REKA
Charts
80

Players in Game

2 209 😀     417 😒
80,93%

Rating

$12.99
$19.99

REKA Steam Charts & Stats

Channel your inner witch! Build your cozy chicken-legged hut, practice witchcraft, and forage for ingredients in autumnal woodlands. Solve quests & uncover the great mysteries of the legendary witch Baba Jaga…
App ID1737870
App TypeGAME
Publishers Fireshine Games
Categories Single-player
Genres Casual, Indie, RPG, Adventure, Early Access
Release DateQ2 2024
Platforms Windows
Supported Languages English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Russian, Korean, Ukrainian, Polish

REKA
80 Players in Game
2 099 All-Time Peak
80,93 Rating

Steam Charts

REKA
80 Players in Game
2 099 All-Time Peak
80,93 Rating

At the moment, REKA has 80 players actively in-game. This is 0% lower than its all-time peak of 1 714.


REKA Player Count

REKA monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.

Month Average Players Change
2026-07 80 0%
2026-06 80 -17.61%
2026-01 97 -8.51%
2025-12 106 +6.48%
2025-11 99 -29.69%
2025-10 141 +180.19%
2025-09 50 -10.6%
2025-08 56 -39.47%
2025-07 93 +24.79%
2025-06 74 -41.44%
2025-05 127 +127.65%
2025-04 56 -30.64%
2025-03 81 +33.54%
2025-02 60 -44.73%
2025-01 109 -29.86%
2024-12 156 -2.24%
2024-11 160 -26.97%
2024-10 219 -69.75%
2024-09 724 0%

REKA
2 626 Total Reviews
2 209 Positive Reviews
417 Negative Reviews
Very Positive Score

