Bellwright Steam Charts & Stats
Establish and expand your own settlements, liberate the land and assist its villagers, and recruit others to your cause while learning more about a life you had to leave behind. Command your forces, prove your valor through combat, and cement yourself as the hero of your people.
1 122 Players in Game
13 784 All-Time Peak
76,31 Rating
Steam Charts
1 122 Players in Game
13 784 All-Time Peak
76,31 Rating
At the moment, Bellwright has 1 122 players actively in-game. This is 91.86% lower than its all-time peak of 13 784.
Bellwright Player Count
Bellwright monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.
Month |
Average Players |
Change |
2025-03 |
1733 |
-5.11% |
2025-02 |
1826 |
-39.4% |
2025-01 |
3014 |
-0.78% |
2024-12 |
3038 |
+110.11% |
2024-11 |
1446 |
-4.72% |
2024-10 |
1517 |
-9.44% |
2024-09 |
1676 |
+10.92% |
2024-08 |
1511 |
-40.82% |
2024-07 |
2553 |
-38.88% |
2024-06 |
4177 |
-50.44% |
2024-05 |
8428 |
0% |
871 Total Reviews
699 Positive Reviews
172 Negative Reviews
Mostly Positive Score
Bellwright has garnered a total of 871 reviews, with 699 positive reviews and 172 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Bellwright over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
440 minutes
7 hours of struggling later, I've reached the point in which I can confidently say this game isn't worth the time it takes to play. Very little is rewarding, and there is a LOT of running across the map and cursing your limited stamina. Worse of all, the combat is bad. Enemy AI will just snuggle you to death and your companions bug out half the time are and only worth it as meat shields.
Once they make combat fun, might be worth a return.
But for now skip this.
👍 : 6 |
😃 : 1
Negative
Playtime:
2470 minutes
I really enjoy this game. Think dwarf fortress but you are playing as one of the dwarfs. It is more of a colony sim than a survival game.
👍 : 3 |
😃 : 0
Positive
Playtime:
13542 minutes
While the game is early access and I have run into quite a few of crashes, bugs, and other gameplay issues, overall the game was playable, and fun.
If you're not willing to roll your save back a few minutes or if you're the type that is intollerant of losing time in a game, it's best to let this game a mature a bit more before making a purchase.
But, if you're a fan of Skyrim, Life is Feudal, or Bannerloard, and you don't mind dealing with a few issues, you'll have a lot of fun in this game.
For the most part, I played this game in co-op with my wife and son. At the outset, my son got a little concerned when we had to build our first houses to sleep in that night. To quote him (He's 20 and I'm 40+), "This seems like it's a very tedious and grindy game".
But then something changed. We gained a follower - an NPC we could give orders to and have tend to things at our base automatically. After a few more followers, it became very obvious my son had demonstrably mischaracterized the game because just about 20 hours in the game, we had a crew of 10 followers (companions) that were bustling around the little town we had built and were constructing buildings, gathering food, gathering wood, and doing other various tasks while we focused almost exclusively on expanding the territory and making it safer.
There is also a story that the player(s) go through that is quite interesting and entertaining with custom quests and fully voiced dialogue, abet, some dialogues sound like it was AI generated and there is no randomization of idle chatter between NPC's, if one NPC comments on how well your town looks, they all will as you run past them.
I believe the AI in this game is something they could polish up and become a very unforgetable game. The combat is also unique and seemingly modeled after some VR sword/shield games with the way in which you control the direction you swing your weapon.
The "Army" system in this game is both it's greatest strength and currently it's greatest point of issues. To say you can have an Army is an overstatement, but you can have a platoon or more followers all equipped in the same gear you're equipped with. Even more, not only will they fight for you, you can give some basic orders to have them harvest a cotton field or loot bags from a recent fight and then have them return to base and automatically sort all of that loot into their correct containers most certainly showing off that my son had entirely mischaracterized the game.
