Knights of the Tiny Table
Charts
23 😀     6 😒
68,78%

Rating

Compare Knights of the Tiny Table with other games
$3.99

Knights of the Tiny Table Reviews

Help King Arthur and his Knights defend the realm. Slay the evil entities with a combination of lucky dice rolls and clever tactics.
App ID1733030
App TypeGAME
Developers
Publishers Roelosaurus
Categories Single-player, Steam Achievements, Remote Play on Phone, Remote Play on Tablet
Genres Indie, Strategy, RPG
Release Date21 Oct, 2021
Platforms Windows
Supported Languages English

Knights of the Tiny Table
29 Total Reviews
23 Positive Reviews
6 Negative Reviews
Mixed Score

Knights of the Tiny Table has garnered a total of 29 reviews, with 23 positive reviews and 6 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Knights of the Tiny Table over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 131 minutes
Pretty cool. Windowed mode is super small but very playable. The small window makes it perfect for something to do on the side.
👍 : 0 | 😃 : 0
Positive
Playtime: 80 minutes
Gameplay is a little lacking even for the $4 price tag, but the aesthetics are nice and the interface is polished.
👍 : 0 | 😃 : 0
Positive
Playtime: 1067 minutes
I like to collect achievements before deciding if i'd like to review a game or not, and honestly? This game is not worth it. I'll try to keep this as short as I can, but I still want to talk about what this game has going for it to make it extremely annoying, and what makes it somewhat fun. The four biggest problems this game has is that the money system is very glitched and will fail to save your money properly when you play the game no matter what, one of the achievements is SO unfair that not even the developer of this game has it (check his steam account lol), the game will start stuttering/pausing for a few seconds if you play it for too long... which I personally think it's the game getting fed up with it's existence and trying to make you close it (womp womp) and the developer abandoned his game right after launch. Anyway, how's the gameplay? You start with three units, but Arthur can not ever be removed from your party. This makes the game a little more repetitive and consistent, but otherwise it makes sense. The other two units hit enemies above/below and left/right by two spaces, which makes them the most reliable in the game when paired together. The rest of the units? They're bad. They feel gimmicky because the tactic you're going for is lining up your units with the enemies so more than one gets killed by a single unit, allowing other units to take care of other enemies. Unfortunately, the other four units just aren't reliable compared to the first two you can select, since enemies have to spawn in very specific ways to make the other unlockables worth it. When you actually play the game, you'll have fun at first figuring things out, but then the feeling of discovery is replaced with "ah f**k". You rely on the dice you roll to be able to place your units, but you can get repeated dice, which means you can roll 1/1/2/2 right at the start, making it impossible to hit an enemy at square 6-6 without the right unit... which also means you're punished for no reason. Hunting for the hardest achievement or even playing the game normally can feel annoying because the dice you got can just f**k you up. They feel completely unnecessary and really just add artificial difficulty to the game. Also, since you need 500 gold to buy the right units but the money system's screwed up, I'll just tell you this: write EXCALIBUR on your keyboard in the unit selection screen. This is something the developer only mentions in one of the community posts. He probably realized the system was f***ed before releasing the game and added a way to get 500 gold instantly, which makes things way better. I recommend you to use this secret so you don't waste your time grinding for money by resetting the game until the system works. After unlocking all the units, going into the options should give you a Jester button, which auto selects the secret unit with the same name when you start a new run. They select a random unit that isn't Arthur whenever you enter a new screen and copies their attack pattern, which effectively unlocks you a randomized run. Otherwise the game stays the same, and Arthur will still be there instead of a third Jester. This is all the game really has, besides the fact that intentionally losing the tutorial gives you a neat little easter egg from the developer. The game's randomness and lack of upgrades means you'll be suffering for a while to get the rest of the achievements, since the 500 gold one requires you to lose health intentionally while healing to get points and decrease the enemy count, and the 8 enemies one relies SO MUCH in RNG that i've put 16 unnecessary hours into this thing for no good reason. I guess it's the developer's way to guarantee completionists won't be able to refund his game. Seriously, I wish you lots of luck if you somehow read this and decide you want to