Myriads: Renaissance Reviews
Myriads: Renaissance is a turn-based strategy game with city-building and 4X mechanics. Set in a fantasy world made up of thousands of floating islands, you must grow your capital and expand your kingdom. Resist waves of powerful corsairs and construct defence towers to survive their incursions.
App ID | 1737220 |
App Type | GAME |
Developers | Sleeping Eight Studio |
Publishers | Sleeping Eight Studio |
Categories | Single-player, Steam Achievements, Steam Cloud |
Genres | Indie, Strategy |
Release Date | 1 Jun, 2023 |
Platforms | Windows |
Supported Languages | English |

39 Total Reviews
29 Positive Reviews
10 Negative Reviews
Mixed Score
Myriads: Renaissance has garnered a total of 39 reviews, with 29 positive reviews and 10 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Myriads: Renaissance over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
404 minutes
Only recommend it at a major discount.
20$ for a game you'll tire of in a couple hours is way too much.
That said, what content there is, is fun. Cool idea, average realization, no replayability.
Scratches the 4x itch for an evening, but desperately needs more content to do the price justice.
👍 : 2 |
😃 : 0
Positive
Playtime:
1616 minutes
[Myriads: Renaissance] is one of those titles that desperately needs a "On Sale Only/Borderline" rating instead of Recommend/Do Not Recommend.
The developers asked on Twitter "Why didn't we sell well despite being hugely wishlisted?" The reason is quite simple:
You run out of content too quickly. What you see in Splattercat's video is basically it. The city building portion is by far Myriad's best point with good emergent complexity and interactions with the strategic layer, but even that is limited and gets mastered in 1-2 playthroughs.
Compared to a title like [Airships: Conquer the Skies] with it's simple yet deep unit/structure designer, multifaction strategic layer, gigantic mod library, all at a similar price point and it's clear why Myriads didn't meet the public's expectations.
Perhaps I'm being too harsh. The game is gorgeous, the city builder is exciting, and there's a certain charm to it's no-frills mechanics. I do wish [Myriads: Renaissance] didn't force such an insane amount of grinding (primarily via early-mid game upkeep costs) to extend the playtime, add multiple competing factions as an option, and of course a map/scenario editor would be great, along with mod support.
it's clear Sleeping Eight Studios has the talent to create something amazing, and I look forward to their next title.
👍 : 10 |
😃 : 0
Positive
Playtime:
96 minutes
I don't like writing reviews with so little time played, but if I waited I'd just be playing the same exact content 3-5 times more. What I mean is there isn't a whole lot to the game.
I found the style to be neat, and the premise to be original, mostly. But the issues started even before I was able to load the game. I was told to pick my resolution and window type (full screen, windowed, etc.) before I even loaded the game. That wouldn't have been an issue, but when I went to put it into windowed more the best it could do was downgrade me to 1650 from 1920? WTF? My desktop native is 1920. So I went to fix it in-game... no option available. You can only change your resolution outside the game...
Also, the game artificially pushes you to move fast by occasionally sending enemy waves at you that are harder and harder. This wouldn't usually be a terribly big issue, but in this game you don't even get enough time to explore all that much, or learn much in the skill tree (you only get research points from exploring...) You're stuck with one single combat ship style, and you can load 4 different types of troops you'll never see, they're just names and costs, onto them to make them stronger. By the time I got to the first castle of the three the "boss" owns it required me to have 160 strength to destroy it in one go... I could muster 120.
Most of the research tree is pointless, too. Not that you'll get to build much as you'll get VERY used to the message, "Not enough citizens!" Maybe let me build what I want to, and shutter the buildings I don't need at the moment, hmm?
If they really work at it they can correct the issues in a couple good patches. For now, though, add it to your wishlist and wait for it to be improved. 100 minutes was all I needed.
👍 : 2 |
😃 : 0
Negative
Playtime:
364 minutes
They have a really neat concept going, and I definitely had fun with the game for an evening. It definitely is a bit content-light for the asking price though. You're going to end up seeing pretty much everything the game has to offer in the first few hours, and there honestly isn't all that much replayability value once you've gotten the gameplay loop down enough.
I recommend it, but only at a significant discount.
👍 : 4 |
😃 : 0
Positive
Playtime:
589 minutes
Played the free demo to check it out, but only 60 turns sucks. It's a nice concept in a steam-punk kinda way with their airships. interesting city build. wish it wasn't limited in shards or to make larger maps. wiped the map to all blue in just over 300 turns.
👍 : 4 |
😃 : 0
Positive
Playtime:
406 minutes
It is fun to figure out how to min-max your turns. However, I've found that there is not much replayability. While the production of this game is good, I think I overpaid.
👍 : 5 |
😃 : 0
Positive
Playtime:
645 minutes
I recommend everyone to test the game's demo if you're uncertain about the game. I really enjoyed it, and was looking forward to play the full game. It's really fun and challenging to play, without stretching too much. After a couple of tries, I beat the game after around 7h ingame and a little something under 300 rounds. I think its a really nice complement to those really long hours and complex games of this genre for those not holding as much time on their hands. Sure thing, the build up is the same each time (as all of these games), but with changing maps and modes its a little new every time. Also, the devs are very active in here, answering questions really quick and throughoutly. Only downside is the missing translation into other languages.
👍 : 4 |
😃 : 0
Positive
Playtime:
198 minutes
Would Only recommend at a significant discount. Fun to play through once. No Replayability. Construction area is heavily limited thus you pretty much build always build the same stuff in the same order.
👍 : 6 |
😃 : 0
Positive
Playtime:
178 minutes
More a kin to a tower defense game than a true 4X. The pacing is a little too bit too fast for my personal taste.
👍 : 12 |
😃 : 0
Negative
Playtime:
354 minutes
Fun game to play for few hours. There are 3 "nations" to play - each have some different parameters, but more less are the same. I have a feeling that game is repetitive and there are not many variations to a general strategy. Fun, but not worth a full price - 5-10$ price would be adequate for the amount of a gameplay.
👍 : 24 |
😃 : 0
Positive