Limitless Hunger Reviews
Limitless Hunger is a high-adrenaline retro FPS single-player experience.
App ID | 1706540 |
App Type | GAME |
Developers | Void ink |
Publishers | Void ink |
Categories | Single-player |
Genres | Indie, Action |
Release Date | 16 Oct, 2021 |
Platforms | Windows |
Supported Languages | English |
Age Restricted Content
This content is intended for mature audiences only.

1 Total Reviews
1 Positive Reviews
0 Negative Reviews
Negative Score
Limitless Hunger has garnered a total of 1 reviews, with 1 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
148 minutes
Average Serious Sam ripoff. The hit boxes are crappy, enemy design is weak and the rock platform level was annoying.
First 2 levels are long and then the levels become super short with basically a boss fight.
I'd give it a 5/10 but I can't so I'll give it a slight thumb up.
👍 : 2 |
😃 : 0
Positive
Playtime:
104 minutes
Your childhoods friend's edgy collection of drawings!
That's how I describe the art direction for this, it's like, edgy, but cute edgy, it has a lot of charm. The game itself is fun, it's a bit raw in places, but the ideas are great. I wish the upgrade system was a menu, since i wasn't able to find a way to go back to an upgrade while carrying points (The points revert back to whatever amount you first entered the stage).
And I appreciate the amount of bosses but I do wish there was more enemy encounters, there's a lot of stages that are bosses only, which is fine since they're fun.
It is a short but sweet game, it leaves you longing for more stages cause it's fun, it's fun to build your combos with the hook, it's a fun take on the Serious Sam formula and it manages to have some uniqueness due to the upgrading and combo system.
Here's the hope for the sequel, Infinite Hunger! Or just Limitless Hunger 2 Fire Boogaloo idk.
👍 : 2 |
😃 : 0
Positive
Playtime:
86 minutes
This game is really short but don't let that deter you from a purchase, this game is a lot of fun. It's goofy, it has a great soundtrack, and the guns are really fun to use. I would love to maybe see some more content in the future or maybe an endless mode but overall I had a really fun time with this. I think my only complaint would be that it's a bit too easy, I would say try making the enemies a bit faster but overall, good time to be had here!
👍 : 1 |
😃 : 0
Positive
Playtime:
102 minutes
WTF did I play?
The first two maps are proper levels ( about half the game ) then the rest of the maps are either 5min long or a boss fight.
I mean it's a really cheap game, the guns are fun, and the movement is good. It starts promising then goes completely off the rails and over in a flash.
You want a sub 2hr shooty that's what you get.
👍 : 1 |
😃 : 0
Positive
Playtime:
178 minutes
Not much explanation is needed here.
Limitless Hunger is a fast paced , relentless shooter that will test your skills. It also has some fun bosses.
Recommended.
👍 : 2 |
😃 : 0
Positive
Playtime:
74 minutes
Solid 1-2 hrs of serious sam lite/doom eternal mod for roblox vibe with some good tunes to boot for $5. Can feel a little floaty and the hook is not recommended if an enemy is near a death pit since it leaves you quite a few feet away from the enemy rather than right up in their face.
👍 : 3 |
😃 : 0
Positive
Playtime:
126 minutes
pretty fun serious sam-like shooter, generally very jank and lo-fi. surprisingly good bosses from a boomer shooter that require a bit of thinking and pattern recognition. A good swath of weapons with cool alt fires. incredible voice acting.
the doom eternal ish grappling hook is almost a joke in how counterintuitive it is in a SS like game until you get to the bigger and platform heavy levels, then you start to see the code of the matrix. the platforming isnt really intensive its just the grappling hook has crazy range and is really good for closing gaps.
the BFG-like is called the FAP which is about the maturity level i want.
also the super shotty kinda seems useless at first bc the reload animation is so long and it reloads after every shot
but then you learn that swapping weapons doesnt cancel the reload
so youre constanly hot swapping your weapons as wep abilities go off cool down and weaving supershotty blasts in between. almost creates a character action vibe. definitely worth your 2 hours and 5 bucks
👍 : 9 |
😃 : 0
Positive
Playtime:
80 minutes
[quote][url=https://store.steampowered.com/curator/33401179/]Follow my curator page for more recommendations![/url][/quote]
I'm sorry but Limitless Hunger is too rough for me to recommend, there's a few too many major issues.