But this system is plagued with pathing issues in higher-end areas where it seems there has been less polish on pathing meshes leading to stuck followers and considering how much time is required to earn enough renown to hire just one of these followers, essentially losing a follower to a pathing issue is quite a critical ordeal and the only way I've found to get them unstuck is to simply roll back the save.
On normal settings it took a little over 200 hours for the 3 of us to beat the game. At which point we found there is no real ending yet and simply there is just nothing more to do when you reach a point of liberating all of the villages.
There are a few other systems that I found very interesting. Bandit migration was one of the most interesting systems I've seen in a game so far. Essentially, as you ignore a sector of the map, bandits increase patrols in that area, and if left long enough, they will establish a base which increases patrols in neighboring sectors which will also increase the likelihood they establish bases there too. This gave rise to some truly dynamic gameplay that I've not yet seen before in a game. As we began to clear the map and push the bandits further and further south, we found the stronger and more unified they got. As we pushed them into the lower quadrant of the map, we found we needed entire squads to deal with the near relentless barrage of patrols on the roads to push further and further to the last 2 villages. This is where the game really became fun but it sadly didn't last as long as I had hoped.
All in all, this game is a solid 7/10 and I'll be willing to give a few more points once the bugs are ironed out and promised end-game content is added and expanded upon. This game has the potential to be a 10/10 game.
👍 : 1 |
😃 : 0
Positive
Playtime:
1153 minutes
This game is great. Both casual and not. It'll be nice to watch its progress but I'm enjoying my time through the game improving my character and village. Building a village is always the desire in RPGs.
👍 : 2 |
😃 : 0
Positive
Playtime:
2898 minutes
Fun and chill game to play. combat is simple and easy to get good at.
👍 : 4 |
😃 : 0
Positive
Playtime:
5761 minutes
前期bug多导致评价褒贬不一,还好还是入手了。超级好玩,比某某王朝完成度高很多,村民用处也多,再不用自己当农民养活一堆刁民。可玩性非常高,更新频率也很高,期待正式版!
👍 : 2 |
😃 : 2
Positive
Playtime:
2207 minutes
The game is great until you find out how stu*** it is once you have to liberate village :
Once you achieve to liberate a town after a **** hard fight, it gets instantly taken back by other bandits and while you were free to move in the village before, even if they take back the village they will all attack you every time they see you, so they can communicate in between your death but also already have mobile phones to warn the whole country you've just attacked them.
Not to mention that to have enough renown to recruit some of the apprentices you need in the village you have to **** farm to build the same facilities multiples times and break them down each to get renown as there are not enough quests in the game to do so.
👍 : 9 |
😃 : 2
Negative
Playtime:
7580 minutes
One of the best games ive actually played. Immersive and highly addictive. A good blend of strategy, survival and warfare, economics and politics in a medieval setting
👍 : 6 |
😃 : 0
Positive
Playtime:
5912 minutes
With the last update this title moved squarely into the a positive experience for me. I was a little hesitant at fir;st because I am not a huge fan of directional combat, but that being said I took the leap and realized that it was not all that difficult. It is my hope that the dev's will continue down the path that they have taken so far.
AI can get jammed up from time to time, but its not hard to avoid. I am really liking the strategy of it all. Don't get me wrong there is nothing here that will earn you a diploma in medieval history, just loads of fun. If you are looking for seat of the pants action and battle you won't find it hear. But if you like the idea of building your own town, and defending it against raiders and the like I don't think you will find anything not to like.
At times it can seem a bit grindy, especially when you want your town folk to do one thing and they have other ideas. With patience and a bit of thought you will manage the priority system and things smooth out. I have not run into an issue with resources although I have heard there is a finite limit on some.
Survival, once you get the hang of the directional combat isn't really the challenge. For me the challenge was setup the village so you can keep all the town folks healthy and happy, with plenty of armor and food. If you are looking for a game that will keep you entertained without making you breakout into a sweat I think you will like this one.
👍 : 12 |
😃 : 1
Positive
Playtime:
10587 minutes
After 142 hours, I can say Bellwright is an absolute blast. The combat may be a little clunky, but it’s still fun and satisfying, especially when leading epic battles.
Village & Outpost Building? Addictive. Watching a tiny settlement grow into a thriving hub is incredibly rewarding.
Clearing the Map? The Best Part. Taking out every bandit camp and claiming the land as my own was pure strategy-driven satisfaction.
Final Verdict: 9/10 – Highly Recommend. If you love village-building, tactical combat, and total domination, this game is for you. Now, time for round two.
👍 : 43 |
😃 : 1
Positive
Bellwright Steam Achievements
Bellwright offers players a rich tapestry of challenges, with a total of 31 achievements to unlock. These achievements span a variety of in-game activities, encouraging exploration, skill development, and strategic mastery. Unlocking these achievements provides not only a rewarding experience but also a deeper engagement with the game's content.
Hall of New Beginnings
Erect a Village Hall, cementing your claim as a cornerstone of Karvenia.
Bandit's Bane
Personally defeat 100 bandits threatening the peace of the region.
Homecoming
Construct a shack to mark your return and settle into Karvenia.
Every Day of the Week
Successfully defend against 7 bandit raids on any of your settlements.
Cold Nights and Colder Hearts
Survive your first winter in Karvenia.
Smelting Start
Master the art of bronze smelting by crafting your first 25 ingots.
Beloved by Karvenia
Reach maximum trust with any village, becoming an integral part of its growth.
Talent Scout
Recruit 5 villagers with professions, each bringing unique expertise to your village.
Ironbound Progress
Forge ahead in industrial advancement by producing 50 iron ingots.
Securing the Land
Clear 10 bandit camps to make the Karvenia a safer place to live.
Fisherman Without a Rod
Find a way to acquire a fish.
Life-Giving Crops
Build a farm in your settlement to grow food and other crops.
Humble Beginnings
Convince Lubomir Netterby to join your settlement.
Armored Artisan
Have your workers craft 15 armors with armor value 35 or higher to protect themselves.
Pathmaker
Build 5 Travel Signs while exploring the vast lands of Karvenia.
Stronghold Stormer
Take down 3 of the largest and most dangerous bandit strongholds.
Steel Heart
Achieve mastery in steel production by crafting 100 steel ingots.
The Bells Shall Ring...
Liberate a village from the tyranny.
...For Freedom Once Again
Liberate all villages of Lowlands and Highlands.
No Stone Unturned
Apply your investigative prowess to solve a grim murder mystery.
First Foot Forward
Earn Friend trust level in Haerndean by making a positive impression on the villagers.
Bellwright Minimum PC System Requirements
Minimum:- Requires a 64-bit processor and operating system
- OS *: 64-Bit Windows 7 Service Pack 1, Windows 8, or Windows 10
Bellwright Recommended PC System Requirements
Recommended:- Requires a 64-bit processor and operating system
- OS *: 64-Bit Windows 7 Service Pack 1, Windows 8, or Windows 10
Bellwright has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.
Bellwright Videos
Explore videos from Bellwright, featuring gameplay, trailers, and more.
Bellwright Latest News & Patches
This game has received a total of 22 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.
Demo Update - Fixes and Improvements
Date: 2023-06-23 20:23:18
👍 : 133 |
👎 : 5
Bellwright Patch #12
Date: 2024-05-08 11:50:36
👍 : 1507 |
👎 : 17
Bellwright Patch #13
Date: 2024-05-10 12:49:31
👍 : 1336 |
👎 : 20
Bellwright Patch #14
Date: 2024-05-17 10:44:27
👍 : 1431 |
👎 : 38
Bellwright Hotfix [May 17]
Date: 2024-05-17 13:55:10
👍 : 543 |
👎 : 16