REKA has garnered a total of 2 626 reviews, with 2 209 positive reviews and 417 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for REKA over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 1434 minutes
This game is actually so peak, I haven't really had the chance to play very many witchy games (Ironic, since I'm a witch) But majority of the correspondences in this game are accurate. I always like when witchcraft is actually represented properly, and this game did that. Can't wait for the full release! i've been having a lot of fun with it so far
👍 : 1 | 😃 : 1
Positive
Playtime: 35 minutes
The vibe is great. It's horribly optimized though and the base building is unintuitive, as others have pointed out. With my specs I'm getting frequent frame drops from 80 to 19FPS even, on 4K, high settings with with upscaling set to balanced. I'll keep playing for sure, but unless they pull a miraculous performance update with 1.0, I won't recommend it to others.
👍 : 2 | 😃 : 0
Negative
Playtime: 789 minutes
There is a problem with cloud sync on steam, just for this game. That leads me to believe it is a problem with this specific game. Keep that in mind and play at your own risk. My first review was negative due to memory leak issues, but in the most recent update, that performance has improved.
👍 : 1 | 😃 : 0
Positive
Playtime: 54 minutes
Game has too many game breaking bugs, graphics are ♥♥♥♥, the npc spawning is broken. Overall a game that is worth about $5 MAX. For a game with an official release date of about two months, I would get started on making the game playable first. Early release for an unplayable game that costs $20 is ridiculous.
👍 : 3 | 😃 : 0
Negative
Playtime: 312 minutes
its filled with bugs now. its crashed 3 times in the 5 hours that I've had it and there are a lot of npc movement bugs. I have gotten stuck in game and had to reload just to try and continue .
👍 : 4 | 😃 : 0
Negative
Playtime: 1408 minutes
let me preference, i really really want this game to succeed. but is absolutely nowhere near polished enough for a full release!! every time there is a new update i start a new save, and every time the same exact same bugs pop up. its been years now. with the latest update the frame rate has broken. merchant vanishing, animals spawning inside of scenery, random tiles in the house not allowing to be built on for no reason, turning your house into an asymmetrical mess. also it is missing some utterly frustrating quality of life updates. things like how am i supposed to tell what is a large or small meal? when you get an item you have to click thru a pop up every single time, despite the fact you have collect them before. having to have all cooking items on you to use, despite the ingredients being in your house. also the random generation is buck wild, you get houses hanging off of cliffs, bridges spawning on top of boats, trees floating in the air. every single update has been a disappointment. what is the point of new content if the game barely works at all? i do not recommend it until its in a better state.
👍 : 3 | 😃 : 0
Negative
Playtime: 87 minutes
This game is not compatible with Steam Deck in the slightest despite being verified. Had to follow a guide just to get it to launch, then once In the main menu, none of the controls work. Who verified this...?
👍 : 3 | 😃 : 0
Negative
Playtime: 401 minutes
This breaks my heart to leave a "not recommended" review for this, because it should be literally everything I love in game form. I was patiently waiting until it was close to 1.0 to try it because I was SO excited and didn't want to ruin it by playing an unfinished version, especially when the initial EA reviews weren't great. I thought I was safe getting it a few weeks before full release and taking some time to catch up, but oh my god this game is so freaking buggy, and not the cute janky early access bugs, the game breaking, unable to progress, lose your save file type bugs. I want to be clear that the vibes in Reka are IMMACULATE - the autumnal atmosphere, the crows cawing, lighting candles with your magic and performing rituals... all of it is just perfect. But I fear that the immaculate vibes are by far the best part of this game. Within the first 20 minutes I met a bug that meant a door that should have been open was closed and I couldn't progress, so I had to load a previous save. It happens I guess. Then about 2.5hrs in I became stuck in a dialogue window, unable to close it, and had to alt f4. That seemingly corrupted my save file and I had to once again load a previous save, but this was annoying for two reasons - one, I googled the problem I was having and saw it has existed for 2yrs+, and two, there is no autosave for some reason so I lost a LOT of progress. Those were just the gamebreaking bugs, although I've also encountered invisible NPCs, people and items glitching through the floor, bugged quests, and all of these issues made me look past the excellent vibe and evaluate what I was actually doing in this game. I realised on reflection that the vibe was carrying a lacklustre game. Every area you travel to looks the same, all the NPCs look the same, and every village has the same buildings with the same layouts. The house building and decorating is decent, but could definitely use some polish considering it's such a selling point of the game. I feel like I was kinda catfished for the first hour or so by the intro quests because they were excellent, immersive and interesting, but after the first 2 zones the quality is not the same at all imo. It might be that the latest update introduced a lot of bugs, but as this is my only experience with the game, I can't in good conscience recommend it in it's current state. I will definitely check back for future updates, maybe playing a little bit every now and then so the repetition doesn't get to me. I want to love it so badly, and the immersion and atmosphere is amazing, but everything else just fell flat for me.
👍 : 12 | 😃 : 0
Negative
Playtime: 5490 minutes
If you like to build, or, you get motion sickness from video games, DO NOT BOTHER. There are no settings to alleviate motion sickness, and the game is constantly spinning the camera view (example: open any storage chest). When you finally settle in and start really building your house, the build controls are so wonky that you will never be able to snap a simple roof to anything. The theme and story are fantastic. I really tried to make it work. The nausea coupled with inability to build is just ruins everything.
👍 : 19 | 😃 : 1
Negative
Playtime: 23327 minutes
NO! I do NOT recommend this "early access" game. Skip it until it's actually FULLY finished. I've logged 350+ hours and endured 4+ forced restarts because game-breaking bugs made progression impossible. PROS ✓ Forests can be visually appealing ✓ Witch-life theme is typical but okay ✓ Baba Jaga and Slavic folklore inspiration ✓ Typical Baba Jaga-style chicken house ✓ House decorating offers decent customization ✓ Exploration can be enjoyable for a while ✓ Animal collecting exists ✓ Relaxing music and atmosphere ✓ Can be immersive when the bugs stay out of the way (ha, good luck!) CONS ✗ Bugs remain a constant problem despite major updates ✗ Progress-breaking issues still occur ✗ Repetitive quests become stale after approximately 8-9 maps ✗ Weak quest journal and poor conversation tracking ✗ Donation system barely explained ✗ Duplicate NPC names destroy immersion ✗ NPCs and resources spawn in unreachable locations ✗ Frustrating building grid and placement system ✗ Gardening causes lag and input delays ✗ Crop and seed systems feel unfinished and buggy ✗ Slow development progress ✗ Discord community is hostile toward criticism ✗ Far too many bugs for the current state of development (I guess "early access" is the new term for "we need to get this game on the market so we can start paying our people finally? Yeah, let's do an "early release" even though it's buggier than a broken down trap house) I've restarted from scratch four separate times because bugs made continuing impossible. Some issues were fixed. New ones appeared. That has been the REKA experience in a nutshell. At first glance, REKA seems promising. The forests look nice, the music is relaxing enough, and the Slavic folklore backdrop helps create a decent atmosphere. The chicken house concept is easily the game's biggest selling point, while decorating, collecting animals, and exploring new maps can be entertaining for a while. Unfortunately, once the novelty wears off, the cracks become impossible to ignore. The gameplay loop becomes repetitive surprisingly quickly. Feed this NPC. Deliver that item. Poison that villager. Visit the merchant for a little pocket change. Repeat. The scenery changes, but the objectives, rewards, dialogue, and overall experience rarely do. By roughly the tenth map, the game begins to feel stagnant and predictable rather than exciting or mysterious. Quest design ranges from acceptable to outright confusing. Objectives are often vague, important information is easy to lose, and the game offers very little help when you inevitably forget details. Many times I found myself wandering aimlessly because the game failed to communicate what it actually wanted me to do. The donation system is another example of poor design. The game expects offerings to Baba Jaga, the house, and the goddess, yet never adequately explains why. It feels less like meaningful gameplay and more like an unfinished mechanic waiting for a purpose. Building and decorating should be among REKA's strongest features, but they are held back by frustrating design choices. The building grid is one of the most aggravating systems I've encountered in a crafting game. Is it a cube? A sphere? A triangle? Who knows. Large projects often feel like fighting the placement system rather than expressing creativity. Gardening only makes matters worse. Large gardens frequently introduce lag and input delays. Crops sometimes fail to behave properly. Plants can become stuck for days. Rare seeds can be permanently lost simply because you wanted to redesign your house. Instead of encouraging creativity, the game often punishes it. Then there are the bugs... SO MANY BUGS, and so frequently do they cause major delays in the game!!! The bugs deserve their own category entirely because they affect nearly every aspect of the game. Floating objects. Headless NPCs. Invisible loot. Honeycombs trapped inside trees. Villagers walking through impossible locations. Resources spawning where they cannot be reached. Multiple villagers sharing identical names in the same settlement. These are not rare occurrences. They are part of normal gameplay. One quest left Baba Jaga floating high in the sky. I literally had to build upward just to interact with her. Afterward she remained stuck, disappeared entirely, then returned with broken dialogue. From what I've seen, this wasn't even an isolated incident, not by far. What makes these issues even more frustrating is the pace of development. The game launched into Early Access in 2024, yet many longstanding bugs remain while new content continues to be added. At some point, stability should take priority over expansion. The Discord community is strictly left-wing thinkers close minded to anything that doesn't support their narrative or ideology. Too much hostility, delusional cliques, or outright dismissal of anything that doesn't go along with their way of thinking. Genuine feedback feels unwelcome unless it aligns with the views of the regular crowd. After 350+ hours, my conclusion is simple: REKA has an interesting premise and some attractive screenshots, but that's strictly cosmetic. Beneath the atmosphere is an unfinished, buggy, repetitive experience that still feels years away from the level of polish it should already have for the price and time it has been out already. Until the bugs are fixed, the systems are improved, and the game reaches a genuine full release: • • • SKIP THIS ONE AND FIND SOMETHING LEGITIMATELY FINISHED & ACTUALLY WORTH THE ASKING PRICE TO PLAY • • • Don't get me wrong, the game has potential to be great. For now, it is far from it and not looking too promising with the rate at which the devs are *finishing* it. In its current state, I give it a 1.5, maybe 2 star rating, at best.
👍 : 60 | 😃 : 10
Negative

