Establish and expand your own settlements, liberate the land and assist its villagers, and recruit others to your cause while learning more about a life you had to leave behind. Command your forces, prove your valor through combat, and cement yourself as the hero of your people.
774 Players in Game
15 263 All-Time Peak
78,77 Rating
Steam Charts
774 Players in Game
15 263 All-Time Peak
78,77 Rating
At the moment, Bellwright has 774 players actively in-game. This is 92.3% lower than its all-time peak of 13 784.
Bellwright Player Count
Bellwright monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.
Month |
Average Players |
Change |
2025-07 |
1646 |
-13.18% |
2025-06 |
1896 |
-5.49% |
2025-05 |
2006 |
+31.74% |
2025-04 |
1523 |
-9.55% |
2025-03 |
1684 |
-7.81% |
2025-02 |
1826 |
-39.4% |
2025-01 |
3014 |
-0.78% |
2024-12 |
3038 |
+110.11% |
2024-11 |
1446 |
-4.72% |
2024-10 |
1517 |
-9.44% |
2024-09 |
1676 |
+10.92% |
2024-08 |
1511 |
-40.82% |
2024-07 |
2553 |
-38.88% |
2024-06 |
4177 |
-50.44% |
2024-05 |
8428 |
0% |
11 996 Total Reviews
9 666 Positive Reviews
2 330 Negative Reviews
Mostly Positive Score
Bellwright has garnered a total of 11 996 reviews, with 9 666 positive reviews and 2 330 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Bellwright over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
2306 minutes
7/10 A great game but it need some work for sure.
Building is very time consuming but satisfying.
I takes a long time to progress but its not that bad.
Not a ton of end game but the story is pretty good.
Some castles and plate armor would be great!
👍 : 2 |
😃 : 0
Positive
Playtime:
6288 minutes
Fantastic game! I love industrious games like Satisfactory on the one hand, but also partially autonomous citizens, veeeery roughly in direction of Settlers or even Dwarf Fortress. This game is a nice combination of both worlds and gives you the opportunity to take part as a character in the middle of all that. It may be early access and of course it lacks especially story-heavy missions/quests/plot lines so far but I don't care - I enjoy the landscapes, the detailed animals, the slow building of your village (especially the later buildings would drive you crazy building manually -> you need to delegate).
I mean, there are some annoying details - for me the worst is that I just can't place fences properly... or anything for that matter. Buildings seem to require a lot more room when construction is ongoing but that prevents you from placing multiple constructions nicely next to one another and it's quite a guessing game how the final building might eventually look like when done or whether there might be enough space for pathways between... But enough complaining. Overall it's awesome and has enormous potential - I really hope the development continues. The realistic middle ages vibes are impressive and that sucks me in faaaaar to easily.
👍 : 1 |
😃 : 0
Positive
Playtime:
7985 minutes
Cons: Needs more content, and challenges, and let us build a proper defensive wall
Pros: Gameplay loop grind is fun (not for everyone) Lets you play the way you want. AI automation isn't bad. Medieval setting is fun. Combat is good enough. MODDING SUPPORT. CO-OP
👍 : 2 |
😃 : 0
Positive
Playtime:
180 minutes
I don't like leaving reviews before I put in a good number of hours into a game, and ideally I'll come back and add to this review once I do, but I needed to say this.
The optimisation. Is. Absolute dogwater. [b] If you have the minimum requirements for this game, I don't think you can run this game. If you have the recommended requirements, I think you'll be lucky to have a smooth experience running it on low [/b]. My specs are way above the recommended here, yet running the game on medium settings was giving me constant 20 FPS. What the hell? Your game is pretty, but it's not [i] that [/i] pretty. I understand it's early access, but if a player can't play your game, you don't have a game. I don't care about what features you intend to add if I'm watching my guy walk in slow motion. Figure your shit out. Note that I was able to get smooth gameplay after I implemented a LOT of DLSS frame boost and frame generation. Still on medium settings and above recommended specs, by the way. If I need to use some Nvidia fake frame bullshit to run your game, you have issues you need to work out. Optimise your game. I nearly refunded it over this, but I am still willing to give it a chance. Unfortunately, many players with a weaker PC than mine will never get that chance, despite advertising otherwise. Work out your shit.
👍 : 1 |
😃 : 1
Negative
Playtime:
14183 minutes
Still in development but already a good addictive game with many updates. Grind at will.
👍 : 3 |
😃 : 0
Positive
Playtime:
14841 minutes
Worth the money. Value of a game for me is determined by $0.50/hour. I have hundreds of hours, that were enjoyable, so I got my monies worth.
