LiveScream
8 😀     2 😒
65,42%

Rating

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$2.99

LiveScream Reviews

App ID1776080
App TypeGAME
Developers
Publishers Lightning Rod Games
Categories Single-player, Steam Achievements
Genres Casual, Indie, Adventure
Release Date27 Oct, 2022
Platforms Windows
Supported Languages English

LiveScream
10 Total Reviews
8 Positive Reviews
2 Negative Reviews
Mixed Score

LiveScream has garnered a total of 10 reviews, with 8 positive reviews and 2 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for LiveScream over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 44 minutes
[h1]LiveScream: A Ghost Story Gone Wrong[/h1] *[i]An Investigation into the Disappointment of a Game Lost in Style[/i]* [b]TL;DR:[/b] [b]A stylish ghost story that forgets to be a game. Too experimental, self-indulgent, and frustrating. Feels like a wasted opportunity.[/b] --- [i]It was a night like no other. The kind where the wind howls like a mournful wail through the dusty, desolate streets of the digital frontier. I'd just wrapped up an investigation, another ghost of a game that couldn't make it out of the fog of half-baked ideas. This one... was called *LiveScream.* And let me tell you, this one might just be the most disappointing of 'em all.[/i] --- [h2]The Case Opens: What the Hell is *LiveScream?*[/h2] [i]They told me it was gonna be something different. A story about a streamer, a haunted house, and some cursed Twitch chat. They promised innovation. New ideas. Something fresh. I thought maybe, just maybe, I'd found the one ghost I could chase down and bring to justice. Turns out, the only thing haunted here was my patience.[/i] You ever walk into a saloon, all swaggering and cocky, expecting a good drink, maybe a bit of company, only to get slapped in the face with a glass of warm, flat whiskey? That's what *LiveScream* was like. It got the presentation right, but it forgot everything else. Slick visuals, a pretty interface... But a story as thin as the air in a ghost town. --- [h1]The Haunting Begins: A Story That Can't Decide What It Wants to Be[/h1] [i]You’d think a haunted house and a cursed livestream would be enough to build a decent tale, but nah. *LiveScream* can’t seem to decide whether it’s a horror mystery, a comedy, or some sort of twisted commentary on streaming culture. It’s like a snake with too many heads—each one pointing in a different direction.[/i] The story? Well, it’s open-ended. Too open-ended. And when it’s not aimlessly wandering through half-baked dialogue and weak scenarios, it’s busy trying to make some grand statement about the dangers of digital fame. But all that mess ends up doing is leaving the player lost in a haze of unearned complexity. No resolution. No closure. Just more questions, and the only thing you get from it is the feeling that you’ve been made a fool of. --- [h1]The Ghosts: Characters Who Never Show Up[/h1] [i]There’s a lot of talk about ‘characters’ in *LiveScream,* but here’s the thing—these so-called "characters" are more like shadows than people. You’ve got the streamer protagonist, but they’re about as interesting as a tumbleweed rolling across the desert. Genderless or whatever, this character doesn’t do much to make you care. Then there’s the Twitch chat, full of obnoxious, trolling voices that mirror every cringe-worthy part of the streaming world. It’s loud. It’s cluttered. But like the rest of this damn game, it’s all flash and no substance.[/i] The protagonist, this kid—or whatever you choose them to be—who’s supposed to be leading the show, feels about as relatable as a ghost in a dusty graveyard. They’re a cipher—someone you can’t root for, someone whose fate you couldn’t care less about. The Twitch chat? It’s about as useful as a broken compass, spitting out irrelevant commentary that takes you out of the experience instead of drawing you in. It’s just noise. --- [h1]The Trap: Gameplay That Makes You a Prisoner[/h1] [i]You ever been in a hole you couldn’t dig your way out of? Well, that’s what playing *LiveScream* felt like. It’s got that frustrating trial-and-error mechanic, the kind that makes you repeat the same damn steps over and over, even though you’ve already seen that ghost of a choice before.[/i] Here’s the kicker: make the wrong choice, and the game locks you into a path that feels as closed off as a dead-end street. There’s no reward for your choices, just a waste of time. The only thing you get is a rerun of the same scenes, like a ghost haunting you, forcing you to relive the same mistakes. A little more freedom, a little more linearity—hell, even a kinetic visual novel—could’ve fixed this mess. Instead, *LiveScream* is too busy priding itself on its experimental "gameplay," which just leaves you shaking your head and cursing your decision to even start it. --- [h1]The Chilling Atmosphere: Style Over Substance[/h1] [i]I’ll admit it—the atmosphere here is a real piece of work. The colors pop like a ghost’s eerie glow in the dark, and the UI? As slick as a greased ghost train. It’s a real eye-catcher... until you realize that’s all it is. Pretty to look at, but hollow at its core. All sizzle, no steak.[/i] The music loop? Ugh. It’s like a broken record stuck on the same note, over and over. At first, it fits the mood. But after a while, it grinds on your nerves like a banshee’s wail at dawn. You’d think they could’ve mixed it up a bit, but nope—just the same old tune that never stops playing. You can feel the tension building up... but it’s all fake. There’s no emotional payoff, no catharsis, just an endless, irritating loop. --- [h1]The Verdict: A Ghost That Never Lived[/h1] [i]This game? It’s like one of those haunted towns you see in the old Westerns—full of promise, but when you walk down Main Street, you realize it’s nothing but a dusty ghost town. Empty. Unfulfilled.[/i] What could’ve been an exciting tale about a streamer trapped in a haunted livestream is instead a self-indulgent, experimental mess that doesn’t know what it wants to be. It’s frustrating. It’s pointless. And worst of all, it’s insulting. A game riding high on "vibes" and style, pretending that’s enough to make up for its lack of substance. But it isn’t. It never will be. If you’re looking for something substantial, something that respects your time, look elsewhere. *LiveScream* may look nice on the surface, but when you get past the skin, there’s nothing but air. --- [h2]Pros:[/h2] - Beautiful, colorful visuals that pop like a ghostly glow. - A slick, intuitive UI that makes navigation a breeze. - The Twitch chat feature does capture the chaos of real-world streaming... if you like annoying chatter. [h2]Cons:[/h2] - The story is open-ended and feels incomplete—leaves more questions than answers. - The gameplay loop is frustrating, especially with forced replays and arbitrary choices. - Annoying, repetitive music that quickly becomes grating. - Characters are shallow and unengaging, making it hard to care about anything happening. - Self-indulgent, experimental design that feels more like an art piece than a game. --- [i]This was one ghost I wish I never had to chase. But sometimes, you don’t get to choose the cases you work on. All you can do is call it as you see it. And what I see here... is a wasted opportunity. Damn shame.[/i]
👍 : 0 | 😃 : 0
Negative
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