HASTE: Broken Worlds
108

Players in Game

5 603 😀     531 😒
88,35%

Rating

$19.99

HASTE: Broken Worlds Steam Charts & Stats

Run fast, leap through the air, and perfect your landings as you try again and again to make your way through an infinite number of worlds falling apart behind you!
App ID1796470
App TypeGAME
Developers
Publishers Landfall
Categories Single-player
Genres Indie, Action, Adventure, Racing
Release DateTo be announced
Platforms Windows
Supported Languages English

HASTE: Broken Worlds
108 Players in Game
5 312 All-Time Peak
88,35 Rating

Steam Charts

HASTE: Broken Worlds
108 Players in Game
5 312 All-Time Peak
88,35 Rating

At the moment, HASTE: Broken Worlds has 108 players actively in-game. This is 95.71% lower than its all-time peak of 5 312.


HASTE: Broken Worlds Player Count

HASTE: Broken Worlds monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.

Month Average Players Change
2025-06 280 -28.49%
2025-05 391 -68.77%
2025-04 1253 0%

HASTE: Broken Worlds
6 134 Total Reviews
5 603 Positive Reviews
531 Negative Reviews
Very Positive Score

HASTE: Broken Worlds has garnered a total of 6 134 reviews, with 5 603 positive reviews and 531 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for HASTE: Broken Worlds over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 284 minutes
Haste's core gameplay loop is really, really fun. You can really tell that the creators of Clustertruck have refined this type of "speed flow" game into something that's really addicting and satisfying to play. I really enjoy that base, both as something complex and challenging, and also something I can turn my brain off and just enjoy go fast speed mmm brrr. If you see footage of the gameplay and get a burning itch to get in there try it out yourself... I'd recommend you buy this game, especially for its relatively low pricepoint. You won't be disappointed in that regard. Where Haste becomes harder to recommend is in everything else surrounding this gameplay. The mechanics and pieces around it often feel like decorations in comparison. The "rougelike" elements seem thrown in, the items you get don't really change that much about your run, the characters are quirky but that's about it, and the story feels pretty paper-thin. All of it barely matters. Almost 5 hours in, I can see few major variations in the playstyles offered. The worlds you get to speed around start to repeat with fairly minor changes. The dialogue cut-ins start to feel grating. Overall, I can't seem to find reasons to keep playing other than "being fast is fun". And again... it IS. But if a game like this wants to take itself to the next level, the rest of it needs to be just as tight and gripping as its core gameplay.
👍 : 3 | 😃 : 0
Positive
Playtime: 1278 minutes
This is a lot of fun. It has a sense of speed that very few games give. It's challenging, maybe a bit too much. The difficulty feels like it can spike hard in places. I'm not a huge fan of the boss fights, tbh. The story is more of a framework than anything solid, but it does what it needs to. Overall, enjoyable and worth the price of admission.
👍 : 5 | 😃 : 0
Positive
Playtime: 1113 minutes
The story is a prank. The gameplay is like if Subway Surfers inhaled enough energy drinks to kill an elephant, and then decided to put on its best Risk of Rain 2 cosplay. The soundtrack is INSANE. IN-SANE. I am completely at a loss for words on how to gas it up. If you know you know. -1 point for balancing issues so bad they threw their hands up and added multiple difficulty sliders, -1 point for story awfulness. Please for god's sake nerf the big roots (they are unplayable on sprint mode). It's also pretty buggy on occasion. Everything just feels a little unfinished, but the vision is there. 8/10 but I love it dearly despite its flaws.
👍 : 5 | 😃 : 1
Positive
Playtime: 611 minutes
This game feels so close to being a must play but it really is not. Dodging obstacles at 100+ speed feels amazing. Landing perfectly on an object that feels like it should be out of bounds is stellar. but ultimately this being a rogue-like does nothing to help the game and often parts of this game can feel unfair or RNG rather than skilful. Currently this game is a 6/10 at best.
👍 : 8 | 😃 : 0
Negative
Playtime: 462 minutes
Going fast is fun. Feels like a mix between Sonic and the SSX franchise. If either of those are enjoyable to you, you may find similar enjoyment in this game. Hope there will be DLC or a sequel. Artwork is fantastic. The Wraith is my best bud.
👍 : 7 | 😃 : 0
Positive
Playtime: 650 minutes
