
2
Players in Game
156 😀
87 😒
61,48%
Rating
$9.99
Great Houses of Calderia Reviews
Great Houses of Calderia is a Feudal Grand Strategy game focusing on family dynamics & stories. Use your family strengths to compete against rivals to rise in the ranks of Calderia - produce, trade, scheme, bribe, and battle to build your legacy of power!
App ID | 1812910 |
App Type | GAME |
Developers | Resistance Games |
Publishers | Firesquid |
Categories | Single-player |
Genres | Indie, Strategy, RPG, Early Access |
Release Date | 30 Aug, 2023 |
Platforms | Windows |
Supported Languages | English |

243 Total Reviews
156 Positive Reviews
87 Negative Reviews
Mixed Score
Great Houses of Calderia has garnered a total of 243 reviews, with 156 positive reviews and 87 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Great Houses of Calderia over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
380 minutes
Not recomended.
Boring, illegible and repetetive.
👍 : 3 |
😃 : 1
Negative
Playtime:
400 minutes
Absolute Garbage, tutorial severely lacking in several aspects such as intrigue(spy's), Goal's or winning conditions, Family or country relations with several other smaller nuances that surprise you without warning like useing a Japanese bidet for the first time.
Roll the Dice/ Card game like mechanics IE Character vs Character stats.
👍 : 3 |
😃 : 1
Negative
Playtime:
89 minutes
The game is fun for a role play prospective only problem is that everything is the same
want to convince someone to do something send your most elite diplomats in a 3 way battle and if you lose the most important one you get nothing but some respect.
Combat the same thing... trade deals the same
everything is a 3 way battle that feels more like you have to pick one or 2 to win.
I like the idea of how this 3 way battle is done but don't think it should be everything in the game for the stuff that matters
👍 : 1 |
😃 : 1
Negative
Playtime:
2836 minutes
TL;DR: Promising game, but hindered by bugs.
The game is promising and I had fun with it. It's a little like Crusader Kings III, but instead of painting the map with your color, you are trying to go up the feudal hierarchy. Unfortunately the game is super buggy (and sometimes the UX is so bad that it often feels like there is a bug).
Example: after going through the "end game" content of the civil war, winning it, and once the peace was brokered with me as the new king and... nothing changed in the game world. The war still keeps going on, but now without any way to end it.
👍 : 4 |
😃 : 0
Negative
Playtime:
429 minutes
Gameplay is actually pretty good, but the artwork is a massive eyesore. Both hyper-realistic and yet utterly surreal, the art couldn't be more ugly if it tried. Like, seriously, you could replace the unit and character portraits with stick figures and it wouldn't look this bad. Stop using A.I. and hire an actual artist. I play Chinese games all the time, I'm not expecting too much. Spelling errors and convoluted mechanics are entirely acceptable, but slapdash ugly visuals are a no go. Fix that and I'll re-evaluate my rating. Feel free to drop a comment on this review when the art changes so I know to check it again.
👍 : 8 |
😃 : 4
Negative
Playtime:
1448 minutes
The demo was incomprehensible but had potential so I gave it a try anyway. It has good bones but this is not a completed game. I was disappointed to see buried deep under other information that AI was being used here. I looked into it after repeated social/diplomatic prompts that had horrendous images and simply said "Placeholder" and had dummy options but still seemed to count in the game. I finally felt like I had figured out (mostly) what the game wants you to do- though there are still many elements, especially of war time that are NEVER explained and seem perpetually locked- and the game began crashing repeatedly. If this was the demo or even still early access, I would be potentially excited for its future. As it stands, it's unacceptable to pay for this. I really tried. I love the core system but it's simply unfinished.
👍 : 7 |
😃 : 1
Negative
Playtime:
602 minutes
It would be fine if things were just tedious, but on top of that they are not explained properly. This issue starts with small things but they add up creating something that just drains your soul.
In the very beginning, you get a choice of 6 tradition paths that explain what bonus you get. When the game loads you find out the game just lied: you don't get this bonus. Instead, you get a good amount of progress toward unlocking this bonus (medium difficulty, maybe it's different on easy). Neither does game say that if you unlock said bonus during your gameplay, the ENTIRE OPPOSITE BRANCH OF TRADITIONS GETS LOCKED. And by the way, if you avoid picking the starting tradition, you could actually dip into opposing branches. It's fine, but it would be very helpful if this was explained.
When it's time to declare war AI for the count title AI for some reason instead of employing a mix of troops just spammed peasant militias and ran toward me in human wave attacks, which did catch me by surprise the first time around, but then it just became a tedious game of waiting for another wave to arrive, disband your army when it is damaged enough, raise a new one instanty, until AI runs out of resources to spam militias. And then of course, you can't even end this war despite maxed out war wariness on opposing side and me conquering the opposing city because game decided that during annual rank election where heads of houses have to travel to remote area (really? house cannot send a substitute represantative for this?) which takes a good amount of time, no peace negotiations are possible, since head of the house is "not home". And then if something happened to head of the house on the way (like bandits ambusing him for funsies), the war is just there indefinitely. No, this just cannot be reasonable, what the actual hell.
The spy mechanic just doesn't make sense at times. Idk where's the logic in heated trade debate resulting in spawning a spy in either mine or opponent land, then that spy doesn't do anything (because I'm not interested in doing something bad to people I might need to trade with), then that spy gets caught and our relations get damaged anyway. I'm sorry, what?
👍 : 10 |
😃 : 2
Negative