Marble Mage
12 😀     1 😒
73,19%

Rating

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$2.99

Marble Mage Reviews

Dash and roll your way through 60 fast-paced levels to try and find the way back home after a magic exam goes wrong, leaving a young mage stranded in a strange dimension. Marble Mage offers classic marble-rolling platforming with a unique twist: Charge up and release to blast off in any direction!
App ID1726590
App TypeGAME
Developers
Publishers Clay Dragon Games
Categories Single-player, Steam Achievements, Steam Cloud, Partial Controller Support
Genres Casual, Indie, Action, Racing
Release Date7 Sep, 2021
Platforms Windows, Linux
Supported Languages English

Marble Mage
13 Total Reviews
12 Positive Reviews
1 Negative Reviews
Mostly Positive Score

Marble Mage has garnered a total of 13 reviews, with 12 positive reviews and 1 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Marble Mage over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 208 minutes
A totally playable "Super Monkey Ball" clone that is unfortunately not perfectly designed and occasionally broken. The broken nature of it actually made it more fun to play, kind of like how in Mario 64 you can often come up with your own solutions because the game is so free and open with the controls. You're just trying to reach the exit portal, and/or collecting all the gems and finishing within a certain time limit. Usually in games like this you tilt the environment but here you control the ball, which is fine except the controls kind of are terrible. The marble mage can boost by holding a button and the speed stacks, but it can be taken away at any time for seemingly no reason because the game can't seem to grasp the concept of acceleration. Beyond that you can even boost in midair and flip directions in midar which breaks the game since sometimes you can cheat and completely go over obstacles whereas other times you will just fall to your death. I enjoyed figuring out tricks to get through certain parts, like bouncing off a certain wall to bypass an area or charging at the top of a ramp to fly across the map. The game doesn't seem to encourage or condone this, it's just sort of in there for you to decide at your discretion. I also really like the music, so even though it's pretty busted and dumb it's also kind of fun to play, but I was 100% done with it in three hours.
👍 : 0 | 😃 : 0
Positive
Playtime: 10 minutes
Originally wasn't expecting much from game, but I am positively surprised. I think it is underrated. simple game, yet handles mechanics/graphics/layout with class. Intuitive design/layout and easy to follow. charge feature is good addition. it has unique elements without trying too much. and a step in right direction of stepping away from standard smb we've been used to. colours toned down and don't clash in eyes too much. a good short game to have. only change I think it I would like more upgrades. short/sweet/positive. levels well set up.
👍 : 0 | 😃 : 0
Positive
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