This is the first game I've felt compelled to write a review about. Written at the time of release 1.3.a. TLDR; Solid foundation to be something great, but falls flat on its face in every aspect other than core gameplay loop and sound design. 5 hours to completion. No replayability. Overpriced. This is much closer to an arcade game than a roguelite. Would not recommend. What Haste does right, it does REALLY right. Fast paced gameplay and necessity for split-second decisions make for the best kind of intense experience. You can truly feel the speed you're moving at, and the actual level gameplay is intriguing and immersive. Moving around a level at speed feels great, and that should be commended. Sound design should be commended also; the sound and music is expertly used to give the player a sense of urgency or "flow state"- but that's basically where the praise ends. The level generation becomes repetitive after Shard 3 (30% through the game). No new designs, no new obstacles, nothing. Just the same levels, over and over, for 70% of the game. And it's not perfect, either- often, one mistake in a split-second decision costs you your entire shard. Even the boss fights repeat. There are 3 unique bosses plus a final fight: the Jumper, the Convoy, and the Snake, repeated through all 9 shards. The jumper is by far the most fun of these three, challenging you to race to him across the map while avoiding unique attacks and obstacles. Even then, he has no "phases" and will be doing the same thing basically the entire fight. The convoy and snake are nothing short of annoying. No real challenge at all, just run around the map and hit them. They shoot lazers but it doesn't add anything unique to the gameplay. The final boss fight is probably the most boring in the entire game. Run around a map where the floor occasionally changes and jump on a few (non-moving) things. Boom. Game finished. (I'm rolling my eyes.) Worldbuilding and storytelling are completely nonsensicle. Dialogue appears at seemingly random times mentioning things that the player has never even heard of. It's an extremely confusing experience- most of the time I had no idea what was going on. When I did have an idea of what was going on, it was contradicted by a later dialogue. Characters would speak to the player even though we are literally on different planes of existence. "How and why are you talking to me?" is a question that was never explained. The story itself is not bad, but was presented in a way that was completely unenjoyable. Furthermore, it almost completely mirrors the story of Celeste. (Which I like, but still, originality is key!) To claim this game is a "roguelite" could be argued as predatory marketing. In an age where players are gifted with games like Isaac, Slay the Spire, and Noita, this couldn't be considered anything more than a demo. The item pool is filled to the brim with boring items (of which there really aren't many, 50-something) where there is no unique synergy. There IS synergy, just not unique or thoughtful synergy. The extent of "replayability" is to keep running the same levels over and over with nearly no new unlockables; "replayability" doesn't mean "the player can replay the game." Replayability is about keeping the same core gameplay loop unique and interesting throughout replays, which is where Haste really fell off the edge for me. There's really nothing to do but run in this game. The claims of "you can get unique items!" and "but, we have procedural level generation!" are true, but misleading. Each run is """different""" but feels the same because the items and level gen make almost no difference in your run at all. In the "hub world" you'll get quest markers sometimes, but often it's an NPC that has a single dialogue line to say to you. That's it. No items. No unlockables. Nothing new. Just one line of meaningless dialogue that doesn't change my understanding of the story, gameplay, or metagame at all. With all of that being said, I really cannot understate how great the core gameplay mechanics feel. The running, jumping, and momentum are unlike anything else I've ever played. Everything else is SEVERELY undercooked, to the degree that I believe this game shouldn't even be for sale yet. I'd refund it right now if I could. I just hope the modding community (or devs! no hate <3) can actually provide us with a sensical world, story, level generation, and REAL roguelite mechanics. Overall 3.5/10.
👍 : 7 | 😃 : 0
Negative
Playtime: 100 minutes
The main mechanic of Haste is a blast: The running, the pacing and the sense of speed and control is something very hard to achieve and it feels incredible when you get the hang of it. The rest of the game is...ok? It really seems that the progression, the story and the items are just barebones and put there to justify the running. Also, I'm still unsure that the randomization fits the gameplay well enough: On one side, each stage is different, but you also lose that curated feeling for them that is present in other similar games that makes you push for a perfect score. Still deserves a thumbs up because the core is fun and the rest can be improved with time.
👍 : 9 | 😃 : 0
Positive
Playtime: 412 minutes
