WHATEVER
12 😀     2 😒
69,91%

Rating

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$9.99

WHATEVER Reviews

Inspired by true events. Drifting the giant cargo ship through a tiny, winding canal... What could go wrong?
App ID1734230
App TypeGAME
Developers
Publishers Napas Torteeka
Categories Single-player, Steam Achievements, Full controller support
Genres Casual, Indie, Action, Simulation, Adventure, Racing
Release Date20 Oct, 2022
Platforms Windows
Supported Languages English

WHATEVER
14 Total Reviews
12 Positive Reviews
2 Negative Reviews
Score

WHATEVER has garnered a total of 14 reviews, with 12 positive reviews and 2 negative reviews, resulting in a ‘’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for WHATEVER over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 134 minutes
FUNNY not easy Suitable for all in you family, Nice games
👍 : 0 | 😃 : 0
Positive
Playtime: 19 minutes
A fun arcade game about drifting a boat around that absolutely has no grounding in real world events what so ever.
👍 : 0 | 😃 : 0
Positive
Playtime: 145 minutes
Very fun and entertaining although quite difficult to play. 10/10
👍 : 0 | 😃 : 0
Positive
Playtime: 57 minutes
physics is SH*T here, . ship is controlled like being in space. no feeling of water mass, direction only matters when accelerating, and levels are time limited.
👍 : 1 | 😃 : 0
Negative
Playtime: 42 minutes
The game seems promising (in the fun department, at least). But it fails to live up even them minimum expectation. So my laptop is, well, office-work oriented. Unlike gaming PC that comes with top-notch dedicated graphic card, mine only relying on Intel-integrated graphic. Yes, it's way too far from the minimum requirement of the game. This part is all on me if I can't run the game. However, I can run many big-name 3D games smoothly to some extent (sacrifice rendering details -- which is OK for me, game should be playable first, beautiful second). Catherine (2011), XCOM (2012), Life is Strange (2015), Sea of Thieves (2018), Untitled Goose Game (2019), Outer Wilds (2019), or even Tetris Effect (2021) to name a few. So why this game required so much yet giving back so little? Now consider this: playing the game on an under-qualified device result in an unwinnable situation. If you can't get your game to 60fps, then you're doom. Why? Because the game rely on real-world clock tick, not in-game frame count. So any action you've send now will be buffered between frames, then shown the accumulated effect at the next frame it get rendered. And that's mean you're gonna overshooting or undershooting a lot since your actions are not reflected instantly... Well, it might not be a problem for a newtype who remembers all the sequence and can plays it blindfolded. But isn't we all a normal person? Honesty, since I was born in the Flash era -- I think I'm super tolerance on this, I'm happy to run ANY game in a slowmo mode at 12fps if the game is being fair to me by calculating action per frame, not per tick. That way I can have fun and complete it. Yes, I'm aware of being a cheater. But hey, it's a single player game. I'm having fun. And I'm willing to replay the game again at the recommended-fps, like a couple years later when the technology is more affordable. All that aside, I borrow my friend a gaming computer to run it at 60fps. And the game is still ... unfun. First, it's so frustrating to maneuver the ship! Like, that's not how the ship operated IRL. Not even for a modern propeller ship. The physics of sailing is just plain wrong. You see, all of the ships in the world has the one and only common shape (which also shared with fish): a long narrow hull from head to tail, which determine the direction for moving forward. Why? Because water has resistance to moving object, which is proportional to the area of contact. Thus the resistance along the sideways is much greater than the head of the ship. And if there are forces apply along the sideways, it just a vector decomposition to propel ship forward. Ships don't drift sideways like cars do! Next is the fixed-angle bird-eye-view camera. I would say that this is a very bad decision to implement a racing game since: (1) it confuses player which side is left or right when the vehicle turn around and faced toward the player; (2) we can't see what's on the far side of the vehicle easily since the vehicle itself block the visibility; and (3) we often biasedly acted on one side over another, like making a left turn way more early than a right turn, when in reality both side should require the same amount of effort. All of them are bad aspects. Evidently, almost all racing games place a camera to the back of the vehicle, or on the driver's seat. Yes, there are some few games does implement a fixed-angle bird-eye-view camera. One that comes to my mind is a game on iPad which I played like a decade ago. Which, to be fair, is OK since it is a casual game that asks me to swipe left or right to steering only, the front of the car is facing only one way, nobody confusing with this design. However, there is another game with the same frustration with this game (only slightly less), that is a mini game that let you control a remote controlled car from the ring side in Super Mario Odyssey (2017). When the car faced forward me, I get confuse sometimes when I want to steer the car to the right, but fail to reverse the analogue direction. In that game, it's a little bit acceptable, since I can physically flip my joy-con when controlling. But not this game which is on PC. Combining with miscellaneous things like the race-car level design that feature lots of sharp turn (not an open sea with floating buoy or even a somewhat narrow but straight canal). The tight ticking clock that allows too few margin of errors. It's just ruin the fun of the game. Games can be meme, I get it. And this game suppose to be a funny meme. But why make it so hard, so challenge, so inaccessible that there's no laughing for fun but only fills with curse words? Huh, whatever.
