Eat Colors
Charts
37 😀     4 😒
77,18%

Rating

Compare Eat Colors with other games

Eat Colors Reviews

Eat Colors is a precision platform game, where instead of running and jumping you throw yourself from surface to surface using just the mouse and a fluffy slime that sticks anywhere.
App ID1772180
App TypeGAME
Developers
Publishers Icy Mountain Studios
Categories Single-player, Steam Achievements
Genres Indie, Action, Adventure
Release Date15 Jun, 2022
Platforms Windows
Supported Languages English

Eat Colors
41 Total Reviews
37 Positive Reviews
4 Negative Reviews
Mostly Positive Score

Eat Colors has garnered a total of 41 reviews, with 37 positive reviews and 4 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Eat Colors over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 124 minutes
why update just to delete content and ruin the game
👍 : 2 | 😃 : 1
Negative
Playtime: 252 minutes
lowkey one of the best games on steam. loved this thing so much. perhaps slightly buggy but still it was so good. final time 3:32:17 total deaths 1365
👍 : 1 | 😃 : 0
Positive
Playtime: 24 minutes
É um game muito bom!! apesar de eu ser horrivel kkkk. e tem um slime lgtv kkkk Recomendo ainda mais pelo baixo preço Uma recomendação que faço é colocar o sistema de drop de cartinhas que faria mais gente interessada no game s2
👍 : 1 | 😃 : 0
Positive
Playtime: 511 minutes
Eat colors is a point and click platformer, which is something I haven't seen done before other than a few mobile games. the mechanics of the game are easy to pick up (for future notice, this review was made while the game is in early access, and may not be consistent with experiences of the game post release) pros : simple. easy to learn mechanics developer responds to feedback good value for money, you're not going to beat the game too quickly photosensitive mode cons : game doesn't work well with trackpads that are normally found on laptops (currently) no colourblind mode, and no general assist mode other : I don't have access to a touch screen device that at the moment so I can't review how it plays, but I imagine it'd be pretty fun if it works high difficulty game. iirc, the game's default language is portugese, but the menu's are designed well enough that english speakers can easily change the language ( this may have been changed ) I think this game is suitble for all ages, but younger children may need assistance due to the difficulty
👍 : 3 | 😃 : 0
Positive
Playtime: 1574 minutes
For a precision platformer with mouse controls, it definitely could be worse, but it could also be improved. From the trailer one may or may not get the wrong impression about how hard the game really is. It can be summed up as just carrying this blob from start to finish by boosting it between platforms. Here the difficulty lies in the fact that the blob can only stay for so long on a platform before dying so it has to go to the next one to recharge a meter shown on the left side of the screen. Furthermore, there are 3 sets of 25 levels, each introducing various obstacles and changing the main colors, hence the title. Simple enough, right? Well not exactly. You see, as soon as one starts getting into the hard stages, which doesn't take long, it becomes more and more clear that the meter empties at an alarmingly fast pace, so the reaction time demanded becomes more and more taxing. Not only that but expectedly the levels require more and more precision to be traversed as they go on, leaving less room for error. Nonetheless, my biggest gripe however comes with how the game forces you to not take shortcuts. There are various levels where one would be tempted to stray off the given path in order to avoid some unnecessarily hard routes. Maybe one would even wonder if they could reach a platform to the side that it's near the finish and should be to do so considering the meter. The reality is that the meter empties at a greater pace if you do that, and there's no indication that should be the case. In other words, the player is limited to take the intended route even though the game conveys otherwise. And that can become frustrating. Now, the review is positive but barely since once you get past that hurdle and accept how it was designed, you can get better at it and eventually beat it, no matter how many deaths and sessions it takes, considering the target audience. The music is decent enough but it can become too energetic to my taste after retrying the same level nearly a thousand times. There's also the simple pixel art presentation that shines on brief cutscenes and a cryptic story, in case you're interested in that. So to sum up, I do believe that the levels or the mechanic itself could have been more polished to make amends to the player in terms of the level design, but it certainly has some good aspects going for it.
👍 : 2 | 😃 : 0
Positive
Playtime: 264 minutes
Quick score: 5/5 Notes: Fairly unique mouse based platformer. Pretty challenging overall. Completion took me 4 hours and 933 deaths. Only real complaint would be that while the aesthetics of the 3 worlds are solid, the stages themselves tend to look rather samey. OST is limited but enjoyable. The cutscenes and "story" while very vague and abstract are animated nicely and fun to watch.
👍 : 6 | 😃 : 0
Positive
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