My Inner Darkness Is A Hot Anime Girl! Reviews

My Inner Darkness Is A Hot Anime Girl! is a 3D turn-based RPG game featuring surreal enemy designs and dream-like locations, packed into a gripping story about overcoming the thoughts and memories you would rather not have but can't stop thinking about. You know, the ones that keep you up at night.
App ID1753050
App TypeGAME
Developers
Publishers Sigyaad Team
Categories Single-player
Genres RPG
Release Date1 Oct, 2021
Platforms Windows
Supported Languages English
Age Restricted Content
This content is intended for mature audiences only.

My Inner Darkness Is A Hot Anime Girl!
36 Total Reviews
33 Positive Reviews
3 Negative Reviews
Mostly Positive Score

My Inner Darkness Is A Hot Anime Girl! has garnered a total of 36 reviews, with 33 positive reviews and 3 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for My Inner Darkness Is A Hot Anime Girl! over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 130 minutes
The, storyline is very, interesting the characters, and artwork is amazing, as well as the dialogue I enjoyed every second playing the game, and I definitely recommend it 10/10 in my book loved it very much it was a fun game to play.
👍 : 0 | 😃 : 0
Positive
Playtime: 121 minutes
This game was good enough to get me to write a review. Longtime Sigyaad fans are rewarded by callbacks and continued light-hearted humour, but it would be folly to assume this is just some haha funny pose meme game. This game like the others, has us looking inwards, about our fears and worries at their worst, when they're overwhelming and crippling. At times the game was discomforting, because some of our thoughts can be too, and there are aspects of ourselves that we would rather not face. But much like life, there are joyful and fearful moments in this game, with a new theme and message not explicitly in some of the other games. I hope that you, dear reader, find this game enjoyable and replayable, because it really is, whether it's revisiting advice or simply characters we've grown fond of. This is the first of the Sigyaad games that made me legitimately cry. It was difficult, but relieving to finish, and the writing gave me a small glimmer of a hope and desire to genuinely love and be at peace with myself. I hope wherever you are in your journey, you are able to find and enjoy this joy also. Also the gameplay's ok.
👍 : 0 | 😃 : 0
Positive
Playtime: 218 minutes
I love this game but I played this like a couple years before and had to play the entire game again just to get to the credits bc there is no shortcut button to the credits But I like the game so it wasn't frustrating at all lmao
👍 : 0 | 😃 : 0
Positive
Playtime: 47 minutes
Where Dab on Darkness! was optimistic and pure in form, this game complicates that narrative. It still goes over all the major themes-- the usage of accessible CBT techniques to better manage unhealthy mind bugaboos. But it also expands on everything, with a protagonist who has experienced specific misfortune within a specific life. There is a wider world with purposeful and indeed purposeless things inside of it. Incidentally, this game can't recapture the original's raw positivity, though it still wears an optimistic outlook on its sleeve. What it does give is far more specific advice to those who might benefit it. The mechanics of the game are largely prefunctory, insofar as they exist to finesse exactly one point (a good point, bear in mind). This is a visual novel which uses an rpg engine for some expanded and arguably cinematic storytelling. When you make a game for a certain kind of person, you alienate others. Back when I first played Dab on Darkness!, High School was a fresh memory and lockdown gave me all too much time to sulk and wallow in certain kinds of bad memories. In 2024, when I play this now, the memories have become so distant-- and myself such a master in Being An Adult and recognizing that embarrassment is a temporary phenomenon, for instance-- that it also cannot recapture that formative aspect the original did. Like the author, I suppose I hope this reaches someone at the right time for them. One more thing. The horror elements were effective but brief. I don't think this game would have benefited from lingering longer on what it uses or the darker themes it invokes, so in this way I believe it is well balanced.
👍 : 0 | 😃 : 0
Positive
Playtime: 52 minutes
A short game about making peace with your inner darkness and learning to deal with it. By antropomorphizing it as an anime girl, we see how the shadows in our minds would act if they were a person. And, well, you might learn that the darkest part of your mind is not so bad, it can be even really hot, but you need to deal with it. This game actually has great metaphors that can be good advice in real life, and embodies a lot of stoic philosophy. As a stoic myself, I loved this. This game is so wholesome. Thanks for existing, Sigyaad.
👍 : 1 | 😃 : 0
Positive
Playtime: 128 minutes
An RPG game themed around memes, dreams, and beating the living shit out of your inner darkness with the power of CBT (no, not THAT kind of CBT, the therapy kind). It's not too long of a ride, but it doesn't overstay its welcome either. There's also fun references to other games by this same developer if you've played the other games by them Combat wise it's a fairly standard turn-based RPG, still fun though and I like the names of the skills (and how if you're feeling lucky you have options to more powerful version of them that have a chance of missing) As for the art, it's pretty good. Some of the characters are actual art and there are CGs as well, while the more dreamy and nightmarish ones are AI generated art which I found to be a fairly creative use of AI art Overall if this game appeals to you and or you enjoy others by the same developer, I'd recommend getting it
👍 : 2 | 😃 : 0
Positive
Playtime: 302 minutes
Good game overall. References are amazing (especially if you're in the SIGYAAD Discord, you should join it, it's fun). Menus are nice to look at and navigate and the combat feels very rewarding. However there are a few negative things I'd like to point out. The text is riddled with typos (either something simple like "wierdo" or punctuation where there shouldn't be any), first person mode resets when I enter a new room, and I couldn't seem to find a way to fullscreen the game. So I like it, other than the oddities mentioned I really recommend it. Especially when you're seeing references left and right to people you know.
👍 : 6 | 😃 : 0
Positive
Playtime: 162 minutes
A very fun (and depressing) short journey about overcoming anxieties and your horrible mind. art is well made, gameplay is pretty good as well, It also hints at a connected SIGYAAD Universe which is always awesome! Overall its pretty dang charming and i enjoyed it alot. definitely worth the 5 dollars! (Also KARD SENS OH MY GOD SHES SO HOTTTTTT)
👍 : 6 | 😃 : 0
Positive
Playtime: 63 minutes
overall, its a short game that tries to make you think about yourself if you pay attention to it. the gameplay is very straightforward and there is no side story to let you deviate. you will get about an hours worth of play time in to finish it if you look for everything you could possibly do and read everything. but all of that is nothing compared to seeing the main character hit the gangnam style like its still 2012. we can all relate to that. dont deny it
👍 : 12 | 😃 : 4
Positive
Playtime: 155 minutes
As the 12th game by Sigyaad, and spiritual successor to his 3rd game, "My Inner Darkness Is A Hot Anime Girl" does not disappoint. It continues his tradition of light hearted dialogue contrasted by darker themes, to astonishing effect, there's one scene in the second nightmare that brings a tear (of laughter) to my eye. I really liked the AI generated sprites for enemies, thought it was a really cool idea and was executed well. The length was also a pleasant surprise, at almost exactly one hour it dwarfs his other games. As a fan of Sigyaad since his first game, i'm really proud to see how far he's come, and I look forward to what the future has in store.
👍 : 26 | 😃 : 1
Positive
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