That said I have one gripe that is a common one. The grind. Its doubtful the devs ever stopped and asked themselves how long a single play through should be. Everything is a massive grind in this game, and it shows when the mods are 99% about reducing it.
👍 : 5 |
😃 : 0
Positive
Playtime:
6023 minutes
Review from 25. of June 2025, Early Access
The game concept is just my jam, you build slowly a community of AI driven companions/workers/fighters, which currently have some weird AI voices ( devs promise full Voice Acting on release ).
Your village is the centerpoint of game mostly, you gather wood, ore, craft weapons, care for animals, cook, usual stuff. But you also forward this to your NPC friends, so you can explore, fullfill quests for other villages, fight bandits, and, what is the final goal, liberate the lands of oppressors.
There is also fishing, animal hunting, skinning, farming... its a lovely sim.
Music is interesting, giving Witcher 3 vibes. Fight system is not boring, and you can take your NPC friends with you, So you can crush bigger and bigger enemy groups, kinda "mount and blade style" but lil smaller scale.
Also, this game has CO-OP ! Which seems really like it doubles/triples/quadruples the fun, depends how many friends you can gather. BUT i played 100 hours so far, SOLO, and still, it was a ride.
This review is written several days after last patch, year after Early Access started, and it was worth the money.
But still i hope i get MORE value for my hard earned EURO´s, i hope devs finish this amazing game, so i can play it again on full release ! :)
Have fun guys !!! And make peace not war...
So far 8/10
👍 : 10 |
😃 : 0
Positive
Playtime:
12279 minutes
It's not bad, this is a very borderline recommendation. In it's current form I'd give it a 6/10. If you're on the fence I'd stay on it for now until the game is further along into development.
The good -
It feels great starting off alone and building up a town, recruiting, training and equipping followers and then saving the nearby towns. It's rewarding earning renown and then spending it on new recruits. I also liked researching new technologies and then equipping myself and my people with new gear.
The meh -
In some areas it is very, very rough around the edges. Building is a pain, especially once you hit tier 2, moving buildings and resources is a big headache. Transferring resources to a new town is an enormous chore.
Moving your units long distances is also a massive headache to the degree I often just ran around on my own. Bandit spawning mechanics feel very rushed and sloppy. They just magically spawn in units and buildings, they ought to need resources and time just like the player.
Combat is janky, one vs one is fine, but as soon as you are up against multiple opponents the combat falls apart. Melee units don't attack at a sensible range for their weapon, they'll sprint towards you like feral zombies (even if wearing full plate armour) until they are literally nose to nose like they want to give you a big hug.
The bad (very bad)
Squad/Army management is abysmal. It's an absolute nightmare to control your units and unless you arrange them into formations manually they will get slaughtered by the enemy (even your toughest max stats warriors). The last straw for me on this playthrough was I ordered my archers to refill their ammo from an arrow basket (they inexplicably don't do this without you telling them to) and they all ran to a nearby warehouse and got undressed. I wish I was joking.
On the subject of archers: enemy archers, even the most basic ones wearing rag trousers and nothing else, are all as overpowered as Legolas as they will headshot you consistently from extreme range through trees, shrubs and sometimes even rocks. Any attempt to zig zag or sprint sideways is futile as they'll still hit you with unerring accuracy. Whereas somehow your own archers are useless, they will plink away all your expensive ammo and hit nothing but terrain.
More than that though your units always feel very underpowered regardless of their stats. Left alone they will always lose to raider parties. It made me feel like I had to tuck them all away somewhere safe rather than actually bring them into combat.
👍 : 15 |
😃 : 4
Positive
Playtime:
3770 minutes
The first half of the game (up to the middle of tier 2 out of 3) is awesome, but it seems the game has been properly developed only up to this point. After that the gameplay stops evolving, instead of getting anything new you just get much more of the same. If you ever get tired of massacring bandits and brigands - you get tired of the game, since that's all there is up to the end. You will just get more bandits and brigands in thicker armor. Every camp clearing is the same, every town liberation is the same, you will only get more enemies with better equipment, the process itself is the same.
Every task in this game is tedious by design, but generally it's not a problem, since you are supposed to automate thing with your villagers, and they do a decent job harvesting and processing resources as you order. This part of the game is done well enough. However, the few tasks which demand player's attention, like building outposts and leading your army far away from your main settlement, quickly become a chore. Both are required by the middle of the game, and both remain the same until the end. Leading the army far away takes half an hour in one direction, so you have to build a specific fast-travel building, river port, in a few spots on the map where it is possible, which is tedious just like outposts and takes about an hour per port. And even then, your soldiers on march are infuriatingly slow, even walking them from port to camp and back will get old soon enough.