Unique and fun. But regular difficultly is WAY too hard to be the regular difficultly. Final boss is basically impossible unless you play the whole shard perfectly. This also applies to the normal fragments, S-ranks are easy early game but quickly become impossible in some situations later on. You can pretty much only get perfect landings on some levels and you'll only get a C. Luckily the game lets you set your own difficulty and it doesn't restrict achievements or anything. Although I personally wouldn't lower difficulty just to get the achievements. Heads up for any new players as well, if you stand next to a shard without running you can press space and you'll be able to set the seed. This is [i]very[/i] useful as you can search for an easy seed then practice it. I don't think this info is ever told to you in-game but it makes some shards WAY easier (I found it particularly useful for shard 9). So all in all, great game since it's unique and really satisfying. [b]16th[/b] on my ranking. Would be higher if normal difficultly was easier. Posting this review right after beating it so you can see my playtime for an average completion time, [b]with lowering the difficulty at some points.[/b]
👍 : 11 | 😃 : 0
Positive
Playtime: 359 minutes
the core gameplay loop itself is enjoyable, however they kinda just stopped there... - the story sucks, character personalities and text almost feels ai generated, conversation is in like a weird visual novel format so its hard to like - there are literally only 3 bosses as of writing, which gets slightly more difficult without extra variation as you progress so it becomes real stale real quick. - items barely add any variation to gameplay compared to other roguelikes - difficulty progression just feels strange, apart from the bosses, all they do is add more obstacles and make hills slightly more disorienting - endless is just a stage with endless levels, you still finish runs after 30 odd seconds - levels are not procedurally generated, adding to the staleness especially after game completion - every stage has the same small variation of obstacles, the only difference being more of the same things as you progress - scoring when landing is misleading, a "perfect" is the only thing that actually gives you speed not enjoyable for more than a couple hours as things stand, other roguelikes i feel like i could sink days of my time into and replaying in comparison pretty much what you get in the demo, is about all the game has to offer, will update review if they do some big overhauls but i doubt it as landfall is already working on their next game and only doing bug fixes for Haste
👍 : 9 | 😃 : 0
Negative
Playtime: 530 minutes
Aight look. The running is great. The speed feels great. The music is pretty bop. But jesus christ the devs seem to really not understand what's fun about their own game. It's like they were afraid to just make an endless runner, so instead, they tried to answer the question of "what does a REAL game need???" So suddenly there are now incredibly annoying bullet hell bosses, rogue-lite elements that don't do much because you can't really make a build, there's clunky map from slay the spire, there's awkward story presented a-la Hades (except Supergiant Games know how to write and it's not as annoying to die in Hades, as it is here) and then there's final boss that simply makes you run in circles across the broken shifting terrain where you can just hit a brick wall and fall to your death, because that's what's speedy arcady runner is supposed to feel like, apparently. Not to mention the fact that the random generator sometimes gives you levels that decide to f you over for no real reason - for the last 3 shards I just turned down the damage slider to 5% because I couldn't be bothered anymore. I was very hyped by the demo, but by the end I just left annoyed. I won't bother finishing the last boss.
👍 : 129 | 😃 : 6
Negative

HASTE: Broken Worlds Screenshots

View the gallery of screenshots from HASTE: Broken Worlds. These images showcase key moments and graphics of the game.


HASTE: Broken Worlds Minimum PC System Requirements

Minimum:
  • OS *: Win 7
  • Processor: Intel Core i5-2400 @ 3.1 GHz or AMD FX-6300 @ 3.5 GHz or equivalent
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 670 or AMD R9 270 (2GB VRAM with Shader Model 5.0 or better)
  • DirectX: Version 10
  • Network: Broadband Internet connection
  • Storage: 4 GB available space
  • Additional Notes: Only runs on 64 bit systems

HASTE: Broken Worlds Recommended PC System Requirements

Recommended:
  • OS: Win 10
  • Processor: Intel Core i7-4770 @ 3.4 GHz or AMD Ryzen 5 1600 @ 3.2 GHz or equivalent
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 970 or AMD R9 290X (4GB VRAM with Shader Model 5.0 or better)
  • DirectX: Version 11
  • Storage: 6 GB available space
  • Additional Notes: Only runs on 64 bit systems

HASTE: Broken Worlds has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.


HASTE: Broken Worlds Videos

Explore videos from HASTE: Broken Worlds, featuring gameplay, trailers, and more.


File uploading