex aspects, like logic, if you feel overwhelmed by it. But more advanced players can use it to create very complex, optimized set ups. The game starts slowly, and before you know it you've built a whole network of factories and are transporting materials all over the place. So it pays to make sure to design a clean train system early, otherwise you'll regret it! There's a big jump in complexity once you unlock botany (midgame), where you suddenly have a bunch of different ways of crafting many of the products and circular production lines. It intimidated me at first, but thankfully I tried around and ended up enjoying it very much! And once you've got the tower defense set up, there's a very fun final challenge... but I won't spoil that! Suffice it to say that you will need (almost) everything you learned throughout the game. + very cute graphics + some interesting challenges in the late game + mod support + released game includes possibility of setting difficulty for quests and fights separately + misophonia mode + helpful discord community + developers really active on discord in responding to bug reports and feedback (at least during the early access phase, don't know how it will go later) - jumps in complexity can feel overwhelming - documentation of some features in game not always very clear, but there should be a discord soon
👍 : 47 | 😃 : 1
Positive

Oddsparks: An Automation Adventure Steam Achievements

Oddsparks: An Automation Adventure offers players a rich tapestry of challenges, with a total of 60 achievements to unlock. These achievements span a variety of in-game activities, encouraging exploration, skill development, and strategic mastery. Unlocking these achievements provides not only a rewarding experience but also a deeper engagement with the game's content.

The Wild Hunt
Large Spark Collider
Chill Out
Rock and Stone
The End
Spark Defense Force
Tree Hugger
To The Limit
Beginner’s Luck
Hunting Season I
Hunting Season II
Hunting Season III
Poison Apple
Sucker Punch
Fashionista
Feng Shui
Forester I
Forester II
Reforester I
Reforester II
Reforester III
Woodland Automation Master
Automation Pioneer
Beam Me Up
Choo Choo!
Conveyor Belt I
Conveyor Belt II
Conveyor Belt III
Hauled
Keep In Touch I
Keep In Touch II
Keep In Touch III
Sort It Out
Stone Cold I
Stone Cold II
Storage Time
Tickets, Please!
Tidying Up
High In The Sky I
High In The Sky II
High In The Sky III
Knock On Wood
Rush Hour
Sticks and Stones
Pedal to the Metal
Walk Fast
Carpenter I
Carpenter II
Carpenter III
Paint by Sparks I
Paint by Sparks II
Paint by Sparks III
Reduce, Reuse, Recycle I
Reduce, Reuse, Recycle II
Reduce, Reuse, Recycle III
Stone Mason
Coppersmith
Mountain Adventure Park
Stumpy Standard
Arty Attack

Oddsparks: An Automation Adventure Screenshots

View the gallery of screenshots from Oddsparks: An Automation Adventure. These images showcase key moments and graphics of the game.


Oddsparks: An Automation Adventure Minimum PC System Requirements

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64bit
  • Processor: Intel Core i5 / AMD FX-6300
  • Memory: 8 GB RAM
  • Graphics: GTX 970 4GB / Radeon RX580 4GB or better
  • DirectX: Version 11
  • Storage: 6 GB available space

Oddsparks: An Automation Adventure Recommended PC System Requirements

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64bit
  • Processor: Intel i7 / AMD Ryzen 7
  • Memory: 8 GB RAM
  • Graphics: GTX 1070 4GB / Radeon RX 5700-XT 4GB or better
  • DirectX: Version 11
  • Storage: 6 GB available space

Oddsparks: An Automation Adventure has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.


Oddsparks: An Automation Adventure Videos

Explore videos from Oddsparks: An Automation Adventure, featuring gameplay, trailers, and more.


Oddsparks: An Automation Adventure Latest News & Patches

This game has received a total of 19 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.

Oddsparks Patch Notes (Demo; BETA - v0.1.S15183)
Date: 2024-01-23 16:12:27
We talk about what changes are entering the Beta branch of the Oddsparks demo on 23rd Jan 2024.
👍 : 33 | 👎 : 0
Oddsparks Patch Notes (Demo; v0.1.S15223)
Date: 2024-01-25 13:01:20
We collected feedback from you. Here are the changes we implemented to improve the demo experience.
👍 : 13 | 👎 : 0
Oddsparks Hot Fixes (Demo; v0.1.S15405)
Date: 2024-02-02 17:07:10
Some quick changes for the Stable branch on 2nd Feb 2024.
👍 : 14 | 👎 : 0
Oddsparks Patch Notes (v0.1.S18122)
Date: 2024-04-25 15:23:55
👍 : 100 | 👎 : 1
Oddsparks Patch Notes (v0.1.S18148)
Date: 2024-04-26 14:52:27
👍 : 92 | 👎 : 1


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