REKA Screenshots

View the gallery of screenshots from REKA. These images showcase key moments and graphics of the game.


REKA Minimum PC System Requirements

Minimum:
  • OS *: Windows 7
  • Processor: Intel Core i5 4670/ AMD Ryzen 5 1400
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 1660 Super/AMD Radeon RX 590
  • DirectX: Version 11
  • Storage: 3 GB available space

REKA Recommended PC System Requirements

Recommended:
  • OS: Windows 10 or newer
  • Processor: Intel Core i5 8400 / AMD Ryzen 5 2600
  • Memory: 16 GB RAM
  • Graphics: Nvidia GeForce RTX 2070 Super / AMD Radeon RX 5700 XT
  • DirectX: Version 11
  • Storage: 3 GB available space

REKA has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.


REKA Videos

Explore videos from REKA, featuring gameplay, trailers, and more.


REKA Latest News & Patches

This game has received a total of 4 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.

REKA's Open Beta Update 0.1.136.422387
Date: 2024-10-03 09:48:40
Check out whats been fixed!
👍 : 198 | 👎 : 1
REKA Update - 8th of October - V0.1.136.422387
Date: 2024-10-08 14:58:24
Check out the newest changed coming to REKA's main branch!
👍 : 619 | 👎 : 4
The Witching Hour: Update notes (0.3.4.3e733f)
Date: 2024-10-28 10:53:16
👍 : 276 | 👎 : 0
Patch Notes: REKA OPEN BETA UPDATE - 0.4.23.07219d
Date: 2025-01-16 11:07:38
👍 : 148 | 👎 : 1



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