get an achievement that is just pure chance. I don't know if I got it out of spite knowing I got something the developer won't ever try to get, or if I was just trying really hard to get this game to 100%. All I know is that I've played this thing for 3 days in a row and i'm giving it a negative review at the end. Overall, it's a cute tiny game. That doesn't excuse the developer from not balancing it or even testing it out by himself. I hope he improves a lot if he tries making another game again, which probably isn't a good bet considering he kept saying he wouldn't update it because "it's a tiny game" and "it's the engine's fault for X not working". Sorry for ranting so much! I hope that you still have fun if you buy this, but the game's glaring problems just don't make it worth it imo. I'd recommend saving your money for "Into the Breach" instead, it seems like this game is based off of it. I don't think you'll regret buying it instead. See ya!
👍 : 0 | 😃 : 0
Negative
Playtime: 217 minutes
Easy to recommend, its a fun time waster. Just some things to keep in mind: 1. It's short - not unexpected for $4 2. It is entirely random - This can end up with a situation where you have to take damage 3. If there is a heart, as long as you hit it, you will stay at the same health even if you leave a goblin alive 4. If you beat all goblins, next wave will have one more goblin spawn 5. If you don't beat all goblins, next wave will have one less goblin spawn Overall, for the cost its a fun distraction for a couple hours.
👍 : 1 | 😃 : 0
Positive
Playtime: 291 minutes
Simple but fun little game ! Had a nice time with it. Few points that could have made it even better: -Unlocking the characters feel a bit like grinding. Plus paying for them to join the table feels a bit inconsistent. -An adventure/challenge mode where you have to solve a set of specific puzzles to unlock the characters would have been more fun & rewarding. And could be use to introduce the player to the new character and how to use him to solve specific layouts. And keeping the actual mode to compete for high score ? -The gold could be replaced by points (Honor, fame or whatever feels more chivalrous) since there's not much to buy anyway (once all the characters are unlocked, the gold you win is basically useless) -Maybe an online leaderboard to keep players engaged longer ? That said, it's already a really good & fun game. Hope to see more from you :)
👍 : 1 | 😃 : 0
Positive
Playtime: 76 minutes
I thought there would be a little more to it than just placing heroes and solving puzzle after puzzle to infinity. No bosses or anything like that, and no progression other than unlocking new heroes, which just have different attack patterns. But it's still a fun little time-waster, but in the same way as suduko. Cute art.
👍 : 2 | 😃 : 0
Positive
Playtime: 206 minutes
Fun puzzle game with relaxing art style, great work!
👍 : 4 | 😃 : 0
Positive
Playtime: 37 minutes
Good visuals, but the gameplay is unfun. You just grind for new heroes and highscores. The randomness defines everything.
👍 : 6 | 😃 : 0
Negative
Playtime: 627 minutes
Decent game, gets boring after a little while. Could use a little more content. As it is it's just about worth the $4 pricetag.
👍 : 10 | 😃 : 0
Positive
Playtime: 32 minutes
Knights of the Tiny Table is a well-made, simple puzzle game with a relaxing aesthetic. The majority of the gameplay centers around rolling 4 dice, which you then use to open a row or column on a grid to place a hero. These heroes have predefined attack patterns, so your dice rolls and hero placements become the essential cornerstones of each turn. As others have mentioned, it's a bit light on content - it takes a fair amount of grinding to acquire new heroes, and there's no alternate objective aside from doing so. Some additional quests or objectives would go a long way. Aside from this, there are a few quality of life improvements that would be fairly easy to implement and would really reduce tedium: 1. If you roll two of the same number, automatically place both dice on the grid 2. Make left-click place a dice on its row, right-click place a dice on its column 3. Don't require a mouse drag - single left-click to select a hero, another left-click to place hero Additionally, a few other changes would increase player motivation and replay value: 1. Display what new heroes do before you buy them 2. Look into reducing cost of new heroes - as-is, it takes ~30 minutes to acquire each hero, which seems like a pretty steep curve 3. Overhaul the music - the current track becomes grating quickly - a medieval-themed ambient track would be a huge improvement 4. Add in a harder difficulty with a few key changes: no moving of dice or heroes once placed and a timer/time attack element Overall, a great effort and well-worth a couple bucks. Find more reviews and recommendations on my Steam Curator page, Indie Infinitesimal: https://store.steampowered.com/curator/41769714/
👍 : 9 | 😃 : 0
Positive
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