Half of the playtime is spent running around on foot, as fast-travel is severely limited here. You can travel alone, without your army, between travel signs you build. They are cheap and unlimited, but can only be built at pre-existing roads and far enough from villages. The last limitation is severe, as doing quests will require you going from village to village countless times, which means teleporting to the closest sign and then running uphill on foot for half a minute to the village itself. You can't build fast-travel points inside a village even after liberating it, so you are stuck running uphill and hopping fences every time you decide to visit a village, which you will do a lot.
The game is still in early access, so maybe they will make the later half of the game more meaningful in the future if they don't abandon it, but right now there is essentially only half a game done, with a few tens of hours of monotonous camp clearing, army walking and sprint running on top.
👍 : 51 |
😃 : 3
Negative
Playtime:
6707 minutes
I don’t usually quit games once I’ve sunk a few hours in, but Bellwright just burned me out. On paper, it has everything I like: medieval setting, base-building, survival mechanics—but in practice, it’s just an exhausting loop of chopping wood, hauling rocks, and micromanaging villagers who barely seem to function.
The grind isn’t just slow...it’s lifeless. You spend so much time doing the same handful of tasks, and there’s barely any payoff. No major sense of progress, no real narrative push, and no “oh wow” moment that makes the effort feel worth it. I kept waiting for it to click, but it never did.
To be fair, it’s not broken. It runs fine. Some people will enjoy the slow-burn, systems-heavy game play. But for me, it felt like I was working a second job, with worse pay.
👍 : 186 |
😃 : 2
Negative
Bellwright Steam Achievements
Bellwright offers players a rich tapestry of challenges, with a total of 31 achievements to unlock. These achievements span a variety of in-game activities, encouraging exploration, skill development, and strategic mastery. Unlocking these achievements provides not only a rewarding experience but also a deeper engagement with the game's content.
Hall of New Beginnings
Erect a Village Hall, cementing your claim as a cornerstone of Karvenia.
Bandit's Bane
Personally defeat 100 bandits threatening the peace of the region.
Homecoming
Construct a shack to mark your return and settle into Karvenia.
Every Day of the Week
Successfully defend against 7 bandit raids on any of your settlements.
Cold Nights and Colder Hearts
Survive your first winter in Karvenia.
Smelting Start
Master the art of bronze smelting by crafting your first 25 ingots.
Beloved by Karvenia
Reach maximum trust with any village, becoming an integral part of its growth.
Talent Scout
Recruit 5 villagers with professions, each bringing unique expertise to your village.
Ironbound Progress
Forge ahead in industrial advancement by producing 50 iron ingots.
Securing the Land
Clear 10 bandit camps to make the Karvenia a safer place to live.
Fisherman Without a Rod
Find a way to acquire a fish.
Life-Giving Crops
Build a farm in your settlement to grow food and other crops.
Humble Beginnings
Convince Lubomir Netterby to join your settlement.
Armored Artisan
Have your workers craft 15 armors with armor value 35 or higher to protect themselves.
Pathmaker
Build 5 Travel Signs while exploring the vast lands of Karvenia.
Stronghold Stormer
Take down 3 of the largest and most dangerous bandit strongholds.
Steel Heart
Achieve mastery in steel production by crafting 100 steel ingots.
The Bells Shall Ring...
Liberate a village from the tyranny.
...For Freedom Once Again
Liberate all villages of Lowlands and Highlands.
No Stone Unturned
Apply your investigative prowess to solve a grim murder mystery.
First Foot Forward
Earn Friend trust level in Haerndean by making a positive impression on the villagers.
Bellwright Minimum PC System Requirements
Minimum:- Requires a 64-bit processor and operating system
- OS *: 64-Bit Windows 7 Service Pack 1, Windows 8, or Windows 10
Bellwright Recommended PC System Requirements
Recommended:- Requires a 64-bit processor and operating system
- OS *: 64-Bit Windows 7 Service Pack 1, Windows 8, or Windows 10
Bellwright has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.
Bellwright Videos
Explore videos from Bellwright, featuring gameplay, trailers, and more.
Bellwright Latest News & Patches
This game has received a total of 22 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.
Demo Update - Fixes and Improvements
Date: 2023-06-23 20:23:18
👍 : 133 |
👎 : 5
Bellwright Patch #12
Date: 2024-05-08 11:50:36
👍 : 1507 |
👎 : 17
Bellwright Patch #13
Date: 2024-05-10 12:49:31
👍 : 1336 |
👎 : 20
Bellwright Patch #14
Date: 2024-05-17 10:44:27
👍 : 1431 |
👎 : 38
Bellwright Hotfix [May 17]
Date: 2024-05-17 13:55:10
👍 : 543 |
👎 : 16