Mirror's Edge™
35

Players in Game

32 983 😀     4 669 😒
86,02%

Rating

Compare Mirror's Edge™ with other games
$19.99

Mirror's Edge™ Reviews

In a city where information is heavily monitored, couriers called Runners transport sensitive data. In this seemingly utopian paradise, a crime has been committed, & you are being hunted. You are a Runner called Faith and this innovative first-person action-adventure is your story.
App ID17410
App TypeGAME
Developers
Publishers Electronic Arts
Categories Single-player, Full controller support, Remote Play on TV, Steam Trading Cards
Genres Action, Adventure
Release Date14 Jan, 2009
Platforms Windows
Supported Languages English, French, Italian, German, Spanish - Spain, Russian, Czech, Hungarian, Polish

Mirror's Edge™
37 652 Total Reviews
32 983 Positive Reviews
4 669 Negative Reviews
Very Positive Score

Mirror's Edge™ has garnered a total of 37 652 reviews, with 32 983 positive reviews and 4 669 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Mirror's Edge™ over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 336 minutes
Very fun. This is the game that got me into parkour. The story is top tier, the controls are amazing, and now i suddenly have an urge to kick down red doors. Summing it up, GREAT GAME
👍 : 0 | 😃 : 0
Positive
Playtime: 181 minutes
Breathtaking parkour. Honestly gave me vertigo at times. I started to have a little trouble at the point where the enemies who can also parkour are introduced, but the overall performance and design of this game, especially for coming out in 2009, has to be appreciated.
👍 : 0 | 😃 : 0
Positive
Playtime: 265 minutes
There is no denying it has aged like shit in terms of gameplay. That soundtrack, art and atmosphere is still as captivating as I remember though
👍 : 0 | 😃 : 0
Positive
Playtime: 649 minutes
I'll just come right out and say it. This game is not perfect. It is not even good on the first playthrough. The movement feels clunky, the combat is terrible, and sometimes it just feels unfair. However, after you finish your horrid first playthrough, you may come back and notice new routes that you didn't see before. Despite its flawed movement, this game excels at being a speedrunning game. There are alternate routes EVERYWHERE, and a majority of them shave off time. Even the godawful combat fades away after a while, as most encounters are entirely optional. A must have for shortcut enjoyers and speedrunners.
👍 : 0 | 😃 : 0
Positive
Playtime: 1693 minutes
EA cares more about this game working on your PC than Rockstar cares about old GTA games working on your PC.
👍 : 0 | 😃 : 0
Positive
Playtime: 1567 minutes
[h1]Mirror’s Edge – The Honest Beauty of Movement Through Sterile Control[/h1] Even though Mirror’s Edge came out back in 2009, it still amazes — not as a technical marvel, but as a game with a soul. Its style isn’t just aesthetic — it’s a language the world speaks. The architecture is cold and detached, the colors are selective and functional: white, red, blue. These visual markers aren’t just artistic choices — they guide you through a concrete jungle of total control, where every rooftop and every pipe isn’t just scenery, but part of your path. [b][u]Movement Mechanics: Simplicity That Demands Finesse[/u][/b] At the heart of the game lies parkour. It’s not bloated with overcomplicated combos, but it asks for rhythm, timing, and presence. You’re not pressing buttons — you’re learning to fly, to slide, to grab, to roll. At first, the movement can feel unfamiliar or tough, but soon you slip into a flow state, where your hands know what to do before you even think. In that meditative rhythm, you stop thinking of it as a game — the sensation of your body, the rush of speed, the tension of each jump — it becomes real. [b][u]Level Design: The Vertical Logic of Escape[/u][/b] Every level is a moving puzzle. Routes are rarely obvious — you observe, you try, you fail, you try again. Rooftops, vents, narrow hallways — everything is designed around one purpose: escape. But not just physically. Ideologically. The world of Mirror’s Edge is a smiling dystopia. It’s clean, perfect, but suffocating. You’re an intruder here. Your movement is rebellion — not for guns or revenge, but for freedom. [b][u]Story: A Frame for the Atmosphere[/u][/b] The plot isn’t the centerpiece, and it doesn’t try to be. It’s a backdrop — just enough to push you into this world and let you live in it. The animated cutscenes, while stylistically contrasting, eventually become an accepted part of the rhythm. What matters is that they don’t interrupt what’s truly essential: your momentum. [b][u]Atmosphere: Control vs. Intuition[/u][/b] The music sits gently in the background, mostly soft electronic waves. It doesn’t scream — it breathes with you. Sometimes silence speaks louder than any melody. The world is perfect, but cold — so every movement you make feels like a small act of life inside it. [b][u]Aftertaste[/u][/b] Mirror’s Edge is a game that refuses to age because it was never chasing trends. It’s a meditation on motion, a quiet rebellion told through the soles of your feet. I finished it just recently — and it left something behind. Not from flashy action or cutting-edge graphics, but from a feeling that sometimes running away is the most honest choice. Leaving behind artificial symmetry, and trusting your body to carry you forward.
👍 : 0 | 😃 : 0
Positive
Playtime: 271 minutes
The parkour feels clunky now and apart from pleasing artstyle the game's just been surpassed by Dying Light 1, where parkour is more precise, entertaining and visceral.
👍 : 0 | 😃 : 0
Negative
Playtime: 802 minutes
While really beginning to show it's age Mirror's Edge is a classic in the fps genre and deserves all it's flowers.
👍 : 2 | 😃 : 0
Positive
Playtime: 474 minutes
Despite being very old, Mirror's Edge still looks fantastic. It is interesting to parkour in first person, because of the camera changes, especially because the falls feel terrifying. The story might be average, but it doesn't need to be more than that. It frequently had me thinking hard "where should I go next?", but never had me thinking "wow, this is the solution? I would have never guessed". It is satisfying to navigate and experiment, and overall a very good game. I just wish they'd make a remaster with HD textures for extra visuals. Also, it might be the only game for which I am OK with motion blur, but if you hate it, there's probably a way to disable it easily by tinkering with game files.
👍 : 1 | 😃 : 0
Positive
Playtime: 1344 minutes
One of my all time favourite games, the movement is unmatched. The vibes and music are UNREAL and were formative in my youth. If you play, do yourself a favour and never use guns or engage in combat unless you absolutely have to (i.e. story requires it, I don't think there's many points where you have to but it's been a while since I've played). NEVER use guns
👍 : 3 | 😃 : 0
Positive
File uploading