Skydance's BEHEMOTH
9

Players in Game

3 😀     1 😒
59,60%

Rating

$39.99

Skydance's BEHEMOTH Steam Charts & Stats

Skydance’s BEHEMOTH is an original story set in the Forsaken Lands, a fallen kingdom haunted by tragedy. Play as an outland warrior, Wren the Hunter (the player), and embark on a perilous quest to save yourself and your village. Your only hope is to slay the unslayable, the monstrous Behemoths.
App ID1707990
App TypeGAME
Developers
Publishers Skydance Games
Categories Single-player, Steam Achievements, Steam Cloud, Partial Controller Support, Tracked Controller Support, VR Only
Genres Action, Adventure
Release DateTo be announced
Platforms Windows
Supported Languages Portuguese - Brazil, French, Italian, German, Spanish - Spain, Japanese, English, Korean

Skydance's BEHEMOTH
9 Players in Game
190 All-Time Peak
59,60 Rating

Steam Charts

Skydance's BEHEMOTH
9 Players in Game
190 All-Time Peak
59,60 Rating

At the moment, Skydance's BEHEMOTH has 9 players actively in-game. This is 0% lower than its all-time peak of 190.


Skydance's BEHEMOTH Player Count

Skydance's BEHEMOTH monthly active players. This table represents the average number of players engaging with the game each month, providing insights into its ongoing popularity and player activity trends.

Month Average Players Change
2025-03 9 -35.03%
2025-02 14 -57.08%
2025-01 33 -63.65%
2024-12 92 0%

Skydance's BEHEMOTH
4 Total Reviews
3 Positive Reviews
1 Negative Reviews
Mixed Score

Skydance's BEHEMOTH has garnered a total of 4 reviews, with 3 positive reviews and 1 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Skydance's BEHEMOTH over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 602 minutes
The game is very good designed and looks beautiful. But when the Major update came into the game I couldn't start it anymore. It just said: "No Headset found" or something like this. The combat is not very good. The Story and Bossfightes are very good in my eyes except for the endboss because he isn't very fun to play against. The combat has to be improved but the rest is nice
👍 : 0 | 😃 : 0
Positive
Playtime: 111 minutes
Experienced multiple game breaking bugs and had to restart multiple times. Behemoths spawned twice on itself. Dialogue didn't start. It couldve been cool but very buggy.
👍 : 0 | 😃 : 0
Negative
Playtime: 828 minutes
Ok, I got this game almost at launch. At first it was really buggy but then they sent out a bunch of patches and it got better. I really liked some of the mechanics in this game. I will be going back to play it again.
👍 : 0 | 😃 : 0
Positive
Playtime: 546 minutes
I enjoyed Behemoth, but there are a multitude of issues, mainly gameplay and story issues near the end. Spoilers for the story (it's not very good anyway.) Playing through the game I had a great time, the behemoth fights were cool, and the combat is quite fun. The issues start with the weapon upgrading. Throughout the game you can break vases, and open chests to get this metal to upgrade your weapon, you barely get any, until near the end of the game where they give you 10x more than you could get throughout your entire play through for no reason. :| The story is mid, there's a curse! Kill the big guys to get rid of it! Oh no she's bad! Oh no he's actually the bad one! It sucks. The guy that follows you the entire times turns out to be bad, uses some bullshit teleportation ability which manifests how?? It's only redeeming qualities are the beautiful graphics, and the arms are yummy, the biceps actually flex!!!!!
👍 : 0 | 😃 : 0
Positive
Playtime: 583 minutes
A good 7/10 experience. If you are searching for a linear, melee combat experience, Behemoth is among the best VR has to offer. It feels very "Playstation 2". The simple puzzles, simple level design, simple combat, simple story, simple upgrades and progression, and of course, the simple characters that guide you through the winding paths. If that is your kind of game, Behemoth will be a GREAT time for you. Personally, I spent a lot of my time in this game wishing that Skydance would have gone back to the open and at least somewhat creative design that we saw in Walking Dead: Saints and Sinners. Either way, I understand this was built for Quest, so the linear design was likely a decision made for performance... Which is strange since... The performance is pretty harsh. If you can't deal with regular slowdowns, a crash or two, assets not always loading in right away, you should be dodging this one. Don't get me wrong, this game is VERY polished, but only in it's design mechanical and artistically. The game sure does look great at times, but FOR the Quest platform. In the headset, I'm looking around thinking often, how is THIS running poorly with my 3080? With Behemoth, I believe Skydance proves once again that they are artists, not programmers. In the end, that combat was worth it all. It genuinely makes you feel tough and powerful in every other encounter. There's typical VR physics jank that slows it down from time to time, and then weird design decisions like "hold Y for all of your pockets to have SECOND pockets", which really hinders the "polished" title for the game. There is also a lot of strange game design decisions made that mostly just hinder the player from knowing what they CAN do during combat. But in the end, the combat still has its HIGH moments. Disregard what others say about stamina issues also. I hardly EVER ran out of stamina. When I did? It's because I was losing a fight, panicking, and swinging wildly like we all did when VR sword combat was in it's infancy. This combat is designed to allow you to have loads of options, and for you to sit for a second and decide between all of them. Most times, that decision leads to something that feels just excellent to pull off. TLDR; Want linear VR combat? It's worth it.
👍 : 0 | 😃 : 0
Positive
Playtime: 496 minutes
It's good, encountered the no hands bug a couple time but restarting fixed it.
👍 : 0 | 😃 : 0
Positive
Playtime: 722 minutes
good game a little bit jank but for me it's been rare. spectacle is great especially on the second behemoth and i only wish it was easier to parry with 2 handed weapons
👍 : 1 | 😃 : 0
Positive
Playtime: 3177 minutes
i love it. some of the boss fights were the best, i mean the best i have seen in vr. it may get a bit physical but is GUD.\ and the rope slash grapple mechanic is to die for. i just wish i could do more with it, like you can already do alot through experimenting.
👍 : 1 | 😃 : 0
Positive
Playtime: 24 minutes
the game is currently in an unplayable state, its riddles with bugs, crashes, wobbly/jelly like camera, its endless, it took my 10 minutes just to get the game running, once i did, the game was not fun to play with the bugs and wobbly camera. my specs quest 3 over link(steam vr set as active xr layer) the game refuses to launch if oculus is set as the active runtime layer r7 5800 32 gigs ddr4 3222 ram 4070ti and rx6600xt a 2 tb m.2 nvmi drive the game should run fine with my specs, but it just doesnt, its a mess, and i cant play it in this state
👍 : 3 | 😃 : 1
Negative
Playtime: 56 minutes
im so upset to negatively review this, but literally 1 hour in and i felt extremely frustrated ill start with what they did well 1: the sword combat felt nice, it was a proper mix of challenging yet rewarding. parrying worked, blocking mostly worked and the enemy movesets were mostly okay (remove the fucking knife throw though, its ass) 2: the graphics are great, the areas ive been to looked beautiful yet simplistic (in a good way) 3: the hands looked nice and felt nice, super happy that they didnt use raw controller input (alot of games need to stop doing this) and smoothed it out to feel more floaty, limiting the irl shakes 4: performance felt fine, contrary to so many other reviews. i run a ryzen 7 3700x, rtx 3060 (12gb vram), 32gb ram with the game on an SSD. i didnt crank everything to max, but some things were set to high/med to make the game look nice while keeping the game running smooth. there are some lag spikes but nothing you shouldnt expect here ill list what was okay/mediocre 1: the controls, they didnt feel very good (rift S) and felt like the game was designed with a flatscreen mindset. too many interactions were button based instead of actually doing the action, and some buttons werent mirrored for some reason (holding a rope in right hand, must use left hand button to rappel.... why??? just use dynamic controls) 2: the actual slashing felt.... eh, very saints & sinners-y which imo doesnt work very well in this game. often times swords can also float in the air while being lodged into someone, just not very polished but served its purpose 3: the voice acting was okay, not great but it was hard to get even somewhat hooked onto the story as it didnt sound interesting. the curse woman is also just very annoying to listen to but thats a personal preference 4: the hud felt too similar to a flatscreen game (point #1), VR games (imo) shouldnt have much/any hud duct-taped to your face as if you were playing the game on a 2d screen. there are better ways to incorporate status effects, health, stamina to a physical attribute that you can see yourself (conVRgence used a PDA you can pull out to see health/hunger/thirst, but no actual hud) and now for the bad part: 1: so many minor inconsistencies/bugs, too many to list. for a $40 game, its unacceptable how many little issues occur that pile up quickly. i play VR games that are made by a single person that have less issues than this 2: the healing is so basic and, in the early game, just terrible. its a bag of mystery herbs that you shove into your mouth for like 25% of your health back, and you CAN ONLY HOLD 4 ARGHHHH (this will come up later). theres zero interactivity that takes any advantage of VR here and felt like an afterthought rather than an actual part of the game 3: the looting in this game is so barebones; there are vases you can shatter, which you'd expect some actual loot in but its literally just heals and very rarely a dagger to throw. whats the point of exploring if i cant find anything worthwhile? you get heals very often from enemies (if you even need to heal at all) and the big negative review 4: the first boss you fight, the whole REASON i paid for this game, feels terrible to fight against and was the whole reason i refunded this game first, its pretty unclear where to go/what to hit but that can be solved by just walking around.. but that is made incredibly difficult by the fact that the big fucker likes to move SO much, and loves to launch large AOE attacks that you simply cant dodge if you dont see the (hard to see) vfx on the ground before he launches his attack another important thing is that you cant sprint in any direction. "why is that important?" you might ask, well your dash ability has like a 2 second cooldown and doesnt go all too far, which means you need to sprint out of the AOE of the attack and then dash, but you cant sprint in any direction, so you have to turn away from the boss and sprint, which feels pretty awful to deal with when i need to see what hes doing in order to judge when to dash away when you do get hit from an attack of his (or he just coincidentally steps on you), you lose around 80% of your health in 1 hit, which wouldnt be a big deal if the heals were more significant and you could hold more than four... you see the frustration here? i died like 4 times to this BS, not being able to get away from the AOE attack that had a hard to see vfx (if you were even looking in that direction to begin with), and dying because 2/4 heals just wasnt enough to bring my health high enough to take another hit at this point, i DID take out two weakpoints and tugged on his shackle a few times which did a whopping nothing, which left me just confused and frustrated when it wasnt clear what i was doing wrong is this a skill issue and could it have been resolved if i took my time to figure it out? maybe, but it certainly didnt feel like i could do much about those attacks, my initial thought when i died for the first time wasnt "oh i fucked up there, woops" it was rather "what the fuck can i even do about that?" which is unhealthy for a boss fight, especially for the first colossal boss fight that people buy this game for
👍 : 9 | 😃 : 0
Negative

Skydance's BEHEMOTH Steam Achievements

Skydance's BEHEMOTH offers players a rich tapestry of challenges, with a total of 31 achievements to unlock. These achievements span a variety of in-game activities, encouraging exploration, skill development, and strategic mastery. Unlocking these achievements provides not only a rewarding experience but also a deeper engagement with the game's content.

Welcome to the Forsaken Lands

Defeat 10 enemies

Call Me Trapper

Meet the Trapper

A Fire Inside

Meet Silja

Kragjaeger

Obtain the sword Kragjaeger

Dødstreng

Obtain the bow Dødstreng

Lognbryter

Obtain the axe Lognbryter

The Grappler

Obtain the grappler

Coloss Alloy

Obtain your first piece of Coloss Alloy

Armed to the Teeth

Fully upgrade all weapons

Shacklehide
Nightscraper
Dreddstag
Hollow King
The Secret Room
Echoes of the Past

Find an echo

Whispers from the Dark

Find all echoes

I Am Become Death

Defeat 100 enemies

Sora Vrisak
The Pale Archer
Sora Otel
The Mad Marauder
Sora Supeira
General Ludovic
Airborne
SMASH!

Defeat 10 enemies with strength punch

Slice and Dice

Defeat 20 enemies with strength sword attacks

Boom!

Defeat 10 enemies with exploding arrows

Good Catch

Catch an enemy's arrow in midair

Minimalist
Are You Not Entertained?

Start wave 1 in the Arena

Become the Monster

Obtain all achievements


Skydance's BEHEMOTH Screenshots

View the gallery of screenshots from Skydance's BEHEMOTH. These images showcase key moments and graphics of the game.


Skydance's BEHEMOTH Minimum PC System Requirements

Minimum:
  • OS: Windows 10
  • Processor: Intel Core i5-6600 / AMD Ryzen 5 1600
  • Memory: 16 GB RAM
  • Graphics: NVIDIA RTX 2060
  • Storage: 55 MB available space
  • VR Support: OpenXR, Meta Quest 2+3, Index, Vive

Skydance's BEHEMOTH Recommended PC System Requirements

Recommended:
  • OS: Windows 10
  • Processor: Intel Core i5-9400+ or equivalent
  • Memory: 16 MB RAM
  • Graphics: NVIDIA RTX 3060 or equivalent
  • Storage: 60 GB available space
  • VR Support: OpenXR, Meta Quest 2+3, Index, Vive

Skydance's BEHEMOTH has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.

Skydance's BEHEMOTH Latest News & Patches

This game has received a total of 5 updates to date, ensuring continuous improvements and added features to enhance player experience. These updates address a range of issues from bug fixes and gameplay enhancements to new content additions, demonstrating the developer's commitment to the game's longevity and player satisfaction.

Patch Version 539197 on 12/7/2024
Date: 2024-12-08 20:03:57
Fixed multiple crashes that were reported and Hero weapons should no longer duplicate upon reloading your save under specific conditions.
👍 : 71 | 👎 : 4
Patch 539893
Date: 2024-12-12 21:07:05
Fixes to some progression blockers, combat tuning updates, miniboss tuning, bug fixes, and more!
👍 : 181 | 👎 : 5
Steam PCVR Update 540003
Date: 2024-12-14 05:32:03
Update for unsupported headsets
👍 : 80 | 👎 : 2
Patch 540020 - Fixing ghost weapons in hands
Date: 2024-12-16 01:31:47
👍 : 113 | 👎 : 2
Patch 542846 (Major update!)
Date: 2025-02-12 18:34:51
Valentine’s Day is just around the corner, and we wanted to share our love and appreciation for our community with this patch that includes over 700 issues resolved since our last!
👍 : 146 | 👎 : 5


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