👍 : 12 | 😃 : 5
Negative
Playtime: 52 minutes
A wonderfully charming little game that also happens to be very difficult! It's not the sort of thing you can brute force, you really need to look at how you're playing and analyse what you're doing right and wrong. It's not a game for the impatient or easily frustrated, but if you don't mind a challenge then it's definitely worth checking out!
👍 : 1 | 😃 : 0
Positive
Playtime: 774 minutes
Really fun and hard to get mad at for too long since the graphics and music/sounds are pretty fun. I'm on the last level and frankly I'm at a loss for what to do since I can't figure out how to avoid some things. I'll keep plugging away at it though! There explosions level 8 (second to last level) are very loud, I had to turn down sound effects which means I don't get to hear the silly sound effects from the yellow pads now. Agree with the other commenters, this is an anti-racing game. Going fast is fun but often enough slowing down a tad is the actual answer to a spot. A horn button would also be fun, get out of my way little boats! * Edit: I beat the last level. The final section of the last level is a bit tedious but you only have to do it once and the payoff is really good. I enjoyed this game quite a bit even if it was frustrating at times :)
👍 : 2 | 😃 : 0
Positive
Playtime: 451 minutes
A solid arcade physics game with very satisfying boat controls. Quite challenging too, I had to grind for upgrades to make it past the second-to-last level, and I just gave up on the final bossfight. I enjoyed my time with it this game tho.
👍 : 2 | 😃 : 0
Positive
Playtime: 249 minutes
I'm going to learn how to properly drift this boat if it's the last thing that I do. This is a delightful little gem! With charming visuals and humour, and very fun gameplay. The ship is completely unwieldy and i mean that in the best way. With each attempt I'm getting better and better at figuring out how to not crash this dang thing. I also like how there's not a set number of resets if you get stuck, but also that there is a punishment for using them, though the coin cost is significantly less impactful on you than the time cost. If you're looking for a nice little game that is different, and you're prepared for a (fair) challenge, you will not regret picking this up! It's a joy! This following section should not impact your decision to by the game, it is very minor. I include it only as feedback for the developers: I am not a big fan of the upgrade system. I do not like that I can improve my boat as I play and would rather that I be in control of the same boat the behaves the exact same way from start to end. As is it, I am not sure if I am struggling on a level because I need more practise, or if I just need to improve my turn speed and top speed. There is less feeling of reward in managing to beat a level in this way. Some other ones feel similarly unnecessary, such as reducing the cost of the excavator, as I improve I should be needing to rely on it less anyway, functionally reducing the cost for over the course of the whole level. That feels like it could be a difficulty option? Players could lower the difficulty to get lower cost excavators if they need it. I get that this then makes the coins pretty pointless, but I guess that you could have purchasable paint jobs or other decorations for your boat? or cargo ships with different stats, so one accelerates faster but turns slower? Also there should be a button that lets me toot my boat's horn.
👍 : 6 | 😃 : 0
Positive
Playtime: 701 minutes
This is the definition of small but perfectly formed! I enjoyed the demo so bought the full version when it was released, and it has not disappointed. It's kind of an anti-racing game, in that the faster and more recklessly you try to complete a course the more likely you are to get grounded and need to spend time/money to call the digger to get you out. But so far that level of frustration is pitched just right, with the cost of failure not too high. The visuals (Crossy Road-style bright and cheery) never make repeating a course feel like a chore, and with the possibility of several boat upgrades the whole experience has a depth and replayability well beyond what could have been a quick one-joke game. The only bugs I've noticed are some wrongly-assigned buttons on my controller, but that was an easy fix. This is just a really fabulous little indie game, one that I'll spend a few hours playing through now and probably pick up in the future whenever I need a little burst of fun.
👍 : 12 | 😃 : 0
Positive
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