My biggest complaint is the horrible hitboxes on attacks, they're entirely busted. You frequently take damage from attacks that clearly should've missed, and this is especially noticeable with some boss fights where they take off half your HP from one hit. On the flip side, most non-boss encounters are incredibly easy by just strafing and jumping. The AI is very basic and just runs straight toward you so they also get stuck frequently.
Another gripe I have is the level design just isn't very good, at least from the few levels I saw. Arenas are either far too large and easy to circle strafe around enemies forever, or they're way too small. Most boss arenas fit into the latter, especially the Cerberus boss fight, you can barely get around that boss with how tiny the area is and most of it's attacks have massive hitboxes. Even when the size of the arena isn't the issue, they're usually just kind of.. boring. Visually some look nice, but design-wise they're almost all very flat.
The UI is, quite frankly, atrocious. It feels like the dev spent more time on putting those links to streamers/YouTubers on the main menu than they did on the level select screen or settings menu. The mouse sensitivity and FOV sliders don't even give you any values so who knows what they're set to.
The audio mixing is really rough, especially boss dialogue which is mixed pretty poorly with the rest of the game audio.
The weapon selection is.. meh? I don't think some of the weapons were thought out very well. The sword seems pretty useless when you have infinite ammo pistols, the machine gun is really unsatisfying and quickly replaced by the minigun, and the secondary fire on the shotgun is kinda broken; it has a short cooldown, infinite ammo, and a huge AOE. Also there's a grapple hook thing that I guess is supposed to pull you toward the enemy you use it on but it doesn't really do that, it just kinda moves you a few feet forward and then instagibs the enemies. It's sort of just a long range melee attack, I guess?
Lastly, it looks like the game hasn't received any updates/patches since it's release in 2021 (at least there's nothing in the news tab and SteamDB says there haven't been any). The developer is now working on some other game they've shown a bit of on their Twitter, but what's frustrating is that apparently an update was nearly finished for Limitless Hunger and just.. never released? https://twitter.com/Void__ink/status/1487767316452589571
👍 : 6 |
😃 : 0
Negative
Playtime:
30 minutes
The good
-Pretty good soundtrack in the first level kind of falls off for me in the second level but it isn't bad
-Guns feel pretty good and I have few problems with them
-Time to kill of enemies just feels right
-Performance is great even on highest settings
The bad
-When you use the grappling hook on smaller enemies, it just kills them instead of bringing you to them which limits the movement tech of this game quite a bit. I suggest making it so the grappling hook doesn't do enough damage to kill small enemies or perhaps even making it do no damage at all.
-Can't quite understand anything at all about the story (which is fine because I bought the game to shoot bad guys but just in case you are into story in games I don't really see any of it here)
-A lot of the animations look pretty low quality (mostly the enemies)
-The UI is clunky (when you pause you can still shoot and switch weapons with the scroll wheel. Which also makes it so you can't bind the scroll wheel to a weapon which is a pretty big bummer because I have mouse wheel up bound to the super shotgun in other shooters I play
-Some of the sound design and voice acting is pretty good, but a lot of it either feels poorly mixed or just doesn't fit. An example of a sound effect that I think doesn't fit is the player jump sound which gets pretty grating and annoying after bunny hopping around for 30 minutes
-I feel like the art for this game is trying to encapsulate Ultrakill's low poly kind of art style, but some enemies have too much detail for it to work very well.
Overall in the game's current state, I can't quite give it a positive review. If the game had more content I feel like it would be worth the 5 bucks. Either an endless mode or a campaign expansion would be great future additions. Right now I recommend trying to polish out some of the animations and upgrading the game's art and models. It just looks kinda cheap right now.
With all of this being said, I'm not going to refund the game in the hopes that the developers go on to fix up the game, polish it out, and add some more fun content. Good luck guys!
👍 : 21 |
😃 : 1
Negative
Playtime:
81 minutes
any game that has a grappling hook bound to the E button gets a thumbs up from me.
👍 : 34 |
😃